Add only the Panzerschreck 54/1 and not the 54

In the editor we have both variants of the iconic Panzerschreck 54 with shield But there is a difference between them Notable to only add 1 and not both


These are the differences between both Variants of the Panzerschreck 54 to determine only the incorporation of one and not a REFRESH Just to give content to Germany as it was with the Tiger H1 that came in the same update with the Pershing

Differences between the RPzB 54 and RPzB 54/1 versions of the Panzerschreck:

RPzB 54

Calibre: 88 mm.
Weight: 11 kg empty with shield.
Length: 164 cm.
Projectile speed: 110 m/s.
Effective range: 150 Meters
Armor Penetration: Capable of penetrating up to 230 mm of homogeneous armor at 90 degrees.

RPzB 54/1

Caliber: 88 mm.
Weight: Similar to the RPzB 54, but with some design improvements.
Length: Shorter than the RPzB 54, making it more manageable.
Projectile speed: Similar to the RPzB 54
Effective range: Increased to 180 meters thanks to an improved rocket2.
Armor penetration: Similar to the RPzB 54.
Additional features: Improved firing system and accuracy RPzB 54

In Summary Variant 54/1 has:

•It has the same penetration as the 54 variant, about 230mm.
•It has a faster reload due to having a shorter tube
•It has a longer effective range of about 180-200 meters due to its improved rocket.
•It weighs less (9,5kg) than the 54 variant (11kg)
•Better accuracy
•Less smoke when firing the projectile, avoiding revealing your position to the Enemy

I also add that I would like to keep the gas mask since although the shield was made to protect from rocket fire along with toxic gases It wasn’t 100% effective, but it looks very stylish.
images (11)
images (14)

I almost forgot the most important thing. Obviously, the Panzerschreck 54/1 should only be EXCLUSIVELY for GERMANY.

This example seems to me to be something very appropriate for my request to be accepted.

Another example I can give is the Tiger 1, the E and H1, whose “improvements” are minimal/null and this was only included as filler, a rehash of Germany. But if we compare it with the Ar 234 B-2 and the C-3, things change because both variants have considerable differences to include both in the game.


With this I hope it is clear

  • Yes
  • No
0 voters
13 Likes

I don’t think it would make sense to exclusively buff Germany’s AT capabilities.

just for context, the shorter and greener panzershrek was the soviet captured ones.

and it was used and given to the soviets in the berlin alpha back in 2020.

context is important.
needless to say, should also be given to them.

so for op, no.
if there’s one, there must be also the other.

Why would tube length matter? The rocket is only put in the breech end far enough to trigger teh catch that holds it in place and engage the firing block - this from Enlish translation of user manual:

image

1 Like

If you already have a good Panzerschreck, why another one? Seriously, why? It makes no sense, not with Japan or the Americans who don’t have decent portable AT weapons (not even the USSR because their portable AT weapons are German or American). What’s the point? I don’t see any point, honestly. It would just be “one more weapon” without adding anything relevant, really.

I would prefer the Panzerfaust 150 a thousand times over a slightly longer Panzerschreck or the Hungarian 44M Kézi Pancélromboló Rakéta. It would be an excellent weapon for Germany’s BR II (because their low BR AT weapons are horrible) rather than a high BR weapon that won’t change anything and we could even say it’s irrelevant because honestly, the current Panzerschreck is more than excellent.

3 Likes

Just like the Jets with the allies?Germany should also have this right

Wow, how ironic that the alpha already gives the Soviets the best variant than its original owner.

I imagine the performance was “equal,” right? Since I don’t think they have any performance differences since it’s such an early stage of the game.

Just as the Soviets don’t want Germany to have its weapons in TT, I would like it to be possible with these weapons at least…

Well, it has better combat performance than its predecessor, right? Just like the Panzerfaust 100 which is better than 60 in penetration damage and range

2 Likes

except pretty much have the same stats.
just different model.

also no.

soviets didn’t had equal AT weapons.
which it’s why for balance reasons they opted to have similar ones, but being " capturted " instead.

which has nothing to do with wanting more soviet weapons in the german tt.
as if the germans didn’t had counter parts or weapons to begin with.

one it’s a desire, the other is a balance necessity.
not the same thing.

either way, most likely both will be some sort of premium or event squads either way.
( no confirmation, and primarily speculation. but as others pointed out, the ofenhor already exists and is kinda the same thing )

2 Likes

It simply doesn’t make sense that Germany has to see its weapons in other TT just for artificial balance reasons, that takes away Germany’s specialty as a Faction The German Faction will no longer make sense if it continues to lose its distinctive strengths.

I know the Soviets don’t have them, but the Panzerfaust is one thing, but they’ll give it to the others no matter what…I don’t know, it seems fair to me.

Well, it’s understandable, although in the final version there should be notable differences where its performance is better than the Ofenrohr.

I don’t believe it is Germany’s flagship weapon as was the FG42

1 Like

so much for strenght in losing 2 wars lol.

but that’s beside the point.

germany still exeeds in the tank department and machinegun department.

tell that to the soviets…

considering that both japan and the us got the ofenhror for said artificial reason,

it’s only a matter of time.

everyone who tried ( in mods so far ) lamented that, it’s somehow worse.

mostly to the shield cluttering your visual, and sometimes the scaling rocket adjust messes up with your aim.

but, regardless, i do want those as well for asthetics rather than performance.

fair point.
but they did made the stug III G a premium…
and less known & used jagdpanzers IVs available like candies much like the most known fg 42s ( inspite of the very different production number. which apparently means effe all nothing anyway ).

it’s anyone guesses really.
but, as far as the panzershrek goes, it is pretty much like the ofenhor.
so i’m not sure if it will be warranted in the TT opposed as a event or premium.

guess time will tell.

Tanks only because that Cold War RPD…

It’s something that can happen and I hope it doesn’t.

I would like to know more about this in detail.

The shield is great but I also love it for its combat performance.If modeled well, it should surpass the Ofenrohr in the advantages that I specifically mentioned in the post.

That was a sacrilege to have done that with the iconic STUG III But there is a possibility of seeing another variant of the III with a machine gun or a STUG IV with the same

Well it will feel like the Panzerfaust 60 at 100 where there is more range, penetration. But the 54/1 will add quick reload by having a shorter tube and its mobility will be lighter by weighing less.Time will tell and I hope the Developers put it in Developers in the German TT and soon also the other 4 Missing Panzerfausts that their publication will arrive soon

1 Like

… shameless plug,

but you can try it over one of my mods:

https://sandbox.enlisted.net/post/GwssB3dlMKAlRvAl/

and get a feeling in one of the waffen ss squads.
( can’t remember if the AI spawns tanks though, because i made so many Walds i honestly don’t remember )

EDIT.

i forgot you’re on a console.

damn DF.

well ugh…

hate to disappoint, but:

this is the ofenhor

gun__shotFreq:r=0.8
gun__automaticReload:b=no
gun_spread__maxDeltaAngle:r=0.05
gun_deviation__omegaRange:p2=30.0, 90.0
gun_deviation__omegaDevInc:p2=0.1, 0.5
gun_deviation__movementRange:p2=2.1, 4.0
gun_deviation__movementDevInc:p2=0.0, 15.0
gun_deviation__onShotDeviationChange:r=0.0
gun_deviation__shotTau:r=0.1
gun_deviation__extraDeviationTau:r=0.15
gun_deviation__maxDeviation:r=15.0
gun__reloadTime:r=3.2

and this is the panzershrek:

gun__shotFreq:r=0.8
gun__automaticReload:b=no
gun_spread__maxDeltaAngle:r=0.05
gun_deviation__omegaRange:p2=30.0, 90.0
gun_deviation__omegaDevInc:p2=0.1, 0.5
gun_deviation__movementRange:p2=2.1, 4.0
gun_deviation__movementDevInc:p2=0.0, 15.0
gun_deviation__onShotDeviationChange:r=0.0
gun_deviation__shotTau:r=0.1
gun_deviation__extraDeviationTau:r=0.15
gun_deviation__maxDeviation:r=15.0
gun__reloadTime:r=3.3

like, nothing but the reload time and weight is different.

( ofenhror being 11.0 and the panzer shrek 9.5 )

… which it doesn’t work either.

they could apply the same thing like the japanese br IV para “LMGS”.

but… they would have to redo the whole thing ( animchar ).

and much like the japanese shield, it’s a gimmick.

eh… you just have better options around the same br.

( even from WT )

I’m on a console so I can’t play it.

I imagine it has a penetration of 200mm instead of the 230mm it should be, right?

I am surprised that they have not included the improvements that the variant should have, so that means that to see those advantages that I am talking about I’m going to have to wait a while…

I meant on paper having been well modeled But for now it will not be like that

I imagine you mean the beautiful Hetzer No?

yes
image

image

indeed

… not quite as glamerous, but you don’t have to poke your head out :slight_smile:

Well that means that the Developers must work to leave it as it should be in performance because now it is just an Ofenrohr with a shield :worried:

us rifle dominance when the us was the only nation to mass issue anything but bolt action rifles to the majority of combat soldiers
us apc when from the beginning to the end of the war germany employed millions of horses
us true air domination when by the last year of the war the us had near air supremacy over Europe, fg42 6,000. no one wants to play ww2 they want ww2 ‘lite’. having german with the only assault rifles fine , having germany with select fire rifles only a bald face lie. if germany was the only team with ‘effective’ rpgs you would have to remove or cut german down to one in four that is let the spawn one aircraft for every 4 in uss oor ussr planes br 4 5. you know because history.

2 Likes

Couldn’t have said it better. Although I always said I was ready to trade Panzerfausts for PTABs.

1 Like

I agree - I have a strong favouring for “real” history - but as you say, Enlisted is pretty “lite” on that so it has no place trying to give the Axis the only effective infantry AT

You guys complain about asymmetrical balancing when the Allies get better stuff but suddenly it’s okay when it’s the Germans benefitting? Please pick a lane.

1 Like

I didn’t know that Germany had paper weapons in its TT like the Allies and Soviets

Every day I am more surprised by your stupidity in justifying senseless things in a 10 vs 10 game where each team You can use 2 light, medium, and heavy tanks and 2 aircraft per team: 1 attack and 1 fighter.

But well, those FG42s are more than 0 of the paper weapons you try to justify.

Perhaps, back in the days before T20, hyde, pershings and never used jet, you could say there was some sort of ass-ymmetrical balance.
Murrica ruled the skies and GE ground.
Was it balanced ? No, but thats the ass-ymmetrical balance.

And ever since murrica has got
even better aircrafts
t20,hyde, ofenföhrerörör to minimize even further the infantry ass-ymmetrical balance
m2 stinger
and new tanks.

So lets not pretend that murrica got the short end of the stick in this “ass-ymmetrical” balancing.

1 Like