AI behaviour after player's death

Now when the player dies, AI seems to go to his latest known position and stand there waiting for further orders.

Honestly it’s dump and should be changed. How it should work imo:
After player dies, AI should get info about the direction the shot came from (but not the distance, so they won’t know enemy’s location) and should try to find cover from this direction asap. If necesarry, AI should fall back a few meters and should not even try to fire untill being in cover. Than they should wait in that cover for further orders.

6 Likes

I believe it’s more effective to keep the current system where, upon the player’s death, the AI locate the nearest stream of bullets and run into it.

3 Likes

It’s certainly effectve for MG player. You don’t have to move your mouse much to kill the whole squad.

1 Like

Well. I thinks its also due the way how AI reacts to gun fire. They think its enough to lay on the ground… even if they face a tank or a hill/ house sharpshooter.