So Ive been playing this game nonstop since I got access to it and I do enjoy the game, however, like with everything there are certain things that can be improved upon. I’m sure there are plenty of other threads addressing the issues already but I felt that I would make a thread to highlight and share the ones I feel are the most pressing. For convinience of reading I’m going to divide them into the specific categories; General, Infantry, Engineers, Tanks and Airplanes. I’m going to add in suggestions for how to fix the issue or make it less pressing under each issue.
General
The optimization is good and the game flows well even on my somewhat outdated computer but the AI for the squad is too good in some instances and awful in other instances. Your bots have no issue whatsoever picking up enemies in cover and bushes and forests where no human would be able to spot an enemy and this is a pretty okay anti-camping mechanism but It gets a bit riddiculus at times. What happens with Vasili Zaitsev when he’s next to an enemy, however, is an entirely different story. It’s also incredably difficult to get your squad to hold the position you actually want them to hold. When you exit a tank your tank crew will automatically run out and die every single time. The reward system should probably be overlooked a bit further. Currently the only reward for winning is exp which means that most people go in and complete their Battle Tasks and don’t really care about the overall outcome of the match. If anything, winning should be the largest incentivized thing there is. I also feel that there should be a way to convert bronze orders → Silver Orders → Gold Orders.
Suggestion: More options for squad management. Make the bots hold the exact position you direct them to. All you to micromanage them individually or clock and drag them like a Total War game. Reduce the bots ability to see through everything and make them react quicker in close combat. Properly reward winning by giving 1 order for troops and 1 order for weaponry for each win. Perhaps making a system where you can convert 10 bronze orders of a category into a silver orders and where you can convert 10 silver orders into a gold order would also be beneficial.
Infantry
The gameplay for infantry is fun and works quite well. It does however get rather frustrating when you’re holding an objective that does not have cover to get shelled nonstop by artillery strikes, airplanes and tanks. Furthermore, I feel that defending an objective and capturing an objective is not either properly rewarded in terms of experience. The defense is mainly the largest issue because It creates a game where people will run and capture an objective only to evacuate it entirely to push on to the next objective. This creates a tit-for-tat kind of gameplay that can get rather frustrating at times.
Suggestion: Enable passive experience gain while inside a controlled objective, increase the cooldown timer for artillery strikes from the radio squad to (at least) 1 minute). Tanks/Airplanes will be addressed later in their respective sections.
Engineering
Engineers are useful and have some really vital tools they provide for the team that will enhance the odds of winning but they arent rewarded for anything they do which makes people overlook their utility and leave the time wasted in building an outpost, anti tank gun, AA gun or whatever it may be to someone else.
Suggestion: Give the player assist kill for everything destroyed with an AA/Anti Tank gun they’ve built while said equipment is still alive. Give some gain from other people spawning on your Outpost and give some gain from everyone using your ammo boxes. Give kills for everytime someone dies from the engineers barbed wire to the engineer.
Tanks
Tanks are far from broken in terms of the combat impact they have. The problem of getting stuck in a trench or something of the like should probably be fixed in some way but other than that I don’t really have an issue with tanks. Perhaps the balance between different tanks should be fixed as I feel that the german 2nd tank is Pz.III is a lot better at basically everything than the later unlocked tanks. Also, tank upgrades need to be obtainable in a different way than silver orders unless you plan on making silver orders more easily obtained. Other than that the only issue with tanking is the assist system and the exp inflation that happens because of it. There’s no reason for a tank to get 5x the value out of each kill than a infantrist would get - especially when we’re talking tank kills as these are far more difficult to get for infantrists than they are for tankers and pilots. There is also a problem with tanks dieying in certain places since the tank carcass remains on the field. People can place their tanks on access points in some objectives and entirely block entry indefinately.
Suggestion: Remove the additional assists gained, make the tank crew split the experience from each kill down the middle. Make it easier for tanks to get out of the trenches when they get stuck. Make it possible for engineers to dismantle tank carcasses (and reward them for doing so, maybe let them replenish some of their building materials from it?) make it so that the tank crew run for cover and not to their death when exiting a tank.
Airplanes
Airplanes are by far the largest issue in the game currently. The maps are small and the blast radius of the bombs are large in relation to the map size. Especially in Invasion where people tend to clump up around objectives the combat efficiency of airplanes are far too large. AA guns are not a solution to this as an AA gun exists to kill airplanes while an airplane exists to kill anything and everything. A good pilot will always end up at the top of the score sheets and this cannot be intentional.
Suggestion: While there are many ways to fix this I think we all have to come to terms that the problem with airplanes currently stems from their bombs and rockets. This issue is enhanced at stages where the team is clumped up in a specific spot like in invasion or at the start of each map. For airplanes to get fixed their ability to resupply their bombs and rockets need to be either entirely removed or significantly limited. There also needs to be a longer spawn timer for airplanes to remove their ability in early game to wipe the enemy team.
These are the issues that Ive identified so far, feel free to discuss them, add or subtract from them in any tone you like, I won’t get offended.
Agree on most of it, primary objective should be the close combat capabilities as I have managed to run into a room with bots, empty my mag, reload, and kill rest of the bots before any of them even fired once (that’s over 5 seconds of just staring at me). Don’t really care about the bronze into silver into gold as it would make golds much less exciting and I feel like I get enough of silver ones.
Once again, agree on most of it. Artillery spam is painful, would love to either see the cooldown nerfed or the upgrade it self reworked into something a bit more interesting (rocket barage/one big shell from a schwerer gustav or a battleship, anything but the 30 sec spam). The tit-for-tat kind of gameplay can get annoying but I’m kinda used to it (maybe I am numbed from BF)
The devs have confirmed that they are already working on that.
It would be nice get something like an item that you can use to move tanks slightly to save them from trenches, rocks, hedgehogs and so on. It could require 3 people and take a bit of time to simulate irl process and to punish players for actually getting stuck. Love the idea for dissembling tank wrecks to get more materials, tho I would still leave something behind so that the tanks don’t just magically disappear. The bonus assists kinda make sense as a tank should be used as a support tool, however in the current meta he works more like a meat grinder as people just casually drive them into mobs and the mobs are for whatever reason scared of them. A tweak would be nice I guess.
Completely disagree. Have over 100 hours and have seen like 2 pilots ever be first. The AA is easy to get and to use, planes rely on infantry spotting as they otherwise have 0 ground vision and the “whole map bombed” is a myth I dont know why people think they have such a range, they don’t. Fighters are also available and they cut through bombers like butter. Try playing as a pilot yourself to see how op it is.
Except AA is not easy to get and use. Yes its easy to unlock but did you even know that only engi squad can build it?
So its mostly available at 1/3 of squads for people who brings engineers or if you take 2 engi squads and use 66% of squadslots so i dont call that easy.
Also AA gun turns so slow it only can counter biplanes, others are too fast if they dont come dtraight line towards aa gun
I can just hop in my a20 and guarantee it every match. The issue comes down to the Americans not having a good plane until level 18. And the Germans typically suicide bomb with their planes
This is my experience also. I very seldom finish outside top 2 when I fly and I very seldom see a good pilot finish below a good tanker and certainly not below a good infantrist. While NomadBard is correct in saying that you can’t just simply bomb the map and that visability is bad, certainly in invasion the options of where enemies can be found and bombed is limited especially at the first point. I had a pilot on my team on whatever the map with the church in the middle on Normandie is called who team wiped the enemy team consistently with bombing runs had 2k exp without tank kills in less than 5 minutes of gameplay and that is simply not possible for any other role in the game currently.
Well, yes… Did you know only Pilots can bring out planes? Having a squad of engineers with you in the game is not a bad thing and that makes you think more for the team rather than farming kills.
AA can counter any plane that is currently in the game. Yes they turn slow, just like in real life so you are forced to adjust your position and listen to the location that the enemy is coming from. I would suggest aiming towards the direction where plane will leave the battlefield, because then it is easier to aim and the pilot won’t know where the shells are coming from.
In addition right now a single hit by the AA can fully disable the plane. It only takes a rifle shot into the tail to disable vertical control surfaces on the P-38.
So no, AA is quite easy to use if you have the patience to learn it.
or single shot dont do anything. yesterday i shot german plane not once but 2, got hitmarker and smoke cloud from ‘explosion’. Plane just fly to rearms and approach my aa gun by flying low ‘behind’ trees and dropped bombs something like 20-30 metres next to my AA and boom, aa gone
that was in fortified district map.
me got outplayed? mayby but to prevent that those AA guns should be build near spawn cause building them open fields get them destroyed really fast.
And that dont olnly reduce AA guns effectiness but also ‘fun factor’. mayby planes should also be equally frustrating, like placing invisible walls for maps edges
System with orders for exp got in battle is coming back. Win = more exp = more orders.
Gold orders should stay only as battlepass rewards. Or they would loose their whole uniqueness. For the rest I personaly think that is unnecessary. BP gives enough silver orders.
Devs are already working on that
That would require adding towing cable to tanks. Or just not going into trenches that are clearly too wide for small tanks.
That would lead to even more suicide runs. Moving ressuply points further from the battlefield should be enough.
Agree on most of the points but “just don’t go into trenches lol” is dumb. Tanks have like 30° vision, the commander sights are terrible thanks to the mouse wheel mechanic and the tank movement also needs some work. Not to mention all the times when a tank gets stuck on a rock, a piece of rubble or some other inconspicuous thing. Something like a jack that could be equipped by the tank crew, would require more then one of the crew members and would take some time use would be a nice mix of punishment for getting your tank stuck and simulating irl process (kinda).
I meant people that purposefully go into the trench, fully frontaly with the intend to cross it. In their case bad visibility is not an answer. This is only their fault.
On other cases of tanks being stuck and needing some way to fix that - I agree with you.
First of all, the US planes are just as good as their German counter parts.
Yeah but only the Germans guys, please trust me, it’s not a playerbase problem it’s a German problem as the Americans never do it haha. BRUH Not only is suicide bombing used by both sides, it’s also not worth it, and it’s often just accidental. Though I do agree planes should spawn further back and have a slight spawn cooldown.
Then you are either the luckiest person alive or you playing against actual bots. Or you are straight up lying. Do a single run with more then 5 kills and I will get into a fighter and slam you into the ground during your next bomb run 100%. And as a bomber player myself I know that other people often get the same idea, as there isn’t many games where I can do more then 3 to 4 runs per life with my JU 188 before getting shot down by any kind of US plane.
hahahaha no. The Bf110 rockets have over 5x the explosion radius of the P38s. The Bf109 has a much larger payload than the p51. Thats not at all “just as good”.
The playerbase is worse than actual bots tbh
You must have never played bombers that can wipe 20 people with a single tap of the spacebar, then come back around to drop more without needing to rearm.
Oh no rockets scary. Too bad the P38s can easily outmaneuver the Bf110, meaning if they both spawn, Bf110 gets one payload of these “super good” rockets off before crashing into the ground while P38 is free to roam the skies. Bf109 another big payload boo hoo. Too bad that it’s a contest of fighters and p51 wins by a big shot in that department since it’s easier to pilot, has better mobility, can out turn Bf109. Then there is the A20. The A20 that has machine guns which the JU188 doesn’t have. Meaning not only is it a bomber, but it can also shoot down planes. Neat huh. Did I mention Americans can get two planes flying while Germans can get only one? Yeee, German air superiority all day. Not.
20 kills. More then once. Without rearming. Mutliple times in a game. Huh. Yeah. Happens often. Probably as often as AA shooting down a plane. Which is not that rare and it’s not that often actually. Are the bombs deadly? Yeah. Could you have made that a valid point somehow? Yeah. Is exaggerating the numbers into the sky the way to go? No.
I never said the P38 couldn’t shoot down the Bf110. That being said, a plane whose purpose is to CAS but can only shoot down Ju 188s, some Bf110s, and bad Bf109 pilots is weak. And Americans get one bomber and one fighter/heavy fighter. A bit of a difference than two planes.
I never exaggerated shit. You’re the one exaggerating. I just said it can be done. And it happens to me every 10 or so minutes im in a bomber
yeah, a plane that can do fine CAS, beats the german CAS in air battle, has troubles with fighters and beats absolutely german bomber while having the option to have ANOTHER plane in the game to support it is just baad my dude. I’d rather have a plane that can stay in game do some dmg then to have a plane that dies withing 5 minutes do good dmg.
GUYS I DO 20 KILLS WITH ONE PAYLOAD AND THEN DON’T HAVE TO REARM AND THEN I DO ANOTHER 20 AND THEN I DO ANOTHER AND IM 1ST EVERY MATCH PLEASE BELIEVE ME. Yeah I am the one exaggerating, sure. Idk where you saw me exaggerate but I can tell you right now that in the very sentence where you said you never exaggerate shit you exaggerate by saying you can do 40 kills every 10 minutes without rearming
I never said I can do it every drop. I said it can. But you’re losing your mind because I stated an actual fact that encourages a nerf of something you like. And I stated I could get 20 kills with one drop. Not 20 kills back to back every time. Once again, you’re intentionally lying about what I’ve said to try and defend your opinions that German planes should stomp everything in game.
Here’s a photo of me getting over 2x the kills of second place in just an A20 after just unlocking it in CBT. No deaths in 12 minutes with 67 kills. And the average players skill set was much higher back then than currently. I barely ever run the A20 because it ruins the game for the enemy team.
The reason I’m losing my mind is because throughout this whole thread, you’ve been repeating the same argument over and over and just adding stuff I said against me.
Where is this “once again you are lying” coming from??? This is the first time you are accusing me of lying so why “again” + I’m the one that should be accusing you of lying if anything. And even then it’s not lying, its over exaggerating just like you love to do it. You just take what I say and then point it back. German planes should stomp everything in game? HUH? That’s my opinion? Did you read anything I wrote? I said that US planes are fine as they are and so are German, both have something stronger then the other. You whined about US not having any good planes early on and about A20 being OP af and needing a nerf. I’ve never even played one, the first 10 times I encountered an A20 I shot it down. It’s not op at all. And I’m saying this as a Germany main. If anything I feel like US has the advantage early on and then it gets fine. Did I mention the get twice as many planes as the Germans? Yeah, that’s an illiteracy moment.
Nice, congrats you must be the luckiest person alive because I’ve never seen something like this in the game ever. As I’ve said before, the team you were up against had to be actual bots. Just because you “can” do well with something, doesn’t mean it’s too strong. As I’ve said over and over again (you may ignore this once again I don’t mine I’m getting used to this) the A20 has plenty of counter play and basing the game’s balance on your personal experience when everyone else has a different one is kinda…
It’s like saying look I did so good with an infantry squad, over 1000 points more then the other guy! We should nerf infantry.
Yeah A20 is OP if the enemy is absolutely brainless and has no idea how to operate the game, and there are indeed matches like that. Should we base the games balance on it? Please no.
Funny cuz my first match that I played today I went the whole match to get shot down with ten seconds left. First drop of two bombs killed 17 then killed 8 and a tank on the second pass. Ended the game with 71 kills in a 9 minute match. If it can wipe 3 whole squads no problem without any way to stop it I consider that broken.
As for why I said that you just want the German planes to stomp. Your whole argument is that US planes can shoot down German planes. But they can’t shoot them down when they just suicide into the ground after launching rockets. Meanwhile the US CAS is useless. Meaning the whole point to a US plane (thats not the A20) is to spawn in to kill a player who stays in his plane. Your argument that “this is fine” that the Germans have planes that can fight and provide CAS while the Americans can only fight enemy planes (excluding the A20) is definitely German biased.