At first, we only complains about weak Tank HE. (Planes are still a bit OP, but acceptable)
Now, after the buff, Planes’ 250kg/500kg, especially the German’s ones are completely OP.
Also for the radio/artillerey, is also OP. 18s longer interval but a way more deadly artillery is so annoying.
All of that makes playing as infantry just no fun.
Also due to the HE changes. Planes can easily destory a large area of engineers built stuffs. Including rallypoints! It’s so vulunrable now!
Dont you love it when you’ve set up a good rally point just to be nuked 10 seconds later from 100 yards away and your rally point snaps? I feel like an ant when a kid comes and destroys my home so I just start hammering again
You brought up “historical” not me. You just used historical as a defense then ignore all the other non historical things that are for gameplay lol double think much?
The real problem is that the map is often too small for attacker plane.(In reality plane would never support in such a case since it would definitely bomb their own army) And in mode like invasion you got too many people stacked together maybe that’s why makes it OP.
This is a problem. Planes have no fear of friendly casualties so they can just run “danger close” every strike. They dont care if they hit the point with friendlies because it will only kill enemies
Instead of calling for constant nerfs to explosions I would rather like to see improvement to buildings and engineer constructions.
Solid buildings should give enough protection against artillery and bomb damage (and lowered, but still present head shake)
Sandbags should be much more stronger. Right now it is enough to throw grenade at them and they will break even before explosion. That should be fixed. But rally point? It is a box with radio and some equipment. It should not be very durable on its own, but rather relay on sandbags/buildings for protection.
Yes, exactly. Nerf just for balance sounds highly Bflike to me. Imgaine in BF you can survive from 15×96mm cartridge shoot by MG 151. LOL really superman vs superman
Some reduction in damage to soldiers who are prone or behind sandbags would be nice. Currently if you hide behind sandbags and a bomb lands 150 meters away the sandbags break and the soldiers dies
I don’t play planes, so i may be mistaken but I think right now pilots have option to fly to some marker in the sky and refill bombs endlessly, like mortars before the nerf. If this is the case they should limit refill times for the marker for entire match, for example, if pilots drop all their bombs too soon in the match or waste them, it becomes their problem that in the end of match they have no more bombs left. Another idea is to put that refill further so pilots should spend more time refilling.
It’s very frustrating and sometimes unballanced. For example, in this game, if you get shot in stomach with 7.54calibre at least you may have an option to use medkit, with plane bomb and artillery it’s sometimes instant death when you’re located in building or a bit too close to the window of concrete bunker.
That’s why I’m advocating for improving cover system instead of nerfing artillery, planes, mortars and every other explosions. Those are high caliber shells/bombs packed with explosive material - of course they have to be powerful and destroy everything they catch in the open space.
But we need to have a chance to hide from them. Reaction for incoming artillery barrage should be running as fast as possible to cover, laying on the ground and hoping for it’s end. This is why devs should look at how explosions work on the buildings - concrete wall should protect soldiers with no problems, thin wooden walls not so much. Sandbags should also become much more reliable - that’s their whole purpose - protection against explosives and bullets.
I also completely agree about grenades and sandbags. If sandbag wall is correctly built grenade explosion can’t it if landed 2 meters away.
Example: https://www.youtube.com/watch?v=8lMMV63Pilc
Yeap, when doing Battle Tasks like kill N amount with mortar, you can see the same guy dying in the same spot for almost all round… not even ones he considered taking a different route.
When it comes to bombing it’s the same story, I don’t need markers, just knowing which cap is the next objective gives you 2-3 spots which are guaranteed to have people on it as it’s so predictable.
Same when it comes to using MG and a tank, you can blindly shoot at some specific spots and keep racking kills, players are that predictable. Probably the same people scream later on the forums for nerf.