I think we just don’t need more laser weapons for all classes than we already have.
You don’t understand. Radioman II is like engineer II that every campaigns has or would have
Then 100% wait for grenade launcher 2?
In general, I hope we see anything but new uber-weapons
You seem to forgot that grenade launcher is only for riflemen, not for everybody else. That’s why you always unlock grenade launchers in a rifleman squad
I was talking about the grenade launcher squad 2 . With a panzershrek and an m9 bazooka.
Jhonson lmg and fg42II only this two guy remains along side tiger II and pershing
Its probably going to be a Panzerfaust 100 if we do get the M9, as A. The devs are lazy and B. Its better for balance.
Panzerfaust 100 has a penetration of 190-200 mm.
RPzB. 43 in turn 150-220 mm. RPzB 54 ± at the same.
don’t know where panzerschek is unbalanced.
And why not add rpzb 43 or RPzB 54?
There is literally no difference, but I don’t want another copy of the weapon from berlin. Let me hold on to it.
The rpzb 43 or RPzB 54 was in Normandy.
Because it has both the pen of the Panzerfaust 100 and the range of the Bazooka, making it just strictly better as opposed to arguably balanced, which the Panzerfaust 100 would be.
Panzerfaust shoots at more than 100 meters, what’s the problem? Boy, both grenade launchers will easily hit anything in the campaign at long range.
Can I play with a unique weapon instead of the “this one is slightly better than the other” nonsense? You can even make the m9 bazooka better than it is in reality, I don’t care.
In Normandy, 100 m is nothing for an AT weapon, and people using the Panzerfaust 100 will be forced to close distance sometimes. And no, you can’t make the M9 better because its stats are locked in already.
MP43 with unrealistic damage laughs. The MG34\42, which were very accurate machine guns in life, are inferior to ALL other machine guns in the game.
20-30mm extra penetration is nothing compared to this
FG-42 with granade launcher
The damage for every gun in game is inaccurate, as literally every gun should be a onetap. Thus, your point is moot. For the MG 34 and 42s, that really is just the devs trying to communicate that firing an MG while not prone was difficult, but doing it incredibly poorly.
We are talking about the spread without movement, that is, even with the bipods MG34 and MG42 - the most inaccurate machine guns in the game. For example m1919 has 0.4 dispersion, and the MG 0.65 and 0.68.
What is the reason, other than fantasy?
Really, I’m not asking for Powercreep, but for an interesting weapon. Well and I feel sorry for my fighter’s back when he carries 6 disposable grenade launchers (or somehow manages to reload a disposable grenade launcher)
And I’m saying in the process of adding that interesting weapon, you get power creep. For the 1919, I have no idea what the devs were doing there, but it is the exception to the rule. Every other MG that is not magazine fed has been subjected to such treatment, and a lot of the MGs with heavier magazines suffer from it too. The reasons provided for this change was “soldiers tire” and while I may not agree with it, at least they have a reason to do so however weak it is. There is no such reasoning for changing the M9, so it won’t change.
It has worse pen explosion effect compared with Panzerfaust, so I see no problem here
Don’t you understand at all what I’m writing? I’m talking about the accuracy of the weapon, not the soldier. shooting from the bipod, the mg42 has the lowest accuracy among machine guns. This has nothing to do with “soldier fatigue”
Yes I do, but the devs gave that excuse for what you are complaining about. I’m not defending their choice, but I’m saying that at least they had a reason. There is literally no BS excuse they could use to change the M9.