This is not a quick process, but we read your comments and try to help.
Can you make a list of problems and write them here? I’ll pass.
This is not a quick process, but we read your comments and try to help.
Can you make a list of problems and write them here? I’ll pass.
No way to make roads on the map
No way to start a map from the 0
No way to do a plain ground to build a city with current terrain tools.
Thats my only complains.
In the near future, it will be possible to see which mod is running in the room. A more visible section with mods will appear right in the game interface.
And we continue to read your wishes.
Nice!
Always impressed by the imagination and talent of ppl.
Reminds me the good old days of modded call of duty l & 2 (original), half life and counter strike silliness.
Allowing modded maps is certainly a fantastic move from DF.
I know it’s to prevent exp farming, you can either 1. make a whitelist or 2. intergrate some of them (like that Normandy beach map and that berlin bunker) into official maps
About mod: allow templates and PVE, allow the setting of AI vehicles, and the route of AI vehicles (I want to create some bomber formations as the background), allow the change of navmesh (AI often gets stuck), allow the repeated generation of effects (let an effect repeat in one place! You can simulate the anti-aircraft gun barrage.
Also, I found that too many effects in the map will not be displayed. Please repair), Cancel the map size limit (at least, increase it to 5MB), and I found that too large files will cause errors.
illumination! It needs to be improved. Now we can basically only use the “spot_light” entity, which is very unstable, sometimes disappears, and the effect is not real.
Add some vehicles and artillery in the editor (such as isu152, tiger II h, 88 flak, 120mm howitzer, etc., which can be controlled by the team preferably! Is it difficult to migrate from war thunder?)
There are also ladders. Now we can’t place climbing ladders.
That’s basically it. Thank you, Keo!
More details there:
Pls,keo THANKS!!!
You can check mod and give the appropriate experience provision ratio (25% squads combat, I will be satisfied)
And we continue to read your wishes.
Regarding mods (and custom games in general): let us choose maps from various campaigns (e.g. first Belo Lake, then D Day, etc.) but only with corresponding factions (i.e. first its USSR vs Germany, then it’s USA vs Germany, not mixed).
i want sound modification,just like warthunder,really
I love seeing these creative ideas, some more than others I’m about realism, but it seems us console players are just not going to experience 90 percent of them, as we have no idea who is hosting or what it looks like other than a mod symbol, I have seen a max of 3 mods, 1 populated the others empty
Wait a sec… What kind of weapon is this? This isn’t the regular (boring) mg34 with mickey mouse magazine… looks like a variant made especially to shoot at planes from the ground.
Wonder if that bizzare thing will one day be available as a gold order…
i think its a mg 15 (the aircraft/AA mg) that is modified with a bipod and stock for infantry use
Mg15
That’s what I thought!
Now to DarkFlow @1942786 , how can I get one?
It’s prime gold order weapon material here…
gold order?!
it should be a campaign unlock @1942786
“The official total of conversions was about 17,648 by January 1, 1944, although the actual number may have been greater.”
beretta 1918: 5000
AVT: lmao
Should have, but…
Would it be more potent than the mg42 with ammunition belt? At this point campaigns are too high lvl. Devs should really consider branching campaign tree with sidegrades…
To add more lmao to it all:
And keo wanted it as regular unlock
gold order weapon
Niet, probably is normandy/berlin end game german MG
I hope not. It would never beat the efficiency of a belt fed mg42, it would be a sidegrade to the mickey mouse mg34 at best…
You dont even tried here, maybe is a fucking m16
This is not a quick process, but we read your comments and try to help.
Can you make a list of problems and write them here? I’ll pass.
Oh, Keo. If you really read it, please appear!
@1942786
About mod: allow templates and PVE, allow the setting of AI vehicles, and the route of AI vehicles (I want to create some bomber formations as the background), allow the change of navmesh (AI often gets stuck), allow the repeated generation of effects (let an effect repeat in one place! You can simulate the anti-aircraft gun barrage.
Also, I found that too many effects in the map will not be displayed. Please repair), Cancel the map size limit (at least, increase it to 5MB), and I found that too large files will cause errors.
illumination! It needs to be improved. Now we can basically only use the “spot_light” entity, which is very unstable, sometimes disappears, and the effect is not real.
Add some vehicles and artillery in the editor (such as isu152, tiger II h, 88 flak, 120mm howitzer, etc., which can be controlled by the team preferably! Is it difficult to migrate from war thunder?)
There are also ladders. Now we can’t place climbing ladders.
That’s basically it. Thank you, Keo!More details there:
Add one: allow paratrooper respawn in the mod editor (automaticly give parachute)