Would it be a good idea to add **building destruction animation**?

It is undeniable that our game lacks scene destruction .
This can reduce the offensive side’s nausea caused by enemy snipers hiding in the house.
According to my understanding of game development, it is not technically difficult to achieve the scene destruction effect, just set cracks and trigger conditions on the building model.

In my opinion ,some covers can be reserved for scene destruction. For example, the second floor of the house collapsed, but the first floor was still (in ruins)

**More details there: **
More detailed discussion on heavy weapons, scene effects, building damage and balance

4 Likes

I am indeed surprised that BF Bad Company had basic destruction in 2008 yet we can’t have it in 2022.

4 Likes

I remember BF BC games. After 30min of game, battleground was flat :laughing:

In Enlisted, developers added tanks, planes, mortar etc. but it doesn’t have a realistic impact on the environment. A fully destructible map would be a joy ! But it will change the game… no more coverage, more movement.
How did you deal with destroy objectives ? One bomb and it’s gone or you made it indestructible ?
It’s not easy as it =’(

1 Like

We can limit damage. So that the houses cannot be completely destroyed, only a part of them can be damaged :laughing:

Nice round xD

1 Like

Unfortunately, the map bugged :rofl:. I’ll fix it soon

To be fair, after BFBC they toned down the destruction and made certain crucial parts of the buildings indestructible, I think it was perfect in BF1/V.

1 Like

The ground was bugged, also Kroll Opera have really not many details (if have any), pls redone Opera

Also in Lerter Bannhof you put Auto-Mauser on one of the tables, but you give him not his bullets, but instead the vanilla normal mauser one’s

Some MG’s are bugged asf too.
And pls. No more cross teams xD

1 Like

I haven’t finished the Kroll opera house yet. XD. I’ll fix the other problems you said :grinning:

I think scene destruction will be very interesting (if it doesn’t cause lag and bug) :laughing:
Of course it’s hard to test the new function, but it’s actually not a big problem for developers

pls make on of the lower rooms the arsenal or place where u can rest XD

Also, some ideas

Add Panzershreks, Panzerfausts across the map, some easter egg sniper and MG positions, and some light in Croll Opera. And add across the map TNT charges from stalingrad, as pickable items

1 Like

Good suggestion! I will continue to work hard

If the rest room – chairs, cup of coffee, matrasses, helmets, field caps, pillows and etc

1 Like

:wink:

I’m not really done even 10% of rest room, yet still, something like this

cant wait for pillows, coffee, helmets, caps, plates and etc

1 Like

They build the map in a shit way wo force both team in cqc, add dynamic destruction kill all their work for force people in 10m of space, so dynamic destruction never se the ligth of the day

1 Like

Developers always have excuses. I haven’t seen Keofox for a long time(@1942786 pls,Keo, let everyone see you again! :wink:), and less than one thousandth of the reasonable suggestions have been adopted :sweat_smile:

1 Like

The workload is a little heavy. I will finish it in a week. At present, adding lighting effects in the editor will be very unnatural, so don’t expect too much XD

I mean not thunder and lighting, i meaned light from lanterns xD

1 Like

Oh, :rofl:I’m really talking about lights! Desk lamp and wall lamp! We can’t “bake” the light (a word in game development), so it will be unnatural