Working as a defender is a joke

I suggest they use a bigger/distance between area of the maps, space stuff out,
with rally’s/trucks on such small areas of engagement,
most of the time i don’t even use them, just as easy for me to walk/jog the 100 meters.

Need a significant distance between objectives, 250meters or greater, at least

With most adapted to zerging, seems only way to slow it down, so people can defend,
as they like to play one army that just so happens have to defend most maps.

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It’s okay. The game itself is nonsensical enough.

:person_shrugging:
I don’t konw how a harder (or unbreakable) sandbag would kill this game, I’m not for or against the idea, but rather getting used to and numb to the current gameplay .Constantly spawn, spray lead, and die within two minutes or get on a attacker, drop all payload, crash. That’s how you defend in Enlisted. And according to the random guy on forum, most of the player love this kind of gameplay and it’s won’t hurt the game.

yes that what happens when you know the game, and there’s no new stuff, or just reduced to playing certain maps

Me?
Yes i def random, and np with that.

Well it seems most do as they do it?
This is why
High lvl people with maxed out everything, event, max people, just zerg each other to get most points, before there other team mates get them all
is why i hate playing in a zerg game, i am not going to get no XP, as game be over in 6.46 mins, if i am on the zerg side, but if i playing against a zerg rush, iam getting more xp, and it still over in 6mins etc

And i take SS before and after every game, i can show you hundreds all less than 7 mins,
this how i say that others love this type of game play, i don’t, i have just adapted, and play if a slow, or fast game, either way.

Also i have played my time as Germans defending, and find it pretty off one could complain about this?
AS someone mention, how can you complain about defending when you have the best gear sort of thing.

Oh and if they didn’t just play one faction, they wouldn’t be defending all the time.

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I may agree with GuardianReaper philosophies but not exactly his disciple I’m not in his discord I just agree with his philosophies

You might want to brush up on your defense tactics and look at @guardianreaper0 stuff to give you a better idea of what defenses are needed and giving the defenders an explosives box they can reload will not end well

And I think this will be a little bit more practical for the defenders so matches don’t end so quickly
Just an idea for when it comes to attackers capturing objectives - Suggestions - Enlisted

I am not a discipule,but I am a defensive player and I will keep saying, defenders need more love in certain maps and you won’t stop us to request, because if a dude make a suggestion about a mobile rally and they added the APC, I hope someday,they bring us the defenses updates

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It took me a while to agree defenders have a slight advantage all things being equal simply because they have no tickets. The moment the attackers think about knocking defender rallies as a primary strategy; now the defenders are at massive disadvantage

Just sharing a thought

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Fortifications don’t really mean much, if at all.

As a defender, you are better incentivized to be as aggressive as possilbe, and keep the enemy as far back as your grey zone extends.

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Engineer: For the next 5 minutes iam gonna fortify the point and make it like Alcatraz

1 Radio dude: Yea i just press the delete button

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100%

They DO listen, but it takes numbers of people bringing it up to get them to really consider it.
All we can do is keep bringing it up, despite what the run-and-gun players try to disrupt it with.

After all, look how many players are being lost to HLL. A fair number out of the Enlisted club I’m in are switching to it, BECAUSE of the slower, more strategic gameplay. I hope that Enlisted takes note of this and learns what needs to be adjusted.

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Funny stuff. Now those who don’t agree to massive changes like gutting or eliminating explosive packs, making only Engineers able to cut wire, making it impossible to build two barbed wires in a row (not lengthwise), etc, etc are “run-and-gun players.”

How does disagreeing with many of your ideas make someone a “run-and-gun player?”

I’ll tell you how: It doesn’t!

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with a wire cut tool

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exactly,thats why people like us we keep bringing defenders ideas even if they dont like it,because it give spicy things to the game,me as Japan lover I focus in bring concepts like the prototipe rocket planes for counter the rocket spam of allied ones

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Defenders should not be holding the attackers back with their bodies that’s what the fortifications are for

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well not really, most of time when people moan about defence is when they face a grouped team.
Which is entirely different problem.

Quite sure these same guys that gets theyr ass handed to them while defending by groups, most likely would not steamroll the said group while attacking against them.

Sure theres issues such as paras being capable to contest cap technically instantly once its open but thats yet again one problem that definitely cant be fixed with barbwires.

What do you think having unlimited defender tickets are for?

Are you too scared to die in a game that treats lives like pennies?

Are you one of those ww2 roleplayers who think defending is all about camping behind a machinegun with relative impunity while the attacking team is forced to sustain losses?

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No I would just like us to actually use our fortifications and not hold enemies back with a mountain of bodies.

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Then learn about WHEN is the best time to use them.

Just like vehicles, there is a time and place where fortifications matter.

You can play muh große Festung when you have a half-decent team that won’t collapse without your presence.

Fundamentally, you will need bodies fighting to defend the objective. Don’t be squeamish when you have to be the one to spend lives for the team.

If you want some layer of consistency for you to do whatever the hell you want, you should shamelessly ask for people who know better to babysit you as you play with sand castles.

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I understand all that I just want lives to be used tactically instead of zerg rushing objectives or just holding back enemies with a mountain of bodies and I have no problem with dying because me and the suicide button are great friends but my only problem is dying pointlessly.

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