A timer to kick people hogging APCs

There have been way too many times when I wanted to spawn APCs but them some brain dead person decides that using the MG on the APC and hogging the spot is a better idea for some reason. This is especially frustrating when it is my APC and I already parked it in a way that the MG is not facing the enemy just so that this does not happen

I had a recent game where I had to literally take my Jet and teamkill (with the fire from crashing the jet) the man hogging the APC, just so that he would literally die and we are able to spawn on the APC again.

I propose that allies should have a 10-15s timer before getting kicked off a stationary APC. However, IF the APC is moving around, then the ally can stay on the APC till the APC comes to a stop. Why 15s should be a minimum? Because that is when the next person can spawn on it.

I suggest a 10-15s timer before getting kick off stationary APCs
  • Yes
  • No (explain yourself)
0 voters
4 Likes

In any high stress game every second counts so having this safety net would help a lot imo.

4 Likes

Maybe an option to automatically kick people out of your APC after spawning could be an idea. Similar to how you can deny other people access to your tank.

3 Likes

Your idea is great. I’ve wanted to complain about this for ages. Those people just stand there forever. These precious silent spawn points get completely held up when they won’t leave. That’s why sometimes I don’t even aim the APC’s weapons where soldiers might spawn—so it’s boring for them and they’re forced to get out. I think this suggestion can be improved even further.

Transport vehicles should be able to carry two squads at once, using the same spawning logic as when we drive an APC and players spawn in the back. Sometimes I even position the APC’s weapons carefully so newly spawned players can fire right away.

Right now, APCs often get stuck because players refuse to get out, blocking the spawn point entirely. I suggest DF adjust the mechanics as follows:

  • Allow APCs to support two squads’ spawn slots at the same time.
  • The first squad can stay and fight on the vehicle as long as they want, letting players enjoy firing from the APC.
  • The second squad is forced to exit immediately upon spawning, ensuring the vehicle keeps delivering troops.

This way, players who want to fight from the APC can still do so, while fixing the issue of players hogging the spawn point. It lets APCs truly fulfill their role as mobile spawn points.

I vote no, I like driving my Gun carrier and try to provide fire support for my team to advance. The main problem is that you can’t really provide fire support effectively and have squads spawn on you.

You realize this is for people that spawn on the APC like a rally, not the APC owner?

Also, how does an APC aside from the 251/9 provide effective fire support?

2 Likes

There’s a difference between driving an apc and hogging the ride.

1 Like

I voted no, because I don’t want my friend to be automatically kicked when we’re doing a joint push… I’m driving the battle-bus to the front, I want him to be along for the ride.

Maybe if there was a option to disable this function in the options, or a manual “eject passengers” button, or that this function is only active if the owner is not inside of the APC at the time, then yes…

Otherwise… No.

1 Like

APCs like the LVT-4 and Universal carriers were not supposed to be expendable like the trucks.

Maybe it should only apply to static APCs? Seems like the simplest solution to that issue.

4 Likes

That could work, too… Though the APC lacking it’s owner is probably the greater predictor of “passengers welcome”.

I just don’t want this change impacting co-operative play, or Big Action mode (where ferrying passengers is absolutely a useful thing to do)…

In fact, I want the owner to be able to spawn in their own APC, with the/a APC squad, and be able to take control of it again and move it… That’s, surprisingly, still not a thing…

3 Likes

Spawning an APC Driver to move your APC again would be a great QoL change. You should write a new forum suggestion for it!

5 Likes

I will once, I’ve finished my APC III suggestion!

4 Likes

what should happen is when the owner spawns on their own APC it should boot everyone that is not the owner out this will unload it and allow more people to spawn.

Premium MG squads and BRV rifleman perform insanely well in the apc… i’ll notice gotten around 200 kills with the bots (against bots) in a 250 kill game purely with the german premium apc.

Granted in real match i would have been killed but they are deadly against infantry.

many times i’ve plopped my apc towards an enemy flank knowing there will be activity just to spawn in it with my better squads and watch my bots absolutely shred them… thats pretty good fire support.

there is a reason why I stated the however portion and as well as mention that the timer should take effect when the APC goes stationary. I agree that the teammate shouldn’t be kicked whilst driving because Ur essentially ferrying him and that’s is what APCs are for sometimes.

1 Like

I… Still think wether or not the owner is occupying the APC is the greater predictor than if it is stationairy…

So you’re saying it’s more important for you to sit in someone else’s APC with your bots and wait for enemies to come to you, than to let your teammates spawn?

This is the kind of player behaviour that shouldn’t be encouraged in this game.

2 Likes

he said his own APC

More so not as i realized even when i like to do this it’s around 10 seconds as the post is asking to limited.

Its useful for clearing enemies away from the apc though as ive been killed a lot by people who choose to keep their bot sim the apc while im ambushing it.