Would the game be better if you lost xp for how many squads you loose

No, simply because how grindy the game is already. Let’s not make that worse…

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no, in fact people that have alot of deaths AND alot of objective kills or caps should be rewarded more because they’ve been trying to win the game for the team

case and point this game i had ages ago

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that would destroy Invasion maps even more everybody would just stand around the capture points like stupid idiots. Now half of players already do that so imagine if the ones who know how the game works would do that too.

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I believe people think they have to run and gun is because the AI leashing distance is too short so they just run in and get the whole squad wiped. I made a comment in a post last year about this in order to gauge how people felt about changing the squad member leashing distance to be 80 or 100m, but I don’t think people really cared for it back then.

It’s a shit idea.

This game already has a chronic lack of players who give a shit about objectives or doing things which help the team to win. We have enough useless camping Vasili Shitsevs who bring basically nothing to the team and who should actually be encouraged to charge the enemy machine guns and just fucking die because the temporary distraction by acting as a bullet sponge repeated a few times would be infinitely more useful than them 20-odd sniper kills at 1-5 deaths.

Any system like this would just further encourage people to randomly camp around. Fuck that.

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i didnt say anything about implementing that, ive only said that when the player is in the battle, he will have to use his squads well, first 3 squads can be spent whichever way he wants, after that he has to gain x amount of kills or xp before he can use another squad, so the player is encouraged to use his squads properly, first 3 squads are his first chance of gaining xp, if he fucks up, no squads for him, game over.

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No, but your post seems to indicate that it’s a good thing it works that way in WT, while I strongly disagree.

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That’s a spawn points system, a whole different matter than repair costs.

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well wt’s system has the good effect and bad effect, tank spam is prevented whilst at a great cost of price, and theres a middle ground to this, instead of charging a player for repair cost (in this case death toll for enlisted) the player will just have to gain x amount of kills or xp or whatever to unlock the next squad when in battle, kind of like cod WAW multiplayer, where when you gain x amount of kill streak, you can unleash dogs, recon plane, artillery strike even.

I still think you’re mixing up two different things, earning points to spawn better units - penalty for dying.

still, it would prevent people from mindlessly sending cannon fodder at the enemy, squad after squad, if you punish the player by not allowing him to use his squads mindlessly and instead he has to grind xp for them, they wont send cannon fodder at the enemy, and they would end up using their squads properly and tactically

thats basically what i have in mind. if you didnt earn enough points to spawn those units, its game over

Although I can see what you mean, I doubt that would actually benefit the game on the long run.

Being a F2P, Enlisted needs to appeal to the broadest possible audience to keep running.
Newbies getting stomped AND being penalized for getting stomped isn’t good for anyone.

I’m all for realistic ballistics, realistic DM, realistic movement and such, but everything about spawning system should probably stay “casual friendly”.

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i didnt say anything about stomping on newbies, id only stomp on top tier players, they are the ones who got the advantages, while newbies dont, it would be great to make it a little more fair for the new players, allow new players to use their squads however many times they want, but then when they get top tier equipment, they will be in the same scenario as other top tier players. after all noone would like to see auto rifles and assault rifle spam

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This is getting OT though.

I would like it, speak for yourself.

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the new players who’ve just begun playing dont wanna see it, and get destroyed every time they get anywhere near the enemy

It is a very bad idea for many reasons ppl already stated.

I’m that idiot then.
I have played so many battles that I know that’s the name of the game in 90 % of the cases.

That’s just wrong.

Ppl complaining about these group of players and on the same time advocating a more “tactical” and “cautious” mentality is for the most part:

1 - not skillful enough to rush/assault themself

2 - so habituated to being carried by this sacrificing group that they’re probably not even aware of the weight said group is pulling

3 - have developed a self-image of themselves as “tactical” because they cannot play like the first group, i.e - play in the most efficient way.

Here’s a picture of a tactical team I played along side last week:
pacificallies

Without me, the idiot, the team would probably not even got close to the second point.

Have you seen this before? Scoreboard looks familiar?

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Here is your most efficient way:

45 kills in 4 minutes. OK - enemies have captured the point, but only that we had no tank on the right side.

What is important that they received only 75 manpower in reward = equivalent of 6 squads x 6 soldiers = 36 soldiers.

And while I played the same map with more cautious team (enemy team) my machine gunner was blocked by the enemy sniper.

The sniper was watching my MG, so I could not use it, but he also could not move to the point. Stalemate ? Yes, but at least their team was safe to pass.

When playing this maps with bots who can only rush in straight line, it is easy to end the round with 100+ kills.

I think majority of people responding to this are overlooking something:
The suggestion isn’t saying “take a ton of points away from them per squad death”.

For the players that are going in, wrecking house, doing their job, you will be pretty much unscathed by this suggestion. You’ll still come out with a ludicrous amount of points.

The ones it will punish though are those that aren’t really doing anything productive, but still getting tons of soldiers killed. It would actually help to push players into 2 categories more Assault and Support.

Those playing as assaulting force category push forward and get tons of kills, though they may go through a number of deaths. They still get good scores.
Those playing as supporting category can be doing any number of things from sniper/spotter, engineer both offense and defense, air support, MG flanks, etc. They may not be getting as many kills, but they will get their points from assists, eliminating high value targets (vehicles and MG nests), and structures points. They have less deaths, which not only would be less penalizing against them, but also when on offense, that means more points for the assaulting force to use as needed.

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