“At least I can choose not to play BR4.” Think about what that sentence actually admits. A player should never have to avoid a Battle Rating like it’s a hazard. The fact that your recommended solution to uptiering is “just don’t play BR4” is itself the proof that the system is broken. BR4 is the least-played BR precisely because everyone has made the same “choice” you’re describing.Healthy game does not have a BR that its players feel forced to abandon.
You just made my point for me🤣
Second, you’re equating two problems of completely different natures. Uptiering is a design flaw — a fixable error in the matchmaking logic. Bot lobbies (if they even appear) are a population problem — a consequence of player count that any matchmaking system can suffer from. You don’t justify a design flaw by pointing at a hypothetical population problem. That’s not a fair trade.
The bot-lobby fear is speculation, not data. Neither of us has the numbers. But here’s what we do have, observable right now——BR IV is dead and pure fodder, BR I newbies get farmed endlessly by BR II squadstackers, and BR III’s only appeal is farming BR II. Players have long been fed up. Faced with all this, are you just selectively blind? You keep hiding behind “not enough players” to shut me up — but I already said I won’t use that as a main argument without hard data, and you still keep coming at me from that angle.
So the real question isn’t “would ±0 cause bot lobbies?” It’s "why are we still defending a system whose own defenders admit you have to avoid it?