What about the planes that crash due to the ping issues in game? Or the ones due to those slight lags that occur which sometimes makes it impossible to pull up?
Making the plane a one use mechanic will also make the tanks more powerful in the game. And this will lead to even more outcry over some tanks being better than the other or not being counterable. Planes help a lot in this regard. And the player base is way too small for a realistic counter to be mounted against teams that have actual human players if all you have is bots.
Punishing players for suicide bombing is very harsh in the current state of the game. There’s already a bit of punishment but if the player’s intention is to lead the team to victory, he could care less about the kill credit.
Buff the AA guns damage to planes(hopefully the anti infantry capacity remains the same), bring the plane bomb damage to pre HE buff values and be done with it. Most of the nerf planes post comes from people who are frustrated dying from it and not able to use the planes in the same way. Atleast planes take skill. I’m much more concerned about arty and mortar spams.
You mean punish their unfortunate allies? That’s all you’re going to achieve unless maps and most importantly areas of active combat / objectives become larger at the same time.
What’s described here is much more practical and doesn’t require a huge overhaul. Limit how much you can get out of an airplane in one go. Limit how often aviation can be used by the same player. This will result in a healthier rotation of players taking that role while also reducing the overall presence of airplanes. It does produce visible results, arcade tank battles in WT are a good example.
Yeah, keep making baseless assumptions and trying to shift the discussion towards me personally instead of addressing what I said. I don’t use bombers and rarely take fighters - only to clear the sky, I find them neither interesting nor rewarding.
“What about the planes that crash due to the ping issues in game? Or the ones due to those slight lags that occur which sometimes makes it impossible to pull up?”
well thats a problem for the devs to fix, the main problem with air is that its way too usep and spammed.
“Making the plane a one use mechanic will also make the tanks more powerful in the game. And this will lead to even more outcry over some tanks being better than the other or not being counterable. Planes help a lot in this regard. And the player base is way too small for a realistic counter to be mounted against teams that have actual human players if all you have is bots.”
Tanks in this game arent that much of an issue seing as their vision is a funnel and can be flanked, tagged , and dealt with one tnt. planes on the other hand can zoom around the map in instances and constanly spam the cap zones for cheap kills.
“Punishing players for suicide bombing is very harsh in the current state of the game. There’s already a bit of punishment but if the player’s intention is to lead the team to victory, he could care less about the kill credit.”
The game has a practive mode for a reason, we should balance the game for aborrant behavior not because someplayers cant learn the flying mechanics in my opinion.
“Buff the AA guns damage to planes(hopefully the anti infantry capacity remains the same), bring the plane bomb damage to pre HE buff values and be done with it. Most of the nerf planes post comes from people who are frustrated dying from it and not able to use the planes in the same way. Atleast planes take skill. I’m much more concerned about arty and mortar spams.”
the AA should be buffed,Planes take skill ? thats a big no no. i would argue a tanker needs way more skill to actually be usefull in a battlefield, than a pilot.
I think about a 1-2 min trip to the resuply would be decent, that means it’s a 3-5 minute loop. For 20+ average kill in bombs that sounds fair.
Potentially as well as a 3 minute respawn cool down on another aircraft squad. To alleviate the bomber , fighter repeat method.
I love flying planes and I’d be fine with that time, in war thunder the bases are ages away to resuply.
I think for the game to survive, I notice people are complaining alot about the bomb spam ruining the intent of the game. The need to find the balance.
Also increasing AA speed and power helps.
Also increasing your AI squad accuracy controlling AA towards aircraft. So you can fight and the ai squad can help take out air.
Thoughts?
Is there something wrong with you? I didn’t even say I don’t want what you’re suggesting. I only said it probably isn’t going to do what you think it will and they’ll have to do much more to make it work. Either way my motivation is completely irrelevant, the only thing important is whether or not my logic and arguments are sound. Which you didn’t even touch upon.