Very simple, because of bullet deviation. Weapons in enlisted have much too strong deviation and are much too inaccurate, thus slow firing weapons with small magazines capacity will always perform lackluster compared to high capacity automatic weapons. If you can’t hit reliably, you just use more bullets to even out the “bad hit chance”
So, if your sights are on the target you should be guaranteed to hit said target, and that with every single weapon in this game, at least up to 50 meters distance. I don’t know why there aren’t more people talking about this, isn’t that what people actually want?
Spamming smg is easy. All you have to do is sprint ahead, and hold the trigger.
It doesn’t require much talent to master, it doesn’t require much tactic to be effective.
Spamming assaulters, is easy. Their effectiveness cannot be ignored however, a fast paced arcade fps like Enlisted, favour their use to win.
Erika has a point here, it take time understand what you whant use, what you like use, it take me 1y and half and a lot of changes for understand it
People open enlisted and find a lot of guns and veichle other than different squad with different gameplay style, is simply to much to understand in short time, so People simply spam assaulter because they use noob gun
okay, so it isn’t superior, its just “easier” to use?
let me promise you, on every skill level even Uber master players Meta weapons will be used - not because they are easier to use, but because they are 100% the better weapons. No one serious goes for rifles.
If anything, weapons in Enlisted, even with dispersion, are far more effectively accurate than their real life counterparts, the operating word being ‘effectively’ and even then I’d hazard that the programmed MOA of most weapons in the game is better than your average example of the real life version. Between being able to control recoil by simply moving your mouse/joystick and, you know, not having to actually aim a several kilo-rifle in combat conditions while likely malnourished and incredibly stressed out from being shot at, Enlisted players and bots are a lot more accurate than any WW2 soldier.
Enlisted having a low-TTK damage model and lots of soldiers on both sides due to the Squad system are why assault weapons are the meta. Just like in real life, the side that can throw out more bullets will tend to kill faster and when you’re facing hoards of enemies, you really don’t want to be limited to the rate of fire of a manual bolt action.
Above all else, map design. Objectives being only a few hundred square meters means that if you want to contest an objective, you really want weaponry that is ideal for sub-100m engagements, i.e. SMGs and ARs.
It is, BECAUSE, it’s easy to use. They’ve been created for one reason, boost a soldier efficiency. Take a a perfect being, not subject to human error: all that being would need, is one shot per target, nothing more.
But human soldiers aren’t perfect, they can miss. To maximize their efficiency and reduce error factors, what can be done? Shoot more. Hence smgs.
Even a bad shooter can have moderate success by spraying, one bullet is bound to hit his target eventually. A single shot arm is harder to control and use.
SMGs are in majority of cases idiot proof.
Good damage potential on short range, low skill requirements, no additional downsides. Basically ideal gun type.
If my M1 Garand is perfectly on target and I miss my target that was 10 meters in front of me because of “movement dispersion”, that would mean that the Enlisted version of the M1 basically has something like 1000 MOA.
Seriously, some weapons in this game are as accurate as BB guns, if not even less accurate