Yeah yeah KV-2 is very balanced at BR II camping the poor sobs from the other end of the map where panzerfaust cant reach you. As I said only doom turtles like to protect their fragile shells
KV-2 is BRIV, and panzerfaust CAN reach across the map. You can front-pen one-shot a King Tiger from across the map with a panzerfaust. AND the King Tiger gets more HE kills per second than the KV-2 because it doesn’t take an eternity to reload.
Sorry all I see is complaining from doom turtles that cant leave the safe zone but the rest of the classes don’t have such safe zone…
I literally have no idea what you are talking about? Baseless personal remarks are not how you get the game more playable and less spawncampy and HE-spammy.
Could you give me something actually debatable instead of something intended to not give me a chance to provide a counter-argument?
I told you no one likes the doom turtles spam same way no one like the jets they are toxic… thats why people are trying to run from BR V and yet we are pushed there.
And nobody likes getting spawncamped with no counterplay either. Crazy how that works, right? At least tanks and jets have counterplay.
They dont super heavy tanks and jets dont literally they make the easiest the most kills since they are so easy to play.
Against tanks, you can counter them by just using an AT gun (even at long range), spawning a tank, using a plane, or firing a rocket launcher. Against jets, a single AA gun can shred them or if you aim well you can eliminate them with an AT rifle (I’ve only saw that happen once, but it was the best moment I’ve ever witnessed in-game). Against getting spawncamped, you’re already dead before you can do anything.
Yeah right try it against King Tiger or in BR II matches against BR III KVs… its literally no skill camping from the safe zone.
I literally have. It works very well. The BRIII Kv is literally gamling, as it is completely useless if getting uptiered, and you also have projectile launchers at BRII (using them at long range is possible, but good luck). Even at BRII, Germany has tanks that can front-pen the Kv1.
Also I kinda have to go rn so I’ll provide further counterpoints later.
No one plays BR IV… come on its dead BR since majority of games you are send against BR V its the most dead BR…
It could work asloong we can only pic tnts instead of bazookas while on greyzone
Its a nice idea but I cant support it as long as AT launchers have the stupid fast fire rate they have. Instead of carefully planning where to land a shot, people mindlessly mash the left mouse button and it always works.
Appearance of enemy troops equipped with launchers in a greyzone is a total game over for tanks as even infantry dont pose a threat to such like it currently is with guerrillas and their tnts which forces them to close the distance.
But not only AT launchers should get nerfed, same goes to attachable rifle grenade launchers which should have the blank bullet loading animation just as RMN or Arisaka Mortar do
I agree except I think they should be able to drop into the gray zone
eh…
dunno.
i don’t even use either classes that often so
you’d think would be a logical thing those units should do though.
no, nor gunits in vehicles spawn camp another game troll
You might aswell just allow them to spawn on the enemy tanks spawn then aswell…
I am sure that this would lead to very engaging gameplay for everyone involved.
The moment a single player camps the tank spawn all tanks might aswell be deleted from the game as good luck leaving your spawn when 36 panzerfaust are camping it from behind cover.
considering how many things can go wrong, due to still having to land, and avoid fire,
that’s literally fear-mongery for no reason.
which it’s funny all this hour long discussion when literally revenge bombing takes less effort or time.
but sure i guess.
it’s not like i’ll lose sleep over it.
From my experience with paratroopers you only get incoming fire on about a third of all drops, and it’s always by just one person at a time.
The infantry nearby the tank are all legally blind for some reason while the tank player has only limited vision.