Why do we have Assaulter Squad META?

Very simple, because of bullet deviation. Weapons in enlisted have much too strong deviation and are much too inaccurate, thus slow firing weapons with small magazines capacity will always perform lackluster compared to high capacity automatic weapons. If you can’t hit reliably, you just use more bullets to even out the “bad hit chance”

So, if your sights are on the target you should be guaranteed to hit said target, and that with every single weapon in this game, at least up to 50 meters distance. I don’t know why there aren’t more people talking about this, isn’t that what people actually want?

1 Like

he says, when assaulter weapons have the most weapon dispersion of all the weapon classes

10 Likes

cool, completely missing my point, its easier to kill 5 targets at 50 meters with a full auto MKB, than with a G41.

also have you ever heard about MGs?

Depends g41 in 50m ohk, mkb in 50m can down, i would say is more easy kill 5 people with a g41

2 Likes

You do realize MGs are incredibly accurate when remaining still, yes?

hahaha

" MGs are incredibly accurate"

3 Likes

given the newer dispersion, yeah.

the reason why people go for the meta is mostly because the lack of skills and easy efforts.

then you got the people that don’t know how or what to use other than that, ( which i guess still goes under the same cat. but benefict of the doubt )

and lastly, ( although, such a smaller % ) they genually like smgs and are into it.
but again, very small %.

if… that’s what you want to hear.

dispersion isn’t as bad as it used to imo.

you would be right, but at the same time, not really.

i’m not sure if people would love a shorter ttk more than it already is.

which it’s kinda why we have somewhat of a dispersion ( very loosely. no pun intended ).

so that even if you are good, you still miss some shots, and if you are a newby, it might help you to survive and get lucky shots.

but … yeah, different minds. different ideas, and different thoughts.

5 Likes

This.

Spamming smg is easy. All you have to do is sprint ahead, and hold the trigger.
It doesn’t require much talent to master, it doesn’t require much tactic to be effective.

Spamming assaulters, is easy. Their effectiveness cannot be ignored however, a fast paced arcade fps like Enlisted, favour their use to win.

5 Likes

Erika has a point here, it take time understand what you whant use, what you like use, it take me 1y and half and a lot of changes for understand it

People open enlisted and find a lot of guns and veichle other than different squad with different gameplay style, is simply to much to understand in short time, so People simply spam assaulter because they use noob gun

okay, so it isn’t superior, its just “easier” to use?

let me promise you, on every skill level even Uber master players Meta weapons will be used - not because they are easier to use, but because they are 100% the better weapons. No one serious goes for rifles.

If anything, weapons in Enlisted, even with dispersion, are far more effectively accurate than their real life counterparts, the operating word being ‘effectively’ and even then I’d hazard that the programmed MOA of most weapons in the game is better than your average example of the real life version. Between being able to control recoil by simply moving your mouse/joystick and, you know, not having to actually aim a several kilo-rifle in combat conditions while likely malnourished and incredibly stressed out from being shot at, Enlisted players and bots are a lot more accurate than any WW2 soldier.

Enlisted having a low-TTK damage model and lots of soldiers on both sides due to the Squad system are why assault weapons are the meta. Just like in real life, the side that can throw out more bullets will tend to kill faster and when you’re facing hoards of enemies, you really don’t want to be limited to the rate of fire of a manual bolt action.

Above all else, map design. Objectives being only a few hundred square meters means that if you want to contest an objective, you really want weaponry that is ideal for sub-100m engagements, i.e. SMGs and ARs.

2 Likes

I never said it’s not superior.

It is, BECAUSE, it’s easy to use. They’ve been created for one reason, boost a soldier efficiency. Take a a perfect being, not subject to human error: all that being would need, is one shot per target, nothing more.

But human soldiers aren’t perfect, they can miss. To maximize their efficiency and reduce error factors, what can be done? Shoot more. Hence smgs.

Even a bad shooter can have moderate success by spraying, one bullet is bound to hit his target eventually. A single shot arm is harder to control and use.

btw,
rifles are semper fidelis.

2 Likes

Nah its Nagant Revolver.

3 Likes

SMGs are in majority of cases idiot proof.
Good damage potential on short range, low skill requirements, no additional downsides. Basically ideal gun type.

1 Like

so you arent serious then.

serious or not, i certainly do not need more pew pew to compensate.

can you say the same?.

judging by you defending ( or make an attempt ) the " auto meta ". i have my doubts.

but as you can see, other options can be counted in the equation :slight_smile:
if i can use and be good with bas, so can anyone else.

You with a rifle vs your clone with a meta gun, who will win?

why are you pushing so hard on it not being a thing? Seriously.

If my M1 Garand is perfectly on target and I miss my target that was 10 meters in front of me because of “movement dispersion”, that would mean that the Enlisted version of the M1 basically has something like 1000 MOA.

Seriously, some weapons in this game are as accurate as BB guns, if not even less accurate