The type 96 and type 99 lmg are currently nearly identical, so I don’t think anyone would protest if the type 96 was given a scope to set it apart.
There are work arounds to allow the scope to work:
Like this:
A long time ago the type 96 had a scope attached to its in-game model seen here:
[22a887300d6cb9f754703446b9aa583995d3aa37_2_1024x576]
It has never been functional, but apparently it would be too hard to implement because the scope acts more like a periscope, so making it functional would require a lot of effort.
@Never_Flaccid described it very well here:
But there is a possible solution:
Whilst messing around with a landed plane I noticed the bombing sight ignores the propeller even whe…
In this thread I mentioned how planes scopes ignore the propellor so it can give a clear sight picture, so the type 96 scope could do the same.
Another solution was mentioned here:
The biggest issue with adding functioning scopes for the Japanese LMGs is that they use a periscope-style sight. To add this to Enlisted, it would require a dual render scope that would reduce the framerate for the game when aiming with the LMG.
See a good explanation from @Never_Flaccid of why the technique wouldn’t work here:
Spoiler Unless they implement dual render scope.
They implement dual render scope.
Example:
[Red Orchestra 2 German Sniper - 4K]
<a href="https://www.youtub…
Unfortunately I’m not smart enough to explain this briefly.
So if other games can solve this issue and Enlisted itself has already solved the issue with planes, then why can’t we have a scope for the type 96.
Do you want to see the type 96 get a scope?
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I want it as a separate weapon but yeah we should get type 96 with scope
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You can take the scope of weapons, although since the type 96 has a bayonet I don’t know how it’d work.
Is “the Type 96/99 LMGs don’t get scopes because implementing periscopes was too hard for the devs” something which was actually said by someone connected to the dev team or was it just something some random dude came up with?