Property item___name in most cases works well - if “item/someth%” is seen in lootable object, just edit this atribute and problem solved. BUT - now I wanted to use GrW34/8cm germany mortar - and this happend. Even I changed “item__name” - this changes only label in “looting dialog”, not in “menu / change weapon dialog” (check the att image).
Anobody knows why and how to solve it? Tnx, it looks ugly
I found out same “probable trouble point” - all Item/Weapons do have some systematic values (like “granatewerfer_36”) - but this 8cm GrW 34 has “Granatewerfer 34” in same place - which can mean, that there is missing link to “label definition” in game core
MAP text labels - can we place some information (like “Someth useful HERE”) that can be visible to one side (axis/allies)? Or some icon, like ammo resuply post.
I can use “red arrows” (but people will be confused) or “vehicle supply point” - but this is visible only when “in vehicle”. Any other options, visble for “foot soldier class” ?
Can we modify range for especially mortars? 200m for light ones, 500m for 80mm… I was experimenting with modification of this value, but with no result. Probably “range of mortar” is controlled by other way.
You did it again wrongly.
You can save edited properies after pickup only in customProps.
And there (in customProps) you need create initialComponents and set object.
After that add item__name property. And also mortar__distanceLimit if you want change it too.
“You can save edited properies after pickup” — I probably do not understand as I am not so skilled MODer.
Since now, I used/consumed only “working items as they are” - recently I learned how to insert working Names where are they missing, switch camo to the vehicles etc.
I need to prepaire this item on the MOD scenario, so if any gamer pick it up, it will be working as expected. Is this possible to do?
In theory you do it… By can spawn base_fortification_build with postfix ammunition_box_a.
Then set team that should see icon. And after that turn off animchar_render__enable. And then edit collres__res just write there collres__res from any weapon.
Icon in hud_icon__image.
Well… Or it’s maybe because my English kinda bad)
Anyways… I meant that customProps allows you to save information after pickup while if you edit properties then it will be reset to default.
Well…
Not really, but it will not works as you want.
Code should be like it: