I noticed this the other day on my feed
I have seen the same thing and I do have RS2 on my library as well. As I research through HLL finding stuff from RO2 and RS2 veterans and their sentiment about it, thereās some mixed bag on certain mechanics.
Seen some people get turned off on HLL and I donāt think $30 justify such a game that doesnāt have some stuff RO2 have like native voices.
The Mkb is an Assault rifle, the Federov is an auto rifle
I donāt think we need a new class just for automatic rifles. I think one of the factors in all these complicated debates is how each faction handled their automatic rifles
For example, the US used the Bar in basically the same role as the German MG. While the FG42 was mostly a semi rifle that could go automatic for specific situations. So I wouldnāt make the FG42 an LMG because itās not
Theoretically they could make the original BAR into an auto rifle while the others BARs remain LMGs because those were specifically turned into that role
The whole core of these debates is what classes should have auto rifles. Some say Machine Gunners but I disagree because itās in the name, they are not MGs. But on another hand SOME were used tactically for fire support. Some say Assaulters, but on another hand some Auto rifles were primarily used just like any other rifle and could just go automatic for emergencies or certain situations.
I am not opposed to any overhauls but I donāt like radical change too quickly, so for the foreseeable future I think auto rifles should stay as riflemen weapons
Does anyone actually use the full auto of most of those weapons? (Outside of M2 and MkB) For me itās muscle memory by now to instantly switch to semi any time I can
(I guess it would be kind of nice to un-power creep the game a bit though)
Same. Iām waiting for Nov 21 - Nov 28, 2023: Steam Autumn Sale, and Iāll try to touch HHL a little bit myself. Iām just a very solo-oriented player, and Iāll try to manage my team of a few friends together.
Iām also preparing for the worst, hoping for the best.
Also. WW2 Online is making a huge update, porting the whole game into Unreal engine. That gonna be huge. Just they work very slowly on that project lacking resources, but itās going.
I was browsing through some youtube videos, Steam reviews and various forums finding the sentiment of RO2 and RS2 veterans. It did raise some red flags though such as Team 17ās different vision from the OG devs alongside gunplay not the same as RO2.
Its not like Enlistedās better on gunplay especially on the rifles like Mosin and SVT not the same feel as RO2ās. Insurgency is what I got in my mind when it comes to automatic rifle besides RS2 Vietnam where the STGs in Enlisted sound like BB guns.
True. From what Iāve read, they have a harder time managing HHL than the old devs. HLL used to be famous for having the best devs on the market. Now it is not clear how it will be. It is possible that HLL may āsoftenā the full war sim structure in the future. But I think it would be a death sentence. But in any case, HLL is now positioned as one of the best immersive WW2 games on the market.
Please refrain from going off topic
TLDR
New devs wanted to make HLL a bit more āarcadeā (a bit of an overstatement) and they made some decisions that caused playerbase to get halfened.
Now Iāll stop to not get banned
Is the new enlisted going to be laggier than the old enlisted?
Well, FG 42 are literally mean Paratrooper Rifle 42.
But devs donāt care about word ārifleā.(Since VG1.5 in which description written thatās are rifle, but they still added is as assault gun or even as mp)
On other hand it like machinegun will be useless.
So I agree with you, but no. It should be as gun for few random classes(like only for radio operators).
Not really.
If we split MGs like in BFV:
- LMGs - can be ADSed etc.
- MMGs - canāt be ADSed etc.
Then FG42 could serve similar role to the US BAR.
And then maybe make something like this.
-
Tier I
US - BAR (LMG)
Ge - MG34 (MMG) -
Tier II
US - BAR II (LMG)
Ge - MG42 (MMG) -
Tier III
US - M1919A4 (MMG)
Ge - FG42 (LMG)So in this tier they get weapons similar to what their enemies have.
Imo it makes sense.
But I guess ppl wonāt like it because it lacks DAKA!!!
The classification of the Fedorov needs to be corrected where its an automatic rifle that uses a full sized rifle cartridge the 6.5x50SR Arisaka which is the same cartridge used for various 6.5mm Arisaka rifles and machine guns like Type 11 and Type 96. This is a battle rifle or an automatic rifle not an assault rifle much like the FG42 despite the complicated design.
ADSed? Well, Iām stupid and I donāt understand the abbreviation because of this I canāt right answer.
But as I understand it, we are talking about mobility and ease of use outside of bipods.
This makes sense, but not with the current terrible spread, which still looks illogical. First they need to change it.
In addition, it will give some diverse experience, perhaps I will took 2 patronentrommel and one fg42. Instead of 3 mg 34.
ADS stands for Aiming Down Sights.
And thatās what I meant more or less.
Well, I get your point few years earlier xD
This is something that enlisted developers cannot implement. Instead, you have bullets flying out at an angle of 30 degrees if you accidentally moved.
Oh, no, in fact, the sight is down when you calmly descend from the stairs.
What makes Enlisted fun is that squadmate lives let you play more dynamically and deal with annoying campers. Iām stupid blind and canāt play any of the lawnchair simulators because I never see anyone. Here you have tracers, killcams and instant ārespawnsā so I can deal with of all the MG, roof and lawnchair campers because most battle rifles will work on them and I love it. If I wanted to play worm simulator Iād be playing Squad
I am aware of the term but I am also aware of Dfs akward policy regarding paras where the FG would only make sense if they remove it from the free grind and put it into a event or premium squad. The resulting fallout would probably even radiate the Alpha Testers.
Is basically a BAR and Johnson as Voyo stated. I think the FG was even a Gunner weapon back in the Alpha.
I look at it how the weapon was used tactically. The BAR and FG are both automatic rifles, but the BAR was used like an MG while the FG was basically a semi auto that you would use automatic for specific situations
I think at best the original BAR could be made into an auto rifle if weāre being picky, but the other BARs remain as āMGsā because thatās the role they were pressed into. The FG Iām fine remaining a universal rifle