Why do the devs prioritize dispersion over recoil and sway?

For me personally, I can say it ruins the authenticity of shooting the guns in Enlisted. I would rather the recoil and sway decide my bullet’s fate than an RNG.

But why exactly is it still in the game when you can just up recoil and sway stats? It just doesn’t make sense to me. If you want to get people to upgrade weapons, can’t you just replace the -% dispersion upgrade with less recoil (say that there is padding at the end of the stock) or something close to that?

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My guess is: it’s the most noob friendly solution.

  1. Recoil and sway require some skill to counter
  2. It has bigger negative impact on skilled players so it lessens the gap between them and noobs.
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you can always make RNG recoil patterns, which is basically the same but also looks better, you don’t even need to tweak recoil high up, a little bit more recoil is enough to mess you up when shooting at longer distances. Dispersion is just bad especially if you see it, eg. when trying to fire single bullets with smgs and see your bullets go way of target.

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My guess: it was the laziest solution to implement.
Proper gunsway, reload time, supression etc… mechanics take tons of works and tests to implement.

Wouldn’t it be smarter to let noobs play against noobs and players who are not noobs play against players who are not noobs?

How long have they had to implement this?

Terrible game mechanic.

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depends, such a mechanic would fit in enlisted if it didn’t negatively affect aiming, screen shaking, blur etc.

if there was, for example, a subtle visual effect that would have more of a psychological impact rather than physically limiting you in combat, that might be fun.

it would add a bit of stress while not spoiling the game.

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Psychological impacts EFFECTS any human and change their physicall behavior. You dont need to have a degree to know this.
Firing a gun under intense mg fire vs firing same gun from same position at same posture but without any envromental stress definetly isnt the same thing.

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According to who ? Robocop or t-2 ?

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Most shooter players in general.

If your sights are on target you should hit. Inaccuracies can be a thing at 100m +, but missing your target at 5 meters distance is ludicrous.

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Yeah it’s really fun /s when you try to use something like the Hei and all your bullets never go where the thin needle points lmao
At like sub 100m range
What a joke

Last thing we need is to empower campers even further. Supression mechanics only serve to turn games into slogfests

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I’m not exactly sure what is your point?

Did you watch the video?

Yes? I still am not sure what’s the point supposed to be

My point should be pretty clear. Look closer when watching the video.

Like in case of battlefield series oh wait. (Ok, bf3 was bad but they changed it)

Anybody who says that suppression (that isn’t badly made) makes the game somehow a camperfest doesn’t know a damn.
Also a funfact: in some more sim/realistic games (fe. squad, hll), suppression is one of tools against campers.

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No, it isn’t.
Only the first one to shoot will make it impossible for the other to defend himself.
It’s no longer about aim skill, but about some kind of pseudo tactics which are extremely boring. And it’s basically against everything I want from fps game.

If the equivalent of what is now in HLL came to enlisted. I would stop playing enlisted. Because it would change the core concept so much that it would be a completely different game.

Completely kill any classic fps aspect of the game. It would just be a matter of who waits for the other guy and shoots first.
Definition of boredom for me personally, I am active/agressive player

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Except most guns have so minor suppression it’s basically negligible. Only MGs are actually good at it. (At least in hll, I haven’t played squad.)

And “against campers” mechanic is basically this:
Your squad is being shot by a camper. Suppress the area with MG so he can’t shoot at you and advance. Infantry tactics 101.

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