5 Round Semi Autos Should Have THeir damage match bolt actions

with the few there are most feel really poor to use especially with the prevalence of vitality they usually take 2 hits to down 3 to kill 4 if your unlucky and now your forced to reload
we have the kretz and it feels great to use with full 20+ damage the other 5 rounders should be brought up to match it as it wouldn’t ruin what’s unique about the kretz

Should 5 round Semi Autos have their damage increased

  • Yes
  • No
0 voters

I think most of them are fine as it is considering that they are BR 2.

when you need up to 3 hits to kill with a mag of 5 that’s not enough especially with how much vitality is used they are way too weak to be effective

In most cases it’s 2 hits to down a soldier.

3 hits are either you hit their legs or you shot them from a very long range.

2 Likes

hit reg plays a factor in a vacuum its a 2 hit in practice it tends to vary especially with dispersion and what not i find the pavasei m42 to be the most consistent 5 rounder but even it has odd moments

Maybe up the damage to 12.7 like the rest of the semi autos. But that’s about it. A hit power of 20 or more is excessive for something that can fire as fast as you can click essentially.

I would much rather better accuracy. The Armaguerra is the worst in this regard and definitely needs better accuracy. Both this and the type hei could do with 12.0 or 12.7 damage to make it competitive with the fedorov. I would also shorten the reload on the type hei as it just feels longer than it should.

3 Likes

amrgureea really needs help i get Italy’s gear wasn’t the best but it feels so sloppy even when 3 star

1 Like

I would not like to die to some guy spamming the M1 button in close quarter combat if I have a K98k and he a Fedorov 1912.

they have 5 shots you would die to it regardless in cqc if you get cqc bayonet charge them something all these guns cannot do they trade off movement and accuracy for having quick follow up shots

Oh, of course, I will use my magic powers to guess where the enemy is coming to ambush me. Mate, Fedorov 1912, Type Hei and Otsu rifles have bayonets as well, even event/bp rifles have bayonets such as the Koko rifle and Liu, they have the same capability to sprint and stab in cqc. Accuracy doesn’t matter when the enemy is closer than 30mts, you just gotta spam the fire button, aim down and whatch em’ die, and quick thinking doesn’t work so well when you suddenly die and don’t know where the shots came from. Trust me, I play semiautos a lot, they’re fine as they currently are.

no call to be obtuse about it were all civil here if someone spam fires a 5 rounder they use up their shots and have to reload te usual 3 shots to kill means on average 1 mag gets 1 kill when it shouldn’t be that way losing a fight to a semi auto with a bolt action comes down to position and who shoots first regardless of capacity or damage even pistols will do the same what is true is they suffer very harshly from fall off and dispersion i use the scoped svts and have to constantly triple tap 1 guy to kill em i still really love them for being scoped low br semis but the many times i get 1 tapped after i hit first is getting to me

That’s at long ranges mate, if you want to have same capability of killing an enemy with a single shot at 100mts but still be able to one shot a enemy at cqc then semiautos would be too op. A regular soldier has 10HP, even an unupgraded rifle is enough to kill a enemy at cqc.
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If you want to have a better chance to one shot enemies at longe range combat, you should consider upgrading your weapons, you can still cause 12.4 damage points, enough to kill an enemy but not someone with the 35% vitality perk. (You mandatorily need to upgrade the Japanese BR II rifles if you want them to be effective, those trade damage for handling)

Remember that before the merge bolties and semiautos had the same damage, devs changed that for a reason: balance.