After the buff of HE, the Plane's bombs are completely OP!

A 100 meters? That’s more than most distances between different cap points on Normandy.

Exactly. To give you an idea, it was on Monastery invasion. I was attacker and we were heading to the last flag. I spawned at the broken wall and ran to the ladders on the right side of the church. The Stuka bombed the gatehouse (hit the towers) and I died.

Must be a bug, yesterday I was using 500kg bombs and seen no difference to before. Even 500kg never had such damage radius.

I haven’t noticed any big difference with 100s or 250s in Berlin or Moscow either

1 Like

I love how regular is that answer for everyone, who just complain about something, or just want to express his displeasure…jeezus, that forum is worse than Crossout has…sometimes the different between insulting someone and helpfully explain is begins to fade away very much…

Anyway…I didnt noticed that someting big change all around bombs, but HE is more effective now…this is sometimes annoying, but sometimes just not conspicuous. I still hold my opinion about bombs: They are still too powerful, I mean 200/500 bombs.

I also agree with you guys said about barricade/sandbags etc. durability. They are a bit weak, isnt it? Like if you just hold a thin paper front of you just for hide yourself or something…

5 Likes

Exactly.

The whole Gaijin’s games has a major change in explosion damage
See WT’s latest change:
image
image

1 Like

I know
And they fixed the Pe-8 within a few hours from what my friends told me
Was glorious though

Nerfing explosions in an infantry game for balance sounds BF like? Sorry but all games do this. Otherwise it would be completely unbalanced. If we didn’t try to balance all guns would be one hit kills. Large bombs could kill people a kilometer away. Explosive packs would level buildings. Frontal combat wouldn’t be a thing because the whole game would be “level the enemy team with planes, tanks, arty, and mortars.” Sorry, but every game balances.
Sure, you can argue against someone calling for balance because you disagree with it. But saying explosives cant be made weaker because then the devs are ignoring realism for balance is ridiculous.

4 Likes

I thought they were kinda op before. However i honestly think it makes sense for them to be op. I mean a 500 pound bomb… is going to do a lot! A lot of damage! That’s the kind of bomb that flattens a house.

Who will benefit the most from nerfing planes to the ground? F2P players who doesn’t even want to buy premium or an extra slot(just money for a cup of coffee). So personally I don’t believe this would ever happen. If you have a better reason, please tell me.
But I believe people here are complaining about the SC250J of german planes(and why their faction doesn’t have it), it’s completely another story about asynchronous balance(like the case in Moscow and Berlin, germans have better planes due to worse infantry weapons). But why Normandie Germany has almost all kind of advantage except tank could be based on some kind of marking strategy, just like why Soviets have almost everything better in Berlin except plane(personally I believe in this two cases the potential consummation intention is considered).
So nerf a plane is a hard work to do, since you have to take all these into consideration, along with the current game mechanism. For example, according to my personal experience, when you play as defenders in Normandie, you often have to kill extremely many to win because capture a point is too easy(don’t blame german mains for not playing objective cause it’s what every new player is doing) and gives too many supports back, and you cannot do that without a plane.

1 Like

There are games that work this way, they works just fine, just need bigger maps.

Currently there is too much focus on cqb. No point in upgrading squads if you can carry the game by using tank and smg/mg squads for cqb on points. Artillery, planes and tanks is literally the main thing that makes matches a bit longer and not a complete cqb meatgrinder.

Plane bombs were already OP and they decide to buff it. Crazy.

All explosions should cause friendly damage with negative xp for causing it. Bombers would have to carefully consider where they drop their bombs and infantry would have to think before throwing nades in every direction.

1 Like

yeah, now planes’s bomb is toooooooo powerful and unbalance

Mate, this issue was fixed 4 months ago. Look at the date of the last post.

and now this still a problem, it make me very frustrating because nothing cant stop a plane even AA gun

Skill problem.

image

1 Like

not only me though (u can see in the comment)