If not for real players, I would easily get 100 kills per life, simply because AI doesn’t react fast enough, back in the days your bots were doing alot of work, so that positioning your squad at the right spot was already important, now all I ever do with my bots is letting them stay behind where they can’t be killed off, so that I have a faster respawn when I die.
Sure AI had basically Aimbot mode active, but so did your own AI as well making the game feel like a strategy game at times.
Don’t get me wrong, AI was broken especially since they had full vision through bushes, yet I would argue the devs have nerfed them too much.
Exactly, I would say braindead AI is better than unfair AI, however personally I feel like AI is so increadibly weak right now that buffing their aimtime and accuracy at medium ranges probably wouldn’t even make a noticeable difference.
It reminds me of Omaha Beach in Call of Duty WW2.
A cutscene begins, countless landing craft overcome the rough seas ,
the tremendous fire of MG42s and mortars raise many columns of water.
The soldiers shout “SEE YOU ON THE BEACH!” and jump off the landing craft.
When the cut scene ends, five to a maximum of eight American soldiers run across the vast, empty beach.
The German tochka that intercepts them is also empty.
Sporadic gunfire, deserted, like after a festival…
lonewolf / what ever the mode was called was rather poorly made.
Tried it back when there was ~3-5 seconds delay on artillery, if I recall back then there also was no limitation of how many artillery barrages team could call simultaneously.
Make a wild guess what specialist defending team used without ever showing up themselfs.
Could have been intresting mode if they actually put even a little effort on it.
Literally all the game needs is the ability to make ai shoot at someone you are looking at with a hotkey and the ability to order them to use cover. If we had that it would be brothers in arms online and it would be sick af.
They cant even walk straight without stucking some random object.
What you hope is impossible for devs.
Also, BiA was slow paced compared to enlisted. BiA ai doesnt fit to enlisted
isn’t it kinda funny that the community Demands for better ai with better reaction times
also the community:
complained regarding terminators ai and also asked for less responsive ai as they ( used to ) kill through bushes, and in less than a nano second.
granted, they can and certainly could use for “upgrades” here and there, but do not forget that they aren’t really supposed to be terminators.
I see Enlisted as a casual shooter. No way I can approach it as a competitive game with the upgrade system it has making such a huge gap between longtime players and newbs. Without the bots to serve as cannon-fodder, the game would be a lot less palatable and frankly a lot more blatantly P2W.
I do hope for defensive AI improvements to the bots so that they don’t just die like lemmings when you’re not babysitting them.
The devs “fix” the AI for almost two years now plus CBT, Alpha and Pre-Alpha development. The result is that they are still too dumb, have no regard for their own life and still have serious issues to follow orders.
The AI is pretty much a joke and reflect the capabilities of the devs to fix anything beyond numbers.
All I need is targets.
If they were better at using environment to cover themselves, I would just wait few seconds until they stick out their heads, just like in old MoH games. I really dont see any difference.
And If I didn’t like bot concept overall, I wouldn’t be playing Enlisted in the first place.