“Lol” they will, because the sense of inequalities created by the big difference in rewards. One side is heavily rewarded for playing well. The other side gets jack shit, even players who lost because of the time, but DID play well.
I think rewarding the top players on the losing side is a great idea. Neutralize the multiplier for wining/losing - the worst thing that they could do.
Because it’s unrelated.
I don’t believe many of those casuals are even aware of any bonus for victory.
I don’t believe any bonuses could influence this particular group of players. That’s why I think argument “victory bonus is motivation” is completely false.
It will never impact in any way the most numerous group in enlisted - casuals.
They either care about winning or they does not. No matter any bonus.
If xp really means nothing to them. People won’t care which team gets more xp.
If people care about which team get more xp, it means they care about xp.
On the other hand, I think you’re an exception for deserting having this XP-thing as your primary reason.
I’m competitive by nature. Like Joe’s example, I want to win regardless.
I desert some battles. But it’s because of integrity and that I’m valuing my own free time. I don’t desert because I’m about to lose, like you (because that’s the most convenient way to grind).
The reason why people leave games is, IMO, because:
they think teams are unbalanced
they’re fresh-installs and getting slaughtered by high-level players
they can’t accept losing
I can’t imagine the majority of ppl deserting do it because it’s more efficient and thinking about how much XP they will get or not.
yeah, this issue concerns more experienced players who played for about 12 months or more.
And as OP suggests, it would be a great trade-off if the top-players were awarded.
I mean they have this system for the meaningless ranks. So why not?
If it would keep this group stay to fight til the end, I would be more than happy.
People don’t desert because they are going to lose, they desert because they are going to have a bad time. Fix the matchmaker and make games more enjoyable and people will stay in matches. Getting rid of the win bonus removes the incentive for winning. Enjoy your games of 2 teams sat camping for 25 minutes.
I don’t think we are talking about the same thing. I am questioning his theory of “Humanity being competitive by nature, even with 0 xp involved in game, players try to win”.
This contradict with his theory of people deserting because of not getting the 1.5x XP bonus.
Unfortunate but unavoidable. There will always be some deserters but a more pleasant environment will reduce the number.
The grind is so heavy that I can understand the argument of wanting to be rewarded even when you lose but I am against rewarding people for playing badly, which is what a bonus for having a high score and still losing promotes. I have seen this elsewhere.
We know they’re already planning to introduce option to choose or block certain game modes (in some capacity. + they’re planing more harsh punishments for deserters.
I think game modes are more problematic than certain maps. So I don’t really share your fear that much.
To be fair here, you overestimate the average ppl common sense:
They see a big number (1.5%) they don’t reason more than this.
There’s also some guys who know the game well, that desert during the first minute to find a more favourable match, because they know right ahead it will be a loss, thus sacrificing that time playing without the 1.5x.
What I want is just for ppl to desert less, and good players stop being penalized by bad teamates