I have been playing enlisted for a while around 400 games or so. One thing i think that would make this game a killer would be loosing XP for squads you loose. It would get rid of the run and gun players who just don’t care they can go play war zone. For me it would make it more intense like for every player you loose it matters. I just see lots of players with 10 to 15 squads lost per match and they are not even leading in kills.
Unrealistic, will never happen.
Or you just go play Hell Let Loose or Post Scriptum?
The play area and the cap zone size of Enlisted best suite for run and gun play style.
I will rather have a player that dies a lot but go for the cap zone instead of a camping sniper that never dies but didn’t go for the cap zone.
Losing xp would discourage players going near the objective. Hard enough getting players to do that as it is.
Too easy to get repeatedly squad wiped by explosives.
there could be a solution to excessive cannon fodder, with your current squad you’d have to achieve x amount of kills/points before the squad is killed, or even stay alive x amount of time, and then you can choose which will be your next squad up for using, the points/kills required to use the next squad depends entirely on its soldiers and equipment that its using, if its beginner stuff, it wont require much to unlock, if its top tier stuff, it will require alot to unlock.
but this would be a problem because players can still use cheap tactics to wipe out your entire squads to score xp, such as pay n spray, excessive leaning, and wp spam.
to counter these issues, the player should be awarded for conserving ammo and the xp should be awarded for every bullet that has hit the enemy.
the excessive leaning can be solved easily, restrict its general movement while leaning, or allow leaning only whilst near a wall or a object, or the recoil should be uncontrollable when leaning, and accuracy would just tank while firing while leaning, this in turn would end up seeing less and less users who act like rambo commandos who lean all over the map in the middle of nowhere, ive even see people lean with pistols left and right.
the wp spam is easy, one WP per squad, because one WP easily gets rid of a entire cap point, now imagine a whole squad full of those wp’s, it would be unfair for the enemy team as they cant get anywhere near the capture point.
i didnt mention the kamikaze suicide bombing because this type of cheap tactic would obviously be heavily penalized by not allowing the player to get back into the plane that easily if he crashes, for every time they crash, they would have to do normal stuff as for squads, achieve x amount of kills, stay alive for x amount of time, or even build a rally point, this would of course be a option only if player has at least 1 engineer in their squad teams
tho if someone from the ground shoots the plane and counts as being killed by the enemy, then it wont be heavily penalized because it would count as being killed, and not crashing, meaning it will be somewhat fair to plane players
So you want to punish players who play the objective? who sacrifice their squads trying to delay an attacking team? What if the player gains a 300 kills and 20 squad deaths, do you think that’s equivalent to a guy who only gets 20 kills and 0 deaths?
I tell you, people would stop trying to defend the objectives or attempt to capture points if you give punishments for losing a squad. I get your point, you’re pissed at people for feeding, but this is not the solution.
the difference would be, a guy with 300 kills would have plenty of points to use any squad he wants, while the guy with 20 kills and 0 deaths? hell that must be a bot if hes that bad
the players would play the game more tactically as opposed to feeding the meat grinder, they would stop wasting tickets for attacking a point and constantly losing squad after a squad, tho the punishment wont be as severe, to make it more fair, the player will get to freely use his squads, and once they’re all used and he doesnt have enough points to unlock any of them, the game’s over for them, but if they do have enough points, they can keep using the squads to their heart’s desire, this in turn would stop stuff such as wasting x amount of squads just to get to their tank/airplane squad, which is what i see often, people letting their squads die just so they can get back onto their airplane/tank.
so in the end, if they deceide to just run in and get their 2-3 squads killed just to get onto a airplane/Tank, they wont be able to, because not enough points
Then i would play only with tanks and snipers. Great idea Darkflow should totally hire you on the spot
^ every single match after your changes
i mean this type of system is sorta in war thunder, but in war thunder instead of having to grind x amount of xp to use the next squad, you gotta kill x amount of tanks to cover the repair costs alone.
now imagine in war thunder if repair costs didnt exist, how much would you see idiots spam planes and tanks, and just give enemies free xp?
So no I do not want to punish a player with a high kill count. It might not be the solution but just looking for something that will encourage more tactics. Maybe more xp for actual kills or capture points, just some sort of punishment for getting squad after squad killed doing stupid stuff. They may might not just charge a objective they might think of a better way to get it done is all i am saying.
I am a older player almost 40 so i do not have hours I can sit and play that is why I like enlisted. I can just sit down jump in play a match or two, Just looking to get a solution so when you shoot five guys in a row it feels like you accomplished something not just well that was a waste.
sorry not trying to rant away.
It is not a bad idea.
“Players who sacrifice their squads playing the objective”…
Many times I see a guy who has like 100 kills and 20 squads lost, while others have like 80- 90 kills and only 10 squads lost.
Is the first player better ? No. He is just rushing like an idiot, not waiting for a rest of the team and draining its manpower.
In my opinion - that type of a gameplay (rushing from point to point) is effective ONLY when ALL of the team is rushing.
BUT - I think that cautious gameplay is also possible. When instead of rushing the team is trying to encircle the objective, destroy enemy rallies and prevent them from getting in. That also works.
I for one kind of like the idea. It would indeed help punish the run-and-gun players that are often loosing tons of tickets for their teams.
In addition, it would likely encourage players to set up structures and routes that help their troops survive better, slowing down the pace of them game a little bit for the better.
Finally, it would also help with something that so many forum users seem to complain about:
A penalty of sorts to reckless “defense” players that run past the objective constantly. All too often I see those players
I also think it would be interesting that if their score went negative AFTER a certain period (like 5 minutes in) that they start taking penalties to their spawn timer, until they get back into the positive. This prevents them from running in and wasting team resources as much.
It would, indeed, kill the game.
If you want to try that soup, go play War Thunder (beyond the low tier smoke and mirrors) and then tell us how it tastes.
What you aren’t taking into account, is how “death toll” (repair cost) is shamelessly exploited by Gaijin, with the excuse of “soft balancing”, to create a permanent currency drain that nullifies any gain at higher tiers.
That BS is what made me quit and switch to Enlisted. I don’t want the same S fed to me here too.
Would you have fun playing Enlisted if you knew that a match will make you POORER than before, unless you play with starter squads and weapons only?
Then you have never tried how it actually turns out.
then ppl wont rush objectives anymore, ppl that do dies the most
u will have snipers camping without attacking objectives if this is implemented = useless team
Imo it could work but it shouldn’t be based on exp. Players shouldn’t loose points/currency in the game.
Instead if we want some kind of “economy” balance it should be done with points that serve only this purpose and have no effect on exp, monney or whatever.
People who bleed too many tickets are already punished by losing.
How to prevent people from wasting their squads ?
In offence - reduce the number of player’s points.
In defence - increase spawn time from 10 to 11 sec.
(In offence maximum number of squads is limited by manpower, while in defence it should be limited by time)