Why do we have Assaulter Squad META?

most players are too lazy/noobish and run around with triple assaulter squad because SMGs are the easiest weapon to use by far.
i personally use the rule of using every squad type only ONCE (except for leveling up new unlocks).
this rule also should be applied in future tournaments, to make people use different weapons and create fun and unique battles.

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not really, personally i dont use semi automatic bc i feel that i my shoots do a 76° turn when i shoot at enemies, i swear sometimes im literally 3m away with my sight on center mass of the enemy i shoot and nothing happens.

and doing short bursts with lmgs is better anyway

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Is smgs are Meta?

And you want to say (maybe I misunderstood) that you don’t specifically play with Assaulters because they are “noob squads, I better struggle a lot with my radio squad, because at the end of the battle I will feel much better because I am different, I go the hard way”.

I find this logic ridiculous. People are equally spam tanks, flame squads, sniper camper whatever.

Everything in the result depends on how much effort you give to finally achieve victory as a team. If you’re a pro Assaulter, and you enjoy the game, no one will force me to be a pilot.

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hating on meta is always a trend, doesnt matter the game.

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Couple of issues
1- maps are small and generally only reliable strategy is frontal zergrush.

2-
Because they were meta too in real ww2.
Enlisted is designed as game for masses and casual game not a niche milsim.
Stg 44 was the best battle rifle ever produced in ww2, first real assaulter rifle in history and changed the standart issued weapon from bolt action to assault rifles for modern days.
Because ast rifles are good at both long and short range unlike smgs .
If germans mass produced it before war, there was a possibility that they would have won.
But different than in real war is those meta and prototypes were limited, very experimental for their time and expensive or hard to produce.
For eg . Lets look at the soviet production numbers.
30 million mosin nagant
6 million ppsh
Total avt production was below 2 million
Feodorov is just couple of thousands.
Another problem is all weapon maybe except bolts are performing at their %100 ideal conditions and soldier using them as fast as guinnes record breakers . Soldier runiining like athletes meanwhile varrying 15 kg lmgs and 50 kg mortars. Tons of ammunition, grenades etc…
Even in modern era which assault rifles ares standart, soldiers always use their environmet, take cover and generally dont pour all their magazine for just 1 enemy soldier.
Irl, semi autos were not so reliable weapons, most of them very clunky and ther mechanism was fragile.
Or smgs had crazier recoil than in game.
Backbone if most armies in that era was bolts and lmgs actually, except us.
3-no limitation:
Campaigns have 3 or some of them 4 smgs squads and there is no limitation about how many smg squad you can bring into fight
This is not an isolated phenomenon
In %90+ fps titiles, automatics are standart or meta.

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Ive heard that they will delete multiple squads like assaulter i ii iii . So everyone will have 1 squad type for each brach. Maybe it will slown down automatic spam.

whoever has the better aim :woman_shrugging:

are you not familiar with how fps " rules " works?

i did, and there has been no results.

hence, if it isn’t an issue for devs, surely it won’t be for us.

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Assault squads are too situational to be considered the sole Meta for here.

There are many maps when I’ve absolutely destroyed assault heavy players because at a specific point their low damage at range and diapersion means they need to close the gap, and while they try we cut them to ribbons.

They are good for a purpose , but outside of that are weak and lacklustre at best.

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considering how overused they are, i do believe they are meta.

i-i guess?

i personally only use few assaulters in my squads outside berlin for HA purposes.

and i find stupid the logic that many people go over smgs just because their inability of adapting to different weapons or actually learning and using something different other than pew pew.

which i stand firmly behind what has been said previously.

but i don’t have really any issues with it to be honest.

it’s just boring.

( yet funny seeing all those schizos leaning in the open for no reason trying so desperately to kill something with it. )

i must admit, perhaps i don’t face usually smarter tryharders. but nevertheless i can tell they tried so hard behind the sight of my ba.

that’s why spam often used to be countered with limitations.

but since we have none. let the flood spread.

though, someone someday will get tired and go away because of it.

fine. less players. but is it really necessary to sacrifice the " fun " of few, over the masses?

idk. i’ll let you decide.

can be pro whatever you want.

but it’s kinda needless to skreatch about dispersion when you are the first problem and reason why it’s a thing.

just saying ( not you directly ).

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overusing is not equal to meta, meta is something to fill all roles the obvious pick over everything else, flmathrower is an hard contender to “meta” assault squads bc the capacity to clear points faster than anything else but they lacks range.

example : one obvious meta pick in normandy allies is the flamethrower squad since they double as assaulteer with m2 carabine

so no assaulter are all arounders but not meta, expecially in open slightly larger maps

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so with this logic, gray zone camping and suicide bomb are meta?

because i can tell you that’s not how meta works.

allrounders works for the majority in meta.

it’s what defines it.

sure, only smgs won’t do it for everything, but pretty much the majority of it.

even though, you can do just fine without them.


going on a tangent.

well, as op complains about the dispersion, i have to guess it’s because of those said smg.

i think?

can’t figure out if op was trying to justify why the overuse of smg, or why he is afraid of using guns because of dispersion.

either way, are somewhat connected to what i previously said ( i think )

nop grey zoning is a viable tactic but an easy counterable one (people just dont use their brain), suicide bombing is a meta thing only for defenders high reward no risks.

is the most optimal way to play to win that specific game with what you’re given, could be flamewwthrowers, grey zoning, or just zerg rushing.

but not in every single maps/mode/enemies this tactics are applicable

yes you can do fine without them, but i personally dont like to stay behind and watch wave after wave of my like bots allies getting slaughtered so im a assaulter, (1 flame squad, 1 assaulter squad and 1 mg squad) a list that allows flexibilty and counter play.

not really every all arounder thing in this game has counter play

fg42 good but low ammo

m2 carabine good but shit sight

tiger 2 good but slow target

flamethrower good but easy targets

smgs good but most lack range

ecc
ecc

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To begin with, there will be no wipe. You will keep everything you’ve earned during your glorious exploits in the old version of Enlisted.

All the weapons, squads, soldiers and vehicles you’ve earned and unlocked, complete with all your upgrades will carry over into the new campaign and be combined within your country.

X Doubt about wipe.

Now on the main topic: i think there is one additional point which favours smgs - if you play to win, you end up in close quarter fighting at the points more often than not.

As enlisted has a lot of urban maps as well, that’s an additional cqc relevancy benefit.

Both favour assault squads as they are generically useful to actually contesting points and winning.

Id just like to say, that unless its my tank crews, or im leveling an assaulter squad (i like to spade all squads), i dont even have an assaulter squad in my deck.

Im all about rifles and semi autos and the odd mg :slight_smile:

(Hard hitting and precise all the way…or if im in a try hard mood, flamer squad)

But yes, smgs are easy

I would say because most 5 and 10shot weapons will run out of ammo when encountering a whole squad, while the automatics can mow them down. It’s meta because it’s effective against mass rushing troops.

All high capacity automatic weapons are useable for this reason, MG, AR, or SMG. The bolt actions are mostly fine too since the damage increase. Where I have issues is the shittiness of many semi autos, to the point where only the final unlock feels useful. The low damage Armaguerra or the low capacity Japanese rifles come to mind, they perform far worse than even the starter bolt actions.

I do have problems with dispersion in some places, especially unupgraded guns. I would prefer same damage and dispersion on all upgrade levels, and benefits from upgrading weighted more towards handling and reload speed type stuff instead. This would make the upgrades feel more satisfying and less annoyingly necessary imo.

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Actually thats the other reason why full autos are deemed necessary…because most of the team dont kill very much meaning there are always soo many targets to engage at once.

On one of those rare occasions when the whole team is thinning out the horde, you really dont need them. But more than likely the top 1 or 2 players have 100-200 kills, with next place 30 kills or less, and then everyone else i can only assume are bots

If you don’t understand that full auto weapons are more effective than single shot weapons, there’s no help for you. I really dont understand this whole thread, it’s just pointless.

That’s not true. Tons of people prefer the MP-43 to the FG-42 II because it’s easier to use.

The MP-43 has a lower skill floor and ceiling, while the FG-42 II is much better, but has a higher skill floor and ceiling.

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I agree with you here, yet in general the FG is a better “burst weapon” to kill small groups of enemies fast, while the MP-43 is more of a squad wiper.

Also the MP-43 is kinda inaccurate compared to the STG 44 and the MKB, so its maybe not the best example…

Now, I want to point out that im not entirely talking about just the STGs being better at long range than semi auto rifles, instead I dare to say that all SMGs are a better pick, not because rifles have a too big dispersion at ranges like 50 meters which makes you miss too often, no matter your aim.

You know you can lower dispersion with upgrades, right?