Generally,these persons who team up are more difficult to solve than persons who don’t.If we can know these persons at least we can focus on solving them.It is really helpful for these persons who don’t team up for many reasons.
about… leaving earlier?
not opposed to it.
but… i don’t see the benefits other than groups themselves.
mostly because of some that we have as players that will even leave ahead of time before trying or testing the actual " toughness " of said groups in the enemy team. because all he/she sees, it’s a group/s on the enemy team, and thus confirming his own bias about leaving early and feels " justified " to do so.
Maybe learn to work alongside other players, so you don’t have to play only solo games?
Working as a TEAM is part of the game. Its not an “ISSUE” that players are working together, its a problem when they are NOT.
the immediate problem with this is that people would be more inclined to desert the second they see players in a group
Then maybe devs should finally decreased the number of players in one group to only 3. 2 would even better.
I really do not understand how anyone can think 4 men group in 10 team is not problematic. Especially if there’s not another 4 men group in opposing team.
Tell me how to learn to work alongside players that cannot stand in the objective and refuse to build rallies.
quick chat, or textual chat.
some do listen, others do not.
Maybe we can make a preparation stage?Everyone wait for a while until there are enough players in this game.Who want escape?Let them go.Only enough players who want play in this game the game start.If we can’t know who team up,these players still desert after losing some points or failing to capture a point.
same reason as to why you cant see ranks anymore… cause people would just desert.
You can still see them in kill feed. Kinda half baked implementation ngl.
That’s the key problem.Some players don’t communicate with others.Even u type a lot of words,they do nothing.These guys who team up won’t face this question.
true, but you cant desert at the start of the game when you see 10 marshals in other team and only silvers in your…
Yeah, but until match starts, you can still see full team of silvers on your sides. That’s more than enough for someone to quit xD.
for me name decorators and console signs are more of a precursor to quality of my team…
I can’t read Chinese but your name is awfully similar to the guy cycling Tiger II’s and suicide-bombing BF110s the other day.
The way other games do it, it’s a preset squad vs a preset squad.
Though I don’t think we have a healthy enough player pop to force teams against teams.
While true that people may be more inclined to leave if they see squads of enemies, that’s only because deserting at the present moment has no real downsides.
That’s definitely not me lol.I always pilot JU188 and I never pilot bf110.I haven’t even researched Tiger II.
If you remember the developer Q&A, they said this:
I mean there’s not a definitive answer here, but they did acknowledge that people want smaller groups and they suggested they might look to add group vs group matchmaking.
Yes, you are right… Yet there’s one big BUT. This Q&A was released on July 7th last year. Don’t you think they had more than enough time to think about this change?
Do you really need more than half year to implement it?
I really do think it’s pretty much obvious 4 stacks in 10 vs 10 matches just isn’t something healthy for the game. Yet absolutely nothing has changed.
It’s just another “promise” of “we’ll look at it later… maybe”.
At this rate, the “fairest” option would be to introduce player ELOs and make the game more toxic.
The nuclear option.