It’s very frustrating for defenders to spawn only to get instantly deleted by tanks, with no chance of fighting back, basically giving the attackers a free objective on some maps. The same 90 second delay already exists for planes, and it should now be added to tanks as well.
i agree with you cause this is map issue. this only happens on maps with small caps, everyone spawning at same spot and usually vehicles having direct view to cap from spawn(or close by).
i am neutral about this cause i devs should redesign maps so this kind of things shouldnt happen, but i know that this is unrealistic option. i would also give every cap 90 seconds delay before attackers can start capping(like in confrontation) cause defenders can be easily overrun when they go back to build rally points.
there are many other maps that need redesign where similar thing can happen, e.g. airfield map, d-day(shooting into bunker) and cant think of others on top of my head although there are probably more.
That’s not problem of tanks. That’s a problem of badly designed maps.
This is not possible on majority of maps. So I have no clue why tanks needs to be nerfed because of it.
Not to mention, you could just build AT cannon with engineer squad (that spawns even closer) and do literally the same thing in matter of seconds as well.
Btw. This specific objective can be totally wipe out with artillery as well. Do you want it to be nerfed too?
Isn’t there a giant wall on the large hangar to the one end of the map, and then the smaller hanger on the other end that is then behind a second hangar…? I don’t think tanks can (effectively) shoot inside of either without moving.
This is more unfortunate. At least the tanks have to climb the bank of the beach first, for some delay…
Though, there is a reason why the front rooms of those bunkers are almost always deserted - except in defending stomp games.
There probably are… though this Berlin map is certainly one of a kind in how bad it is (I’ve never perticularly liked Berlin maps).
Btw for anyone thinking its only bad when you have direct line of sight to the point you can also do this on many maps just drive for a bit and do the same thing
For example that shitbox jap map with the straw hut and then ship behind it… both of which are extremely annoying to be spammed with HE while playing defenders… more so on destruction for the ship though .
I remember the beta glory days when planes could spawn in right away - nuking the objective was truly a special thing to witness.
That being said - I sometimes spawn in with my 7.5cm event puma even in BR5 matches, just to get to the first objective fast enough to also nuke it before players could react.
I actually seem to agree with this limitation- let the first minute or two be dedicated infantry combat.
i actually dont have problem with this. this is map knowledge and skill to know where enemy will come from. confrontation are fair game for both sides.
biggest problem are maps where you can spawn(with or without limited movement) and have direct view to cap where enemy is defending on a small cap.
There are definitely far more maps where this is simply not possible.
This isn’t a tank issue; it’s a map design issue. Especially since you’re only showing old maps. Those should have been reworked a long time ago.
But by constantly trying to point the finger at tanks here, it seems like you’re actually concerned with something else entirely. You are not being quite honest.