When will they release the penetration values of all the cannon rounds?

I know the penetration of Enlisted tanks do not match the penetration values shown in War Thunder. So using it as a reference does not help.

Why not just release that information to the public already? It would be great to know what tanks can penetrate where, especially as we might be versing against tanks outside of their usual campaign soon.

They allow you to view the effective armor on the “choose vehicle” screen, but what use is it without the other half of the data?

The training grounds can be useful, but unless you can test drive it in the logistics screen, you have to actually own the tank to see where it can pen. You are also restricted to only enemy tanks in that campaign, and not even all of them. (you won’t find the churchill in the Normandy training area, for example.)

I have tried going to the “Complete shooting range” modded map…but I noticed the pen values are all wonky and inconsistent there. Likely to do with everything not rendering properly.

If anyone happens to know the pen values of various tanks, I would love to know it!

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If you are really keen to know, you could install Warthunder and use their Protection model. Because I’ve played so much Warthunder, I’m very familiar with all the enlisted vehicles.

You can chose any ammunition from any tank and simulate a hit on the effective armor screen.

Yes enlisteds tank damage model is the old warthunder damage model, But the weakspots, crew and ammo racks will still be in the same spot.

I guess if enlisted is in it for the long haul, it will get all of Warthunder systems. Combining the campaigns into a Warthunder like tech tree is the first big step. And its exciting to think enlisted could be continuously upgraded for the next 10 years like Warthunder and span further than WW 2. Its already run modern warfare events.

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I said in the very first sentence of my post that enlisted tanks do NOT match the pen values shown in war thunder. I am also very familiar with war thunder and I assure you those pen values are not the same as Enlisted’s guns.

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https://enlisted.vercel.app/tanks
This site might provide you some information. But I don’t know it is accurate or not.

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That seems useful, thank you! I will look into it and test how accurate it is

Sorry distracted by a phone call after reading the title.

I skip over the finer details in enlisted. I just aim for the same areas as Warthunder and mostly get the expected result.

Which works fine for finding out what tanks you can pen, you can just find out mid combat if needed, but I wanted to know what tank can pen me and where. Its useful for when you see their weapon in the kill feed and know they are coming.

Weak tank? Just watch your flanks and keep the pressure on the infantry. A tank than can actually pen you? Hold a more defensive position until you know where it is. This will become more relevant to more tanks as their possible opponents increase after the update.

I do not feel penetration value in Enlisted have a big difference with War Thunder as I usually use War Thunder protection analysis to learn for enlisted and it often works. But after effect is very different (weaker for most shells in Enlisted), and some formulas/algorithms such as for overpressure and sloped armour may also be inconsistent as well.

And one thing make after effect feels even weaker here is that only one crew alive usually means tank destroyed in War Thunder but in Enlisted the tank is still active.

There is definitely a big difference.

In war thunder, the German PzGr 39 has a max penetration of 145.

In enlisted, German PzGr 39 definitely has a max penetration under 100. I know this from first hand experience of being shot by them.

According to that link khtk395 shared, its max pen is 98. Which seems about right to me.

That is almost a 50% difference.

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I will trust program parameters more than my experience as I have not played late Panzer IVs a lot, but this might be a irresponsible balancing change that only applys to some part of this game due to failure of balancing.

May I ask Is this incorrect penetration value applicable to all campaigns and how many other cannons have inconsistent penetration values like this? I really feel disappointed to developers for their simple and irresponsible balancing.

I do not know how many tank’s penetration values are incompatible with War Thunder’s data. That is why I made this topic.

I only know for an absolute fact that the 75 mm KwK40 L48 cannon used in enlisted is way weaker than the one that exists in War Thunder and is profiled in their wiki. KwK40 L48 (75 mm) - War Thunder Wiki

Some guns may still be accurate to war thunder, but at least one gun is not…and its a gun used on a lot of German tanks.

Lets put it this way: The Jumbo’s front armor is 114
image

This Pz.IV J can not pen its frontal armor even at point blank range with no angle.

If its cannon was the same as war thunders, it would have penned no problem.

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So it is reasonable to assume this is done deliberately for “balancing”.

I would hope them make vehicle and weapon performance more consistent and realistic when balancing problem is solved by rating based matchmaking (balancing only by change of battle rating).

Yes, I am sure it was done for balancing. So they can have popular tanks in the game without either having a clear, historical advantage.

Unlike War Thunder, they did not have ranks to fight equal tanks, only Campaigns. We will see how they decide to handle things once they put tech rankings into the game…We may see some changes.

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But here penetration on sloped armour might be another story. As I remember, even Tigers have difficulty to penetrate upper-front plate of a Jumbo.

I could be wrong because I have not played Normandy for a while, but I recommend you to test it in War Thunder protection analysis.

That armor is hardly sloped at that point. Definitely not sloped enough to turn 114 mm into 145mm+ effective armor. I also want to clarify all points, but for the gunner’s port, was not penetrable in that example.

If you use war thunder penetration analysis you find that its armor will be 160mm+ thickness. Because it is sloped. Do you really know what slope armor means?

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Yes. I do. I have been playing War Thunder for years.

But with how close I am in that screen shot, with my gun pointing downwards at the slope. The slope is being negated, it was the same for the entire front, point blank. If you point DOWN at a slope, its no longer a slope from the perspective of the gun.

Anyways, I was just trying to give an example. I still know the round is under 100 pen.

Here is an idea, how about you go into the training grounds and try it yourself?

See this downward angle? That has to be negating the majority of the slope

yet, no pen.

But, since I have no way to know the effective armor without owning a Jumbo, maybe you are right and the slope is still above 145mm.

Its hard to tell what angle that gun is pointed down at…but that armor needs to have an angle of at least 37 to defeat a war thunder PzGr 39

I think there is problem for the panther penetration. It can only pen jumbo upper front plate reliably from very close distance. But in War Thunder you can do this from several hundred meters away.

As I have been trying to say, the penetration values between the two games are not completely comparable. I feel the values in that link you sent me are probably closer to Enlisted’s correct values than War Thunder’s analysis…but its really difficult to test.

I wish they’d show any damage the crew inside might take in the training ground. As it is now it’s just for finding the one hit knockouts

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