Allow paratroopers to walk in the gray zone area like guerillas do

The 3.7 has a bit over 100mm max pen.
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The tanks cannot easily dodge the bombs if you land them directly on the tank (I’ve tried with an IS-2, you can’t even avoid a direct 50kg unless you were maybe already going full-speed), and even if they avoid a bomb it’s very likely to cripple it and force the crew out. Anti-tank guns have plenty of armor penetration if you use the APSDS or APCR shells.
The APCs being almost indestructible if you don’t hit the weakspots is because of how the game handles vehicle destruction (an issue ported over from WT). The hull itself is completely indestructible but the internal components explode if basically anything happens.

They repair it in no time specially in the grayzone where they camp. To suggest 50 kg bombs vs heavy tank is a joke really.

As I said its a tankers game literally tanks are done right but other vehicles and planes in this game are made poorly.

If they are hiding in the greyzone, bombs are even more effective because they can’t maneuver as easily. The HE fall-off for bombs in this game is almost nothing (an issue ported from WT), so unless the tank’s closest point is several meters from the bomb you’ll get the max penetration (enough to destroy even the IS-2 with a direct 50kg). Bomb penetration is so busted in this game you typically get more than the listed value.
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Also, APCs are the coded like tanks. They are treated like tanks and get all the issues tanks got when ported from WT.
Also this convo is kind of derailing the suggestion.

No its not it exactly what is suggested the tanks should be getting more easily killed in gray zones to be honest they should remove them for tanks also so many fast tanks without armor like the hellcat will become usable the game is benefiting doom turtles too much.

The issue is because of several overlapping issues that would completely break the game balance if any major change was done. The biggest issue is map design giving a lot of places for tanks to hide on the outskirts that they can’t be hit by almost anything in, but not giving them an ideal environment to be near the infantry.
And honestly, guerillas being able to enter the greyzone isn’t just meant for destroying tanks. It’s best use from what I’ve seen is destroying enemy rallies and then spawncamping them (once you leave spawn radius, you no longer have spawn protection so they can mow down your entire squad). But if you get paratroopers in the greyzone, you’ll be unable to use a tank because they can just put an AT gun directly behind the spawn zone.

Thats not true paratroopers are easily seen and can be easily countered the only problem is that they can build rally points.

They can give them limited access to enemy territory like guerillas not the entire map as you can see they can go on the outskirts also.

Well, for my two cents worth, Paratroopers dropped behind enemy lines in real war, so, I have no problem with them being able to drop and operate in the gray zone. For those worried about them spawn camping the tanks? Tanks sit in the gray zone and spawn camp infantry as well as the cap points :joy:.

But as I always say, our suggestions are DOA the moment they are submitted, so don’t get your hopes up if your in favor, or your panties in a bunch if your opposed because nothing will come of it. :blush:

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They’re typically “easily seen” by the 1 or 2 observant people on either team. Have you never been spawncamped by an AT gun or something?
Also, just try using a guerilla to blow up a tank across a lake and see how well that works.

Well not cuz Im a pilot after I get spawn camped by one I spawn a pilot and bomb it.

Paratroopers have many counters they can be stopped by plane they are venerable while in the air there is AA guns really I dont see the problem of them being able to operate in enemy lines.

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Spawncamping tanks are easier to counter than walking out of your protected spawn only to have your entire squad mowed down because someone was hiding in the adjacent room. The fact that guerrilas can use SMGs is completely busted.

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AT guns can be built inside of buildings.
Paratroopers can be spawned before planes can be spawned and potentially even faster than AA guns will be built, and their plane is durable enough to survive some AA fire (at least enough to get 1 or 2 people deployed near the landing zone.)

and they cna be destroyed by regular anti tank weapons while you have spawn zone protection. AT guns are not tanks they are easily destroyed.

not exactly if there is good AA player he can see the plane and shoot it and if there is pilot this plane will never reach its point.

The moment you fire, you lose all spawn protection for your squad and you can all get instantly wiped. You don’t even get a chance to adjust your aim after the first shot so you have to make it count.
Even if the paratrooper plane is shot down, when the paratroopers deploy they are forcefully pushed towards the intended drop point.

Thats not true depending where they are shot if they are close to the intended point yes if not they drop way behind it. Paratroopers are not that strong and are the most reliable counter to tanks. All I see is how doom turtles want protection so they can spawn camp while they dont want to be spawn camped same way they do…

That literally IS how they work. They can deploy early and miss it or bug out and crash, but if the plane is destroyed before they are supposed to drop then they are forced towards the intended drop point.
Paratroopers are a far less reliable and far riskier counter to tanks than just firing a panzerfaust from a few hundred meters.

Absolutely doom turtle statement they should be allowed to drop behind enemy lines and use anti tank weapons also guerillas should be able to add anti tank guy to their squad.

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Jesus Christ, imagine USSR players camping your spawn with panzerfausts. This would also make tanks completely unusable for USA against Germany.
Do you want to spawn in a tank only for it to get completely destroyed with no counterplay within a few seconds?

ahahah I dont mind much better then BR III Germany vs USSR where KV-2 is camping you or BR V Germany vs USSR where you are getting camped by king tigers.

KV-2 gets frontpenned by everything (an ahistorical nerf carried over from WT), has a massive reload time, and about half the shots do literally nothing.
Having people with ranged AT weapons right behind your tank spawn just means that you don’t get to use tanks and you literally lose the match if the enemy team has any decent tank.