**Abolish Uptiering — Call to Arms**

It’s not that odd. With how many players play BR2 true BR1 matches, with no MGs, worse rifles and bad SMGs, are quite rare. The queue times weren’t long because you were uptiered and the difference between BR2 and BR1 isn’t really large enough to notice if you’re not actively looking at what weapons appear in the killfeed.

Dont really think the campaigns are fair comparison to current MM.
Campaigns were doomed to fail due to equipment balance with “fitting timeline”
While the merge aims for equipment balance disregarding the timeline.

( Regardless the current soviet BR3 reminds quite alot of moscow games.
But soviets suffer etc )

Anyway, just like ive always been in favor for SBMM or anything that would get remotely intresting games and been willing to waste my time in que ~45mins just to get one decent game rather than the usual steamroll.
Same can be applied here, make the uptiering an option. Just add same option as we have with
“join any army”

Then its up to you to wait to get game with balanced equipment. Wouldnt really mind if the matchmake would favor +/-0 BR games either and only if theres not enough of said BR players it would fill the game with uptier or downtier.

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idk what is unfair when i am talking about human player imbalance and that we dont have player count for better MM. concurrent player count a year ago was ~6-7k players in battle at same time. now divide that number by 3 server regions, 4 factions, 5 BR and average match time of ~20 minutes and on average you get less than 6 players per server/faction/BR in queue every minute at peak times. off peak times that number goes to ~2 players per minute.

situation will be better for certain servers/factions/BR cause everything is not distributed evenly, but that also means that situation will be even worse for other servers/factions/BR. you might not mind long queue times for good match(which you will still not get with ±0BR), but long queue times usually mean dead game and that in turn makes player quit playing making queues even longer and eventually killing the game.

other alternative is to fill game with bots for short queue times, but that will just bring one sided domination of certain factions on certain BR like we had in campaigns cause of human player imbalance.

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Reference to old campaigns, where moscow for example was botfarm for soviets, since the same applied to other campaigns where 1 faction was clearly in advantage compared to other its quite fair to conclude the problem was the absolutely idiotic equipment imbalance.
Or very least major factor.

Well, the average player which I guess is the majority of playerbase is -/+ bot. Theyr contribution hardly makes a decisive factor how the game ends.

And based on personal experience, the ppl that has somekind of clue of the game TNMT armor for example prefers to choose BR that grants them the upper hand, especiatly in situations when they get downtiered.

Which for instance would make balancing BR’s alot easier. Take the KV for example, it suits just fine in BR3, but against BR2 its absolutely retarded.

Anyway, aint go to argue about statistic or numbers, il admit that is category where you have by far more knowledge and actual statistics to back up your arguments.

But regardless, button for me to have a option to play without uptier wouldnt harm the overall matchmake, arguably could increase my wait time to ~46mins ?
But thats on me, not on others.
The same thing I was asking regarding sbmm AND “preferred maps”
The extremely long que would be entirely on me,

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actually most of the problems didnt come from equipment imbalance(although it played a big part in some campaigns). just remember tunisia swing in playerbase where it went from allies farm to axis farm cause of one event with paratroopers, or swings in pacific campaign where it went from allies domination to japan domination with no equipment change, or multiple swings in normandy cause of either TT updates or event squads.

just to be clear, i want ±0MM and even some kind of SBMM(even if only to separate bottom half of players from getting into match with me), but not at cost of getting bot filled matches with imbalanced human count, nor with ultra long queue times that will ultimately kill the game.

2 years ago over 3 months of data gathering i got 1.6-1.7 million unique players playing the game. enlisted rollcall over 5 months of data gathering didnt get 1.1 million. didnt bother gathering data from this year, but last year saw drop about 20-30% in playerbase from same time period 2 years ago and i doubt that player numbers have increased this year. game is on downward trend and if they couldnt manage ±0MM 2 years ago, i doubt that they can manage to do it now.

Got to admit ive got no idea about tunisia since ive skipped it entirely.
However could say paras definitely could be a decisive reason to play it considering how broken they were when they came.
Again, I do remember when the paras came and there hardly were a single game without them, but after couple justified nerfs they aint all that common anymore.

Anyway, obviously theres other reasons than equipment imbalance, but imo its just too big of coincidence that factions that had upper hand in campaign X were indeed somewhat populated and the faction that received the role of being punching bag was mostly bots.

lot of it is also cause people wanted easy games. once the stack became obvious for one side, people continued to stack it regardless of equipment to get easy wins. this happened even after merge when everyone played germans(had >95% solo WR), then allies etc.
new equipment may have been what triggers initial stack, but then everyone just dogpiles on it cause you get effortless wins.

Bumping to keep this thread relevant

Needs to be acknowledged by the devs

I surrender :raised_hand::sob::raised_back_of_hand:

If i’m being honest, realistically speaking, no we can’t afford this.

The idea that isolating BR 5 from BR 4 is already pushing it to the limit(I’m aware that there’s a very high chance that this will not happen as well despite the fact that a lot of playerbase wants this, just realistically speaking), removing uptier/downtier altogether completely for ALL BR at this point is… unrealistic, to say the least.