Ah understood I have never loaded one before. Thats odd to me then so at 7 seconds you can see them aiming down sights through a metal door?
exactly what i wanted to ask.
this replay is really suspicious in numerous ways.
- doors and that kill
- engineer when you have radio man selected
- radioman not dying when killed (you cut it out just at the end and he is not showed with skull)
can you share replay link? want to see this for myself
it is not even derailing it when one of the explanations could be AI behavior.
Very fishy indeed.
Forget about the engineer. Itâs just the replay mode that decides to follow the wrong player if you rewind to much.
Itâs because that scene is before he gets killed. I just wanted to show the scoreboard to show the playerâs normal score.
checked his replay in full⌠if he didnt have premium with vehicle slots he would have been at bottom of scoreboard. he boosted his score significantly with killing planes and bombing, while his infantry play was shit.
he doesnt have any other sus situation and seems sometimes seems lost when playing infantry. if he had WH he should have simply noticed more enemies.
from replay i could only see 3 explanations to that kill:
- server desync. replay most probably shows desync situation and not calculations after it synced the server. if you check his movement it seems like he is entering the doors and checking towards right and then checking left and spotting and killing sheeple. he behaves like he is in the room and not outside of it.
- player shooting at door in frustration cause it didnt open and accidentally killing sheeple
- player having WH and shooting through door/wall(highly unlikely considering rest of his play). you cant shoot through doors/concrete normally (seems like it is possible with clipping through doors) and when you have WH you can clearly see if doors are open or not. it would be extremely stupid to turn on the WH for just that suspicious kill through door and keep the WH turned off for rest of the game where you can kill unsuspecting enemies much easier.
Itâs wild because on closer look he doesânt shoot through anything, itâs the rifle barrel has poked clear through the door and the wall when he shoots.
thus clipping part.
Sorry I misread I was excited to go see it for myself. Iâm still not sure what the hell happened I thought the frustrated at pushing on pull door explanation was the least likely but it looks like what happens to me, I didânt see anything else that looked off there I watched him run right by or get flanked by people that he would have seen coming otherwise if he could see through things.
Yeah, great points.
Since he actually ADS before shooting your #1 seems more plausible than #2.
But who knows.
Itâs however clear to me that heâs definitely not cheating.
found this report:
https://community.gaijin.net/issues/p/enlisted/i/BdbY2bHppi6j
and tried this in the editor:
If that explains something.
Man, even HnG had gun blocking iirc.
Yeah I remember that too, it was annoying as a player but I thought it was a nice feature, def kept stuff like Forlornâs vid from happening haha
Yeah this goes a long way of explaining all those âwall hackersâ I keep running into. It dosent clear all people from using the wallhack though.