Hear me out fellow enlisted, I bring to you a solution that will make the Air meta game more bearable. First change would be there are no resuplies. The “resuply” area would change to a “Return to base” area. You sucessfully bombed the enemy, if you can return the bomber/fighter to the “return to base” area you will go to the selection menu and receive a 200 xp reward sucessfull fly mission. And will have the bomber/fighter return in 2/5/10 mins(depending on what the devs find balanced) . If you cant return it to the “return to base” area and its shot down or crashes the plane will be out of comission for the REST of the match for that player. This will reward a team to actually have fighter surveying the battlefield and emphasizes a glass cannon meta to planes.
What do you guys think ? This will space out the bombing runs. and leave most of the combat to infantry.
No air resuply would certainly stop the air bomb, die, respawn, bomb, die meta.
They have landing gear controls in the game, make us go back to the airfield to supply bombs.
Give the troops on the ground actually time to fight it out rather than get bomb spammed.
I dont think having airfield will help, because you would need to have an airfield in britain for the allies. because there were no aircraft carriers in the channel supporting the landing.
the time of “returning to base” cooldown on the airplanes I suggest is to simulate this.
I know it would be cool to land, but i dont think its feasible in “normandy” atleast.
At first sight it’s a nice idea but I have one issue with it already. It prevents or greatly reduces air-to-air combat. So it should be improved with some mechanism to prevent bombers from hit-and-run when the fighters are about to wipe them out. Like if there are enemy planes nearby then the “return to base” marker is unavailable.
It would also address the issue of a few Air players being able to monopolize the Air game as it is currently. You preform your mission, then allow someone else a try for a time.
Precisely , I’m also thinking , the devs should implement a fuel system, so that players wont grift being on the air so long and not returning to base not allowing anyone to play plane.
While I like your idea there are some issues with it.
Overall, having some sort of “return to base” point is a great idea if you want to retire your battered plane, as currently the only option is to keep flying till you die.
If you can’t resupply at all, then there is no point to have a fighter in the air. Realistically they won’t be able to shoot down bomber fast enough and bombers can just use their extra speed to run away into “return to base” point. When playing as fighter It’s not rare to spend all ammunition and not critically damage enemy, which again, gives them ability to nuff off while you like a mofo have to fly to your “return home zone, without amunition”.
IMHO we need a larger distance between resupply and battle zone in Campaign where planes are faster, like in Normandy, in Moscow it’s pretty balanced. Distance could be increased more everywhere, especially for the spawn point, to have a chance to intercept bombers before they can drop their bombs.
On Moscow the distance is already large enough that one can watch youtube in parallel while flying to resupply and back. So it’s not an ideal solution either.
As I was saying in another tread, there is probably some bug with the bomb damage. Fixing that bug and lowering bomb load should elivate most problems.
Let’s look at some of the obvious problems with WT approach:
Airfield camping, just as it happens in WT, some people will be camping enemy airfield instead of “playing objective”. Do you set airfields far enough so camping is no viable? Do you give airfields super AA defense? Do you somehow prevent high altitude bombing of airfield? Do you set airfield in some sort of “out of bounds” region?
WT doesn’t have a limit on airplanes in the air and Enlisted does. So if I’m a competent pilot, I’ll potentially be sitting and waiting while a new guy barely takes-off, flies for 3 minutes to objective, maybe bombs something, flies for 3 minutes back and then crashes on landing. Great, half of the match already ended.
The same can be accomplished by setting resupply zone even further away, again.
It’s kind of already there in a form of engine overworking if running at 110 throttle, but if you run at 99 you can fly for over 2 hours according to gauges.
Having less fuel could help but might be irrelevant with “return to base” function for reload.
maybe the return to base area should be farther away, and if you have an enemy fighter on your ass the return to base area will be unavailable.
but i dont think that putting it really faar away will help since its time the pilot should be on the ground with troops helping rather than just auto piloting the plane to an airfield.
I think it would be difficult to determine if someone is “on your tail” or not. And if you can’t leave then what would happen? Kill timer would be lame, no kill timer would be lame too as you both would fly till out of fuel.
Spawn further than resupply point, not closer like it is right now. The benefits:
this will prevent rapid revenge kill
demand a commitment to the role, because spawn-bomb-resupply-bomb-resupply cycle becomes more effective, time wise, then just spawn-bomb-suicide
give chance to fighters to shoot down bombers before they get to play area
remove 1 minute delay at the start of the match as it will take about 1.5-2.0 minutes to get to battle zone after spawning
Could actually combine it with the OP ideas but in a different way. Each plane gets let’s say 3 resupplies, after consuming all resupplies, Resupply marker changes to “Finish sortie” marker and you despawn when reaching it.
I just dislike the Resupply dynamic in general. Different planes are designed for different strengths/weaknesses and resupplying diminishes these tradeoffs. Also, with limited slots available one person is able to monopolize that spawn.
Returning to Base when your mission is complete and your armament expended plays into how these vehicles and crews operated better.
Sounds good. Single use airplanes would be a better fit with the way battles are - super arcadey, fast paced, taking place on small maps. Going back to the airfield to resupply won’t work until they make all the other conditions more realistic.
Punish kamikaze with teamkills/extra ticket loss. Extended spawn timer for new planes.
Plane fairies can continue to have their megadeath machines that wipe out everything in a 75m radius and the infantry can actually have enough time to leave their spawn. problem solved.
The bombers and arty does nothing but detract from this game… the bombers can fly around and attack at will, killing many and changing the balance of the game without much chance of being shot down. this game should be more about skill at arms not flying around and killing without repercussion. This game will fail as too many new people will start, get discouraged and just leave. There is a chance for this game to have some legs, having a few just racking up the points isn’t it…