Would the Jagdtiger fit in Enlisted?

Both Tank Destroyers are good choices to add to the game, but I’m looking forward to seeing the Jagdtiger in Enlisted with its Tier IV Exclusive Tank Destroyer Crew.

And it’s mindless suggestions asking for new content that we end up with dead-end classes like medics and riders, useless vehicles and event/battlepass content that exist solely as novelties.

Adding random shit without any consideration for the consequences is why we have the Regular tank > TD problem among other things.

Content for content’s sake while addressing glaring issues with the game takes a backseat is why the game is flawed the way it is.

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riders and medics could be extremely good classes if darkflow actually would rework them, people have been telling to darkflow to let riders use armored fighting vehicles and SPAA

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Asking for cool shit without any consideration for how they would work in the game sounds about right for the community as a whole.

All content, and zero thought behind it.
Then the audacity to complain about its terrible implementation.

I guarantee you, if the Jagdtiger gets added, people will inevitably complain about its performance in spite of being literally told the drawbacks and consequences before it even came to that.

It’s even funnier when the topic title is called “Would the Jagdtiger fit in Enlisted?”, and the best argument people can come up with is “it adds variety, and it’s cool and historic.”

Were you simply asking people to agree with you? Was the topic title a rhetorical question? Was literally every other consideration irrelevant?

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I don’t know why you’re getting so pushy. I was hoping to have a thread with some casual discussion over whether or not the Jagdtiger would be a good addition or not. I personally think it would be, so I wanted to invite people to either discuss if it would be a good idea or not.

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I mean just on the medics and rider, the Rider like really in particular, for ages now people have suggested how to either fix or breath new life into the class, but DF refuses to do anything worth mentioning, I mean at least the addition of the 3rd squad member now opens up the options to even more armoured cars/etc if it were to be ever added. But alas not for now, maybe for my grandchildren.

I do agree to a point though, there is so much spam of random weapon addition threads which are a bit much sometimes.

I gave you my answer on my very first post.

I’m replying to your reply. Again.

I bring up the aforementioned issues because the points I’ve made have not been addressed, and have instead been set aside.

Then you say you don’t understand why I post the way that I do to you in this thread?

I feel like the straight man in a comedy show.

I’ve advocated for its removal before, and I’ve advocated for merging with the APC Driver class when that was finally introduced.

The class itself exists only in that tiny squad, and the goal of leveling up that same squad is to replace the Rider class with other, more useful classes, notwithstanding the flaws of fielding an undermanned squad that eats the same amount of tickets as a regular infantry squad.

The devs have dug themselves into a hole that everything that already exists cannot be removed, because fixing the class would require a major rework that they cannot be arsed to give any thought to.

Now every faction has access to bike squads, even if they have no conceivable benefit other than be another speedbump on the tech tree.

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Returning to the Thread Topic, The Jagdtiger will be useful if used correctly having the Normandy, Ardennes/Hurtgen Maps,One or two from Berlin and the Seelow Hills where it will shine if used intelligently

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Medics and riders might be a little lacklauster but I like actually doing my class job. It may be seemingly pointless to run around healing the team when there are 1000 ways to die very quickly, but I do the job a Medics supposed to do

The Riders job is to be a MG Nest on wheels, and it can be pretty good

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Also Jagdtiger was never really used in direct combat - rather as long range artillery or TD at even over 5000 meters distance.

the more ww2 items in the game the better. balance isnt an issue with this thing as its damage output will be lower than that of a king tiger. together with not having a turret its significantly nerfed compared to king tigers. being so slow and big its even easier bombed than the average br5 tank.

Play the IS-2 - it’s great versus tanks, but the reload kills it. The Jagdtiger would be that but worse(no coax, only hull MG + no turret). It wouldn’t be good in enlisted.

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even German crews of Jagdtigers complained about their vehicles, they said that they were overkill for everything except bunker busting.

I’ve not mentioned this, because anyone with even basic knowledge of ww2 should recognize the problem but-

Name me a tank currently in the game right now that a Jagdtiger would fight that can frontally penetrate a Jagdtiger in the time frame it takes for the average German player to react to seeing a funni tank.

Sure, the long reload time reduces the impact it has in the game, but it exemplifies the worst aspects of fighting against a King Tiger- That unless you have the correct equipment, the correct circumstance and the correct squads to fight it, it is effectively immortal.

Spawning a plane is only feasible if the plane slots are both free and not hogged by your team, and you have a plane with enough ordnance to destroy a superheavy tank equipped. Then you’d have to actually fly and accurately hit it- Assuming, of course, that the map allows planes to hit it- But due to the nature of some maps having an overhead roof, like plane hangars and factory grounds, that may not be feasible.

Spawning a tank to fight it is… Moot, due to obvious reasons.

And infantry can only do damage to it if they get to within throwing range of explosive packs, or flanked with handheld launchers- Which necessitates that the Jagdtiger is out of position, basically relying on the enemy to make a mistake.

Clearly, the solution is to bring the soviet 8cm mortars and hope for a lucky hit.

It may not inflict as much damage as a King Tiger, as mentioned, but it is far more durable, and far more oppressive against tanks. The King Tiger may be more capable, but it is also much more manageable to counter due to its lower armor.

i think if theres a tank fight would be 100% not balanced but infantry against jagdtigers wouldnt be that bad

this game is not WT where its tank vs tank, its everything vs everything. this mistake is constantly done and i stopped wasting time explaining this beginner level fallacy.

balance: if the sum of all relevant factors of one tank are comparable to the sum of another, theyre balanced. some extremely bottlenecks might lead to exceptions, but here its not the case.

king tigerH: very tanky, very good against tanks, medium against planes, good against infantry, fast reload, good turret utility
jagdtiger: very tanky, very good against tanks, medium against planes, weak against infantry, extremely slow reload, horrible turret utility.

king tiger H is much better and will perform much higher than a jagdtiger. its just fun and beneficial for the game quality to have the cool big jagdtiger for those who want to play it.

its the same reason why the IS outperforms the IS2.

I already made this a point.

Still, I find it funny that when presented with an opportunity to explain how it would be balanced to fight, given the situational availability of planes, location-restrictive opportunities to flank it with infantry, and the irrelevance of existing tanks to deal with it, you ignore all the points and go “I’m not going to explain it” as though it was a convincing argument when you prefaced it with “it’s a beginner-level fallacy”.


I, too, can claim random bullshit, call it not worth my time to explain, then give a smug response by basically outlining every single point everyone already knows about at this point and then shamelessly repeating the same conclusion as the guy you’re replying to.

Then again- I’m not a hypocrite.


Let’s just sweep every balance concern under the rug.

As is tradition.

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its not smug, ive been on this forum over 2 years and noticed high quality comments are 95% of the time a waste of time.

here is the essence: which tank will have a higher game winning impact, king tiger h or jagdtiger? its 100% clearly the king tiger h, thats concludes the balance discussion. if i cared about winning a game and could decide which tank my opponents have, i would block them by letting them play only jagd tigers, as that would give them 1 good shoot at an enemy tank and basically no infantry kill potential, and in return the jagdtiger gets bombed and the problem is solved. the alternative would be a king tiger that kills a tank and 10-20 infantry in the same time before being dealt with, impacting the game much more.

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Teams have 2 tank slots. They are not mutually exclusive.

A jagdtiger would essentially be analogous to a fighter plane with a pair of 250kg bombs strapped underneath while the attacker plane can be literally anything else capable of inflicting more casualties.

The Jagdtiger can receive a reload speed buff like the IS-2 which should take longer to reload one 12 seconds of reload How in the Company of Heroes