It is undeniable that our game lacks scene destruction .
This can reduce the offensive side’s nausea caused by enemy snipers hiding in the house.
According to my understanding of game development, it is not technically difficult to achieve the scene destruction effect, just set cracks and trigger conditions on the building model.
In my opinion ,some covers can be reserved for scene destruction. For example, the second floor of the house collapsed, but the first floor was still (in ruins)
I remember BF BC games. After 30min of game, battleground was flat
In Enlisted, developers added tanks, planes, mortar etc. but it doesn’t have a realistic impact on the environment. A fully destructible map would be a joy ! But it will change the game… no more coverage, more movement.
How did you deal with destroy objectives ? One bomb and it’s gone or you made it indestructible ?
It’s not easy as it =’(
To be fair, after BFBC they toned down the destruction and made certain crucial parts of the buildings indestructible, I think it was perfect in BF1/V.
I think scene destruction will be very interesting (if it doesn’t cause lag and bug)
Of course it’s hard to test the new function, but it’s actually not a big problem for developers
pls make on of the lower rooms the arsenal or place where u can rest XD
Also, some ideas
Add Panzershreks, Panzerfausts across the map, some easter egg sniper and MG positions, and some light in Croll Opera. And add across the map TNT charges from stalingrad, as pickable items
They build the map in a shit way wo force both team in cqc, add dynamic destruction kill all their work for force people in 10m of space, so dynamic destruction never se the ligth of the day
Developers always have excuses. I haven’t seen Keofox for a long time(@1942786 pls,Keo, let everyone see you again! ), and less than one thousandth of the reasonable suggestions have been adopted
The workload is a little heavy. I will finish it in a week. At present, adding lighting effects in the editor will be very unnatural, so don’t expect too much XD