What I like:
Everything, Devs did an EXCELLENT job. Just need some balancing.
What I don’t like:
“Tanks are easily spawn killed”
Just spam maybe some TNT and some AT mines. Tanks don’t have an immunity timer. I guess popping up at least 10-20 seconds should be enough (please ).
“Japan has no huge update”
While other factions do have new vehicles etc, Japan seems to be left out. I do suggest releasing Tank No. 6 (Japanese Tiger tank) or slap in some naval stuff.
“Japan buildable AT does needs a buff”
I play as an engineer most of the time. From experience, AT guns seems to be lacking. At least allow Japanese faction to have AT guns like Germans.
“Need to make alternative FOBs/Rallies, Rallies are getting roasted”
One tap and it’s gone. Make a buildable rally that is indestructible. After maybe 5 spawns or 30-180s, rally self destruct. I had a lot of fun destroying APCs and rallies with ease using the new class on the test server, I felt guilty that this class can be so abusive especially on rallies and spawn camping.
“With the new mechanic, Invasion becomes tough for defenders”
Make defenders slowly be able to capture back points on a very slow pace. This makes the attackers more incentive to attack the objective, just not spawn camp and focus on kills.
Suggested Next Update:
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New Japanese Tank “Tank No.6 (Japanese Tiger tank)
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Non destroyable rallypoint (expiration based on uses or time. Only buildable by Engineer III new class)
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Tank immunity for 10-20 seconds
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Paratroopers now able to be on gray zone as well
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Kamikaze planes for Japanese faction
New class Engineer III:
→ Buildable Foxholes
→ Buildable Trenches
→ Buildable Howitzer
→ Able to equip “dismantler” (easy destruction for barricades, barbwires or Czech Cross. Faster than the almighty hammer)
New class Sailor I:
- Japanese Type T-14
- Japanese Type 5 (75mm)
- Japanese Soukou-Tei (37mm)
- USA PT6
- USA PT103 (20mm)
New vehicle class “Coastal APC” for APC class. Naval vehicle slot added.
- New pacific map with naval vehicles enabled