Oh yes, a rare weapon that should obviously be compared to the TT weapons availble to anyone.
Why does my SKS have the same stats as the G43 and SVT-40 but somehow my G41 is plagued by atrocious reload and lower damage ?
Oh yes, a rare weapon that should obviously be compared to the TT weapons availble to anyone.
Why does my SKS have the same stats as the G43 and SVT-40 but somehow my G41 is plagued by atrocious reload and lower damage ?
Sks also reload with a clips btw, friend
You can use Pavesi from br 2 with highest damage between semi auto, no need to say thx
Yeah thanks, SKS is a bloc clip just like Garand, no need to reload round one by one.
Oh I do, it still much worse than the SKS because of the reload.
But at this point your bad faith and your selective answer (nothing regarding body armor) tells me everything I need to know about your suggestion (but at this point I already knew that, I have no idea why I decided to answer this obvious bait in the first place)
Come back any time. If you want ask me about balance I answer - because I have all gear in this game, I’m polite and friendly for a new players
It depends, I think 800 RPM vs 900 or maybe 1000 rpm is just preference, but 500 RPM vs 600 RPM… there is a certain level of fire rate that is simply bad no matter what.
Look at other shooter games, 650 is already considered slow, but in enlisted some SMGs have 450 RPM, which is semi auto level of fire rate.
Lets just say 750 RPM up to 900 RPM is more or less all equal in power or fast enough while everything above 900 RPM is unnecessary or even makes the gun less controllable.
A 600 RPM version of a MG34 would be objectively worse than a 800 round version - unless when using it on a bipod at longer ranges, slow sustained fire with decent damage at ranges has its uses, even though firing bursts in rapid RPM is practically the same thing.
Well, mg-34 early got a selector of fire which can do 1000 or 600. Its a very early version. But we have mg-39 here, so it could be given as well
Says the main from the only faction with cheesy body armour…
Cute.
Anyway, boo ramblings.
I ain’t got answer from you - why one faction can have much better mg then the others?
I ain’t got answer from you - why one faction can have :
Well, 2 paras while some other factions can have 5! 5, KARL.
I’m not mention that only one side here have assault rifles with a scope btw
Some side here have perfect stats smg with a bayonet in TT
Do you also talk about faction which ain’t have premium assaulters br 2?
Since Beta, Soviets had better SMGs, while Germans had better MGs - thats how both factions were balanced - however, back then MGs had no dispersion, meaning MG34 was as accurate and mobile as RD44.
So PPD and PPSH drum vs MG34 was actually balanced back in the day. (also sniper MKB in Moscow was fun)
This logic obviously doesn’t apply anymore today, however, the upcoming MG buffs are gonna make this very interesting again. Maybe the whole body armor, Soviet OP SMG debate is gonna be over.
Sure a MG34 that has instant bipod bonuses when laying down is not the same as a RD44, but the overall usefulness of MGs is gonna increase for sure.
Keep in mind that 10% dmg reduction doesnt effect MGs much, because they deal the maximum damage just barely too little for being a one shot kill, just under 13.5 dmg.
Well, this beast is gonna be even more effective. Thats a problem
MG-34 is a problem
Potentially, I remember playing the very first call of duty online - and in the add on “united offensive” you had MGs that could only fire properly when laying down. Mg34 was quite strong even with this limitation - people will definitely do quite alot of “drop shots” with MGs now… well depending how the dispersion will set in I guess.
Recently I tried to make a video with compare my mg-75 vz28 and mg-34.
… Well, mg-34 was quite strong even with two extreme rare weapons - I like it presence but if we starting about svt we should keep in mind this mg bias
Just because a weapon is rare doesn’t make it better, nor should rare weapons automatically be better than a common variant.
What are those weapons supposed to be? There is no MG-75, not in game and not in history and the Vz. 28 is a field gun, not an MG.
Mg-13-75 and vz 1928
The MG-13 is a BR2 weapon, adding more ammo makes it better at continued fire and barely changes a few inconsequential stats by like 2 points. If the MG-34 wasn’t better than the MG-13 it’d be on BR2.
The Wz. (not Vz.) 1928 is essentially a BAR, while good at assaulting positions isn’t at all suited for continued fire or most roles an LMG is actually used for, which is because it wasn’t designed for that. Comparing it to the MG-34 is like comparing a SMG to a SF Rifle, they are not designed for the same thing and aren’t comparable, the BAR and Wz. 1928 are Automatic Rifles and fundamentally designed for walking fire in Trench Warfare.