All Loud on the Western Front

That’s how history is in World War I: a protracted war in the trenches, always either attacking or defending. And stop your endless complaining, because this April Fool’s Day event only lasts 15 days.

Consider it an experience of World War I history. After all, you’re used to the fast-paced, multi-person battles of World War II, so slowing down and experiencing a single soldier charging into battle alone is quite interesting.

It would’ve been cool if we got to have planes in this event too!

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@MajorMcDonalds Please provide a 9-person squad as a free starting team. The only reason I can think of for not doing this is that you’re too lazy to design squad gear, or simply don’t want players to have a comfortable experience.

It’s funny. They gave the Assaulter the BAR. That’s sort of like all my arguments why automatic rifles should be moved to the Assault class. :smirk:

Yeah, no. Except it’s not. A semi auto shoots are 300-400 rpm, a bolt action shoots at around 70 tops. Don’t call it a semi auto, because it’s not.

The Winchester (russia) and mannlicher (germany) both get this mechanic. The mannlicher is the fastest shooting bolt action in game. The Winchester does quite have 10 rounds but it shoots pretty fast and has more than 5 bullets. It’s still br2.

The only valid reasoning it gains a br is for the mag reload, but it’s not even that strong of one. And it’s just outright impossible for a sniper to be OP in this game. I will get more kills with a smg than the best sniper player in the game.

Mannlicher has the same rof as the Winchester as well as some other bolt actions

And mannlicher has 5 rounds.

Was more so referring to its ability to put accurate shots with a rather consistent fire rate while scoped.

Semi auto may have around 400 rpm but are you shooting that while scoped? probably not… unless you’re propped up with sniper fg42.

I was going to say the amount of accurate shots you can make with a semi auto sniper rifle in this case i tested g43 sniper is on par with the smle which i must note its recoil is not bad at all but the rifle is much more smooth in practical battle setting.

Neither of those are scoped… i believe it becomes a problem when you can scope while having such a high rof and clip size… to note the reload is not bad whatsoever on the smle despite not having a mag reload

More than 5 bullets? You mean half the mag size of the weapon in question?

The mannlicher as well. 5 compared to 10 with it only getting clip reload and not top up with single rounds.

They add that version with its scope then fine add this to BR2.

However there are reasons why this series is BR3 and it’s the ones i continue to list… evident by its BR.

it’s most likely due to change if you complain enough although i don’t see where it says you’re entitled to a BR2 sniper.

One wonders why this was initially set at 3 then. Almost like i was right all along.

Compare it to every other sniper in its respective BR and even the few above… i’m not saying it’s the most op weapon or the best… but that it would be in the sniper class overpowered.

it is the definition… it is over tuned… you don’t need the scoped while cycling with bolt action damage… the reason why i say it’s a scoped semi with bolt action damage is because that’s what it functions as… you’re putting out shots the same amount as you are when firing accurately with a semi in most cases.

Theres absolutly no reason a Mark V tank should be stuck here and I can’t even tell whats stopping me, I wasn’t even able to leave spawn in this tank.

Also why in gods name is this a lone fighters event? I don’t play Enlisted to play by myself.

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I like the event, love the whistle charges, I think people are not willing to adapt to a slower more time critical game play. What I mean by that is wait for the enemy charges and it’s very easy to get lots of kills, especially with engineer build an mg and wait for enemy attack.

I bought BP, not stages as grind seems easy enough. I’m not a good player by any means. But I was top 5 most matches.

The different artillery types is second to none, the fact there are so many tables which all are independent is brilliant, I never played with spam, but only thing is why bother with Gas when I can drop bombs or artillery?

As for weapons, it is supposed to be WW1 and I think the choices overall are decent, not a history buff, the anti tank rifle is a good idea, but sometimes picked up and someone dies in nml.

The tanks themselves were slow hulking beasts and this is portrayed very well, people saying they get stuck on trenches, they probably did in reality, artillery craters and anti-tank trenches were a thing.

I like the idea of throwing a Detpack at a tank and not one shotting it too, although not figured out how many it does take.

As for earn points to upgrade, this is great. I earn enough, with a few artillery or bombers calls. tip: Pick engineers, wait for enemy wave attack with a low mg and get 20+ kills, and it’s very satisfying to do so. I think the different squad choices are pretty well done.

As for it being one soldier, it is to feel the effect of WW1 and how helpless against attacks soldiers were. If you had 9 man squad, people would rush points and not even care as they would all run to point, and it would be too easy to capture points. Not to mention the kill feed after a good arty call!

I like this event, the fact I did saboteurs already is a relief but the xp should be linked for those who haven’t. Saboteurs will definitely be a higher demand than a few WWI weapons.

Long post but put thoughts down as feedback…

Would love to play it more but only 3 stages per day. I will be out in Easter so how many days can I miss to get all tasks and German tclub done?

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I just don’t have fun with the event. Yet I am literally forced to grind it (as long as I want the rewards for the main gamemode - which I obviously want).

I have no clue why they have need to consistently tie new event weapons/squads/cosmetics to events with highly modified gameplay.

I wouldn’t bitch about the event if it hadn’t been forced upon me.

Those bridges are annoying, the A7V and maybe the Charmond get stuck there as well, the bridge collision obviously has an invisible lip to help you stay on, but that means you have to line up perfectly to get on as well

Yeah, if you get lucky with captures, you can very easily get all your goals done in 2 matches.

And I really like the 1 mission = 1 weapon format, like all my hate for the event BP is gone with this one, like sure ofc we can always want more, but I think even the F2P got the lions share of the best rewards.

Yeah, I mean the AT Rifle soldier should just cost 500 spawn points, but having scattered AT weapons as well is still nice. As for weapons, its not the best, but considering the rewards given and for the sake of balance, I can get why said weapons were picked.

All of the above. Only issue is it does encourage sitting right in the back, which might be for the better tbh consider they are like hedgehogs if all their MGs worked and had AI.

Lots of mods use the system, the big action mod comes to mind, and its great fun and I think would genuinely be a big help to the base game as a way of lessening the impact of min max spamming.

Going to have to disagree, especially if we got a happy medium of a 5 man squad, saying that, the solo system is okay consider the mass of AIs to shoot as well.

This is my biggest crititism of it, and I really hope it gets fixed.

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Historically accurate, lol.


In fact, they dont respawn. They are pre-placed




But he is talking about the game itself, not challenging or defying history…


This, I agree, World War 1 is said to be a slow-paced war and soldiers spend most of their time living in the trenches.


It seems that he is complaining about the game mode being too repetitive and lack diversity, not saying history is wrong.
For example, player-controlled aircraft can be added, so the bomb raiders could be intercepted by players.
My point is: @传说巨神伊迪安 was not trying to challenge the historical accuracy or history itself, he just wanted to say he didn’t like how the game is representing the war


It depends on how your team play tanks. The tanks are paper thin so you can defeat them with explosion packs easily, in game of course.

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Extreme boring game.

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When I said that once tanks come into play, the gap only gets bigger, I meant just that—having a tank means you at least have a cannon and even machine guns. It makes farming AI and enemy soldiers way easier. As long as someone grabs a tank, they’ll hold a huge advantage before getting stuck or taken out, and the gap just keeps widening.

And yet you have to unlock it with points. It makes no sense at all.

They shouldn’t have to copy the slow pace of WWI just because that’s how it was historically. The most successful and memorable one is still Battlefield 1 by DICE. Tell me, is that game slow? Those big-map, slow-paced titles like General and Glory and similar games are already dying off one by one.

When they bring up historical accuracy now, it’s just an excuse to shut down my complaints that the game isn’t fun. It’s like saying if you want something, you have to take everything about it. Screw that. It’s like selling fruit and, when you get a bad one, telling you that’s just nature and you have to accept it—bad fruit is normal, tough luck if you bite into it. I’m already being nice by not smashing their stall.

Right now the game is just badly paced, boring, and miserable to play. But all they do is hide behind “historical accuracy.” I’m tired of arguing with them. A game has to be fun first; historical accuracy comes second. Otherwise, revenue will drop and the game will die.

Back to tanks. How much risk do you normally have to take just to reach an enemy tank? For one thing, tank hitboxes are huge. Even if you don’t get caught by anti-tank trenches, any regular soldier trying to sneak over will be lucky to only take five or six sniper shots.

They suddenly made this super hardcore game for all free players. Who’s going to stick around with such high difficulty? Are we supposed to be happy about how hard it is? It’s ridiculous.

A lot of people on the forums are already complaining about how boring the content is, but this guy is publicly arguing the opposite. The last person who bragged with him about how innovative and fresh the game was got exposed as a casual who never even played the mode, just from checking their daily battle stats.

That’s why I argued with him and got so upset.

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7500 points is way too high. Most players are mainly using bolt-action rifles right now.
Assault and Engineer weapons can get quick kills, but those classes also die really fast. After dying a few times, you basically lose all your points.

At the end of a full match, only vehicle players end up with high scores. Realistically, everyone outside the top 3 only gets around 1000+ points.

I think it’s necessary to lower the 7500-point requirement to 5000 or even 3000.
It’s similar to how your regular events usually cap out at 20,000 points per period.

So I think this game’s tank update was basically released without any testing at all. Tanks move with such difficulty in it that I’d say it’s even harder than real World War One. At least in reality, even though over half of the Mark Tanks broke down, some still made it to the front lines. But in this game, none can move forward at all—they all just get stuck and useless in the terrain.

I appreciate the effort done for this event: they developed a new map, new weapons, new uniforms, new mechanics (gas, zeppelin) and gave us WWI theatre. It is slower than usual WW2 gameplay, so one needs to get the hang of it, and some will not like it, that’s normal. As a new theatre and game mode it needs some balancing, which they are doing (less capture points needed for the reward, less artillery). I think there’s no need to be over-negative as many seem to be.

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