Win bonus have to go

I don’t know what the intentions of the mysterious gajin are, but the game design theory clearly says what is better for maintaining balance in the game, which is terribly lacking in enlisted. If developers don’t have some other ace up their sleeve, I think they should follow the following path.

players can drop out of the game at any time without much repercussions, getting rid of win bonus is likely to be a better choice here. Why?

In a concept where only the best players receive point multipliers at the end of the game (battle/hero awards or something else that might come due to this change),
players may feel more motivated to continue playing even if they are not scoring or leading. This is because there is still a chance to be recognized as the “best,”
which is the game’s objective. Since there are no repercussions for dropping out those who remain will have the opportunity to earn multipliers.

In the current state,
players are less motivated to continue playing if they believe their team has little chance of winning.
In such a scenario, the risk of players leaving the game may be higher, potentially leading to an imbalance between the teams.

Ultimately, the choice of the game concept depends on the goals and preferences of the game creators.
but the second concept may encourage participants to stay engaged in the game for longer, even if they can drop out at any time.

This is basically AI proven facts, maybe gajin should base their game design on chatgpt just like they do it with langaugue translations. (last UI translation was so bad i have no doubts they do it)

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I agree, because it would make a good chunk of ppl STOP deserting matches. Much better than punishment (in a casual game it’s just dumb)

But be ready to receive a lot of scorn for your suggestion, forums are quite divided on that matter…

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i feel like it won’t help the issue that you see at all, instead we should incentives other behaviors such as playing underpopulated factions or sticking out to the end

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It’s similar to what he said (I think? Haven’t took coffee yet and mostly skimming text)

Rewards to keep ppl in match work, like you say, incentives. Punishment drives ppl away.

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OP is talking about removing the 1.5x incentive for winning

They rather choose to introduce toxic flamethrower para squad for Tunisia axis to artificially boost popularity of this specific faction.

Very healthy approach for solving problem smh :sleepy:

They are doing similar shtt decisions for damage control all the time.

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Mmmh. I’m partial about it. In a way he’s not wrong. A good many ppl desert when there’s the slightest hint they won’t get that bonus.

On the other hand I don’t like removing anything giving bonus xp and cards…

It’s the loosing side that needs bonuses. Because in Enlisted loosing side is very often the unpopular faction. The underdogs.

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Then remove 1.5x modifier for wining and increase all exp by +25% (so average win modifier with 50% win rate).

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that’s what i was going to say, or else increase battle/hero awards multiplier idk

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as I said, I basically generated it in chatgpt, for this type of issues, even though you can’t always trust AI, it literally has described all the problems enlisted have without even knowing the game at all and gave a specific solution that many forum members have already mentioned.

this is not equal to the holy truth, chatgpt is not able to take into account all aspects of the game and what the developers’ intentions are (no one knows this, probably even themselves)

I only gave this as a general indication of how it should theoretically be in order to solve problems enlisted suffer from. in practice, we have a toxic axis flame squad so nvm :smiley:

Remember all good old fps games? Old school CoD, RO1&2, medal of honour etc. ?
There was no concept of xp in those games. Everyone played and gave their fullest because there was no penalty for losing. Nobody deserted at all (except eternal salty skill issue ppl but eh), everyone only focused on fun.

Enlisted is different, being grind based with enormous xp requirements…

In Enlisted, there’s a big penalty for being in the losing side. If you normalize the 1.5% bonus the winning side gets as just the normal amount of xp, the fact the losing side does not get it could also mean a plain penalty. Different way of saying it, but it’s an equivalent.

Now ppl will say “but ppl will stop trying to win without xp incentives!!!” It’s just not true. At all. Humanity being competitive by nature, even with 0 xp involved in game, players try to win. It was true in good old games I mentioned up. Still true today. Just go see custom matchs, like:

(Free advertising) @tommyZZM fantastic Big action mod! In this mode you can play truly large scale battles! Call reall arty strikes, build tons of different stuffs, transport vehicles, fun! Play it you fools.

Ppl try to win in this. And sadly we get no xp for it… Yet I get more fun here than base game :stuck_out_tongue:

Long rambling finished.

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I completely agree with you. In reality, it’s exactly the opposite.

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I mean seriously.

We play boring card games with family, no money involved, and everyone tries to win.

Friendly soccer practice. Scores don’t matter but… Everyone tries to win.

Kids starting a race in the playground: Kid who won the meaningless race sure is happy to boast about it.

It’s everywhere. Those saying 1.5x is NECESSARY to incentive ppl to play objectives are either delusional or hypocrites. It’s just a sweet xp bonus. Everyone like xp. I like xp. You like xp. I already win most of the time, xp bonus is nice, but when losing, even when hard fought battles, the no 1.5% penalty is just… meh.

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most likely they’re afraid their XP boost will be gone when in practice the missing XP boost will be transfered somewhere else to remain exp gain as it is.

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Not really

Or

“You lost, then you lost”
Deal with it, lmao

I recommend to read whole topic from which I am quoting.

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Lol next time if you join any competition and lose. You should complain to the authority that they punish you.

Lol if this statement is true, they won’t desert due to not getting 1.5 x XP in the first place.

Doesn’t make sense. I am desserting because it’s waste of time to not win. 1,5x is huge bonus. I am wasting time every time I try to carry bad team which is going to loose anyway.

I am trying to get as many things as I can before merge.

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There is a problem that can’t be ignored. Players who run away from the team will greatly affect your victory, which is why people are angry. Because the players who stayed were harmed by the players who escaped, and if no one in the team escaped, then everyone might have no resentment.

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Except in this game. There’s a huge amount of players that don’t give a fck about winning or losing.

Like Adamnpee said himself, still he liked your statement here and agrees with you (kinda weird).

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Lol we are not talking about the same thing.