Being a defender both irl and games is default +1 since attacking is always harder than defending.
This cause two things :
1- encourage zergeush mentality for attackers since rivals have infinite resources but attacker not so taking objective as fast as possible with frontal attacks is the only way to secure victory.
2- It also make defenders way more reckless since they can spam immeasureable amount of vehicles and soldiers
Maybe if the attackers destroyed certain things such as powerplants the capture time is decreased. The defenders should get infinite resources, but the attackers should also complete secondary objectives to make the capture of the base easier.
I mean, by the general logic, they are attacking more well-equipped and prepared positions with stable logistics? In irl scale defenders are not infinite, but attackers should have a number advantage to at least have chance of attacking for a reason, because in direct frontal attack in equal numbers they would not succeed, and Enlisted is right about frontal attacks.
I would wait for the merge update to open this topic again, I want to see what they will do to balance the Factions since they can no longer change the capture time and reinforcements of a single campaign/map for not unbalance the BR and the matchmaking
Wrong
Game doesnt have any mm right now.
Populated side can curbstomp anyway both in defence and offence
And new merge will be based on equipment equality not who is attacker or defender.
Also, this doesnt apply to conquest and confrontation which i personally think the best mods of the game.
Also even if you give prepera time to defenders
If their engineers are lazy, they wont be prepared anyway.
You cant control every choice of players
Most stupid mechanic is from beginning of the game we respawning tanks same timing same places and after 40 seconds plane comes same timing same place…Its minimum unbalanced mechanic (im not talking about skill parts and vehicle power details) Yes it was fun 2 years ago
I dont mind spawning far from objective since tanks are for distant fire support
The problem is spawn points. In most maps tank just have 1 spawn point and placed at worst place possible.
Maybe enemy is attacking from right flank to objective but only spawn point is at left side.
Idk if you recall but before player have “lives” 10 in conquest 12 or more in invasion, who actually was a good way to control veichle and kamikaze spam