But, a company is not going to put any random person “in touch with the dev” simply at their request.
That’s just not a reality that I’ve ever heard of.
Also, I wouldn’t expect sending the code to necessarily fix it. Priorities are priorities. Their is also likely a sensitivity to using code from randoms due to potential legal complications. They’d probably want more than an email. Something more like a contract.
I’d say that the main positive of enlisted is fast ttk. Also somehow they made BA feel great to use (it’s the only game where I don’t suck with BA).
But everything else is either fine or actually bad (mainly LMGs that are imo very badly done, straight from 2000s). Also the dispersion everybody loves.
So personally I don’t see how enlisted has superior gunplay to anything else. Imo it’s just ok with some ups and downs.
It’s almost the only game where I will hit things on a subconscious level and I can “use the Force Luke” to land some crazy shots my conscious brain had no idea how to even begin calculating it. Im 90% sure it’s the accurate tracers. Anytime I switch to a different weapon loadout I just miss everything for a while until I re-learn the patterns by playing. And that’s really important to me - you can just play this game and you will get better. You don’t have to “practice” or memorise spray patters or other nonsense. I can feel/see where the shots are going and I can fix it
And things mostly work as they are supposed to. You aren’t going to be assauting with a bolt action (although if that’s all what you’ve got you gotta make do). Battle rifles work best in semi auto. SMGs are absolute nightmare up close and quickly become problematic at range, forcing you to use short controlled bursts instead. MGs have the most issues - German ones and I guess the obnoxious Stinger you can use as a gigantic SMG that just melts everything at any range and the bipods are a little scuffy - but generally you want to use them in mostly stationary role to just mow down infantry trying to advance on you.
I generally despise MGs but I’ve recently played some BR2 and I had a moment on Quarry where I simply was overrun by a horde of Germans because I could not kill them all fast enough with the Winchesters and I’ve changed my “doctrine” a bit and now I’ll sometimes MG the ever loving frick out of hordes of enemies
Of course I hate dispersion though. But almost any game you’ll try nowadays has absolutely insane dispersion mechanics and I wish they didn’t. At least Enlisted has some anti dispersion perks that somewhat help
Where? The MGs are still vastly inferior to most weapons (not to mention compared to other games), and people just use them like worse ARs; SF dominates so much that the devs had to put (most of) them in BRV because they even make ARs and SMGS inferior. US and Japan still have no AR in the case of the US; their SMGs are garbage/ uptiered.
90%of the time you kill dumbass bots.
The game is easy. It is so easy, that it amazes me, that most people still struggle do get a 1. KD. And that is mostly thanks to the bots and the easy-to-use meta weapons.
Sorry, but no. Especially guns like the Type Hei or the M2 work just fine in auto.
If people still struggle to use a 22/7 automatic rifle with 500 to 750 rpm in full auto, they are probably bots.
Not to mention that if you use it in semi, might as well switch to semi autos, which deal more damage and sometimes have better accuracy.
It’s good that most maps have a combat distance of 100m, so you only need to move to 50m, and it should be fine. Some SMGs still have the same or better accuracy than the StG.
Which makes you an easier target as well.
And?
Since when are the devs obligated to do the same shitty stuff as the rest of the industry? You usually copy the good stuff, not the bad stuff. This isn’t Ubisoft.
MGs are situational weapons. They are exactly like that in Enlisted. I’m not even sure what people are complaining about with them. Do you expect them to be pin point accurate at any range from any position, to have one prone guy half across the map completely pin down the whole ass map for 20 minutes or something? You already are mostly there.
Type Hei still performs way better in semi auto, as it should
M2 is not a battle rifle but is in a weird place of effectively being an AR in game
Their bullets are drastically slower and have significantly higher damage fall off. At medium range StG will obliterate most SMGs
I use every single battle rifle in the game in semi auto because they are drastically better that way. It’s just extremely annoying having to keep switching away from full auto all the time though
Probably because not everyone has the chance to keep facing dumb-ass bots only but also the occasional player that does not get impressed by the dumbass lying on the ground without any cover. Not to mention that most SMGs, especially drums could have done that as well
I don’t know man. The clip also shows how badass the FG42 performs in full auto so I highly doubt the even easier to control Type Hei would be that much harder to use.
Those insane common 100m+ battles?
You are like the only one then who, for some goddam reason, uses them in semi-auto while everyone else uses them in full auto.
you dont seem to understand how high quality work is treated.
no one sends in something randomly or let it go through multiple randoms hands if it saves DF hundreds of $ coding/bugfixing work. this episode just shows how utterly incompetent the communication and information flow is.
also shows a possible reason why keo was fired. a company HQ is like a blind tank that heavily relies on a few communication channels to the outside world; if these channels dont work properly it causes significant harm to the company & usually it takes months/years until dysfunctions like these are discovered.
Yeah, “badass”
It ran out of ammo after measly 4 kills in melee range. With FG42 II (I’m just not used to the para version really) I can easily get 8 or more on one mag
That’s literally the MG doing it’s job - there was a horde of them running at the cap zone and I was able to stop them from retaking it. If they were busy sitting in spawn sniping, they also aren’t getting to the cap zone. So, the either way the MG does it’s job
At that range PPSh-41 usually ends up wasting like 10-15 bullets per single kill vs the MG using 1-3
Actually, he killed six people, which means roughly three bullets per kill. It’s not bad, especially since the Soviets can potentially increase the number of shots due to body armour and vital perks.
The point was that they were “hard to control,” which was really not the case for that guy.
Not really because the moving penalty would worsen your accuracy and recoil control although the bots in the clip were so dumb that a pistol would have been enough.
You mean sitting on the ground and trying to hit people 20m in front of you because otherwise movement penalty would wreck you?
Yeah, that makes sense, especially since the effective range of most machine guns usually starts at 200m.
That clip had a range of 20m, probably even less.
If you need 15 bullets to kill one dude with an SMG… I don’t know…
We don’t want Enlisted to become “poor man’s BFV/CoD Vanguard”.
Enlisted was always (since ~2018) advertised as a “game that cares”.
In the interview to Ridus.ru Gaijin CEO Anton Yudintsev highlighted that even though Gaijin games are developed in several offices across various European countries, they “are definitely created mostly by people with Russian mentality”.
“If certain ‘western’ games belittle or ignore the Eastern Front events as a whole, it is not possible in our games. The Soviet Union bore the heaviest burden of liberating Europe from nazism and we simply can’t imagine describing those events without mentioning Russian forces. For example, in Enlisted the first campaign that became available was the Battle of Moscow” Yudintsev added.
He went on to say that in many ways due to the influence of Russian WW2 games on the market, western developers have majorly toned down “bogus stereotypes” about the USSR in their games.
“Gamers became more informed in general and they won’t tolerate blatant stereotypes anymore, since they are aware of the actual circumstances. On the other hand, certain western games have simply started ignoring the USSR’s participation in the war or delaying it “until future updates””.
If you remember Victory Day Berlin test in 2020 withour RPD or Conders, Moscow launch without MKB-42 or Fedorov Avtomat, Normandy launch without yellow Italian tanquettes fighting interwar British cruiser tanks, Berlin launch when all the Volkssturm weapons and uniforms only appeared in Berlin – that was the Enlisted people were interested in.
Not this “halloween skins ha-ha lol guys look my stg is pink” kind of CoD garbage clone.
Range in this game seems artificially compressed. By the range I was hitting those guys coming out of that building I would be deeply into damage falloff territory with the dinky PPSh-41 cartridge. Upgraded PPSh-41 fires almost 20 rounds PER SECOND. Even with two short bursts (a good showing from the PPSh-41 to get a kill past melee range) you are looking at 10+ rounds
Good thing I took less than 15 to air out the whole field lol. Also, I was not planning to live. It’s not like this game has permadeath. Also, fun fact - if you get into real human player faces aggressively enough and from a weird spot, they also get confused (especially when they are focused on a different part of the battle) I swung behind their side of the cap zone and cleaned out their rallies. They simply did not expect me to be there and were looking towards out spawn instead
Man I miss old campaign weapon sets. It was so fun having more reasonable kit and kind of organically replicating historical tactics lol (especially for planes)
True but I’d say it’s more like using tactics to compensate for / work around an otherweise underwhelming gun, than the gun actually being good.
In any of the BF games I’ve played or the [redacted], I had far better experience using LMGs than in enlisted. And in case of BF I use MG like 80% of the time.
So I refuse to think I’m the problem.