What is the logic in deserting when you have 60 kills?

true about enlisted. BUT i see no difference between deserter and a guy that takes a player slot with 1 vehicle, dies straightaway (feeds enemy team points) and then leaves you outnumbered.

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maybe look harder? shit players that dont know how to build rally points and/or attack and actually get kills vs relatively competent team.

you cant have team performance rest on one or two players vastly outperforming rest of their team for game to even come close to having a chance for victory.

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Cat clearly earned it, lethimcook

Gimme a break lol
I play almost every evening nowadays, BR5 all factions and so far I donā€™t think I had a day where I didnā€™t have at least one completely lopsided match (where my team doesnā€™t even get 4 battle hero award mvps at the end of the match, half the teammates are completely clueless/with starter weapons vs a giga stack with full gear)

Agreed

Thatā€™s completely unrelated, lol.

I disagree this is example of unbearable skill team imbalance that can justify desertion.

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not unbearable skill balance? in one game i have more than double kills at cap than second and third best. second best is in plane doing more or less shit for the team. i am only one who is building rally points(unless you are counting deserter) and driving APC-s. rest of the people all have low kill count. enemy has multiple people with APC(they should really include this in engineer stat) and rally points. they are all performing similarly cause they are destroying defending team so they need to hunt for kills. also they have multiple players that have multiple kills on vehicles.

and in first game i have one other player who was somewhat useful in killing other people(although mostly with vehicle) and one other player that is building rally points. also look at kills at cap which shows how useful people are at objective, not kills when people are sniping from who knows whereā€¦
think this was the game where one idiot stayed in APC instead of getting out blocking spawn point till it was destroyed by enemy.

How is that non related to extreme faction stacking?
Every day I hit a team that was clearly produced by one faction being overpopulated by people stacking that faction only

When the stupid event rewards came out (MG39) I stopped playing for a few days because every match was just getting rolled over by a deathball of germans with no recourse

Also, obviously Iā€™m for severe punishments for mass deserters
I very rarely desert, often managing to scrape out a win in hilariously unfair matches and even ā€œprovide engagementā€ to the german deathballs when they happen. Nothing infuriates me more when half ā€œthe masterraceā€ leaves at a drop of a hat just because they havenā€™t been immediately stomping (and yes, I keep holding the opinion that german teams have THE most fragile egos out there - although I could be convinced its the pathetic win chasers)

Iā€™m not talking about per game punishments
But have the desertion rate be clearly visible in the profile right under the win rate - so the community can go HAH at anyone boasting high win rates with censored desertion rates stat
And for starters: punish people who have noticeably higher desertion rates than the median - one hilarious possibility would be to take away ability to play specific factions (forced random faction), leaving them with a choice of making their desertion rate worse vs playing the game in all its cursed randomness (and yeah, I will admit random all faction is usually a fast pass to the weaker team)

How can a one team can be reflection of faction stacking. You have just came across a 4 stack, thatā€™s it.

And thatā€™s exactly what I was talking about.

Any time faction specific event rewards roll around the game is kinda unplayable
And outside of that there are people who actually seem to try and queue snipe to get even more than 4-stacks onto one side of the battle

And I now only tend to play at the very peak of EU server pop, as outside of that the amount of one sided matches gets unacceptable to me

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this is false. you will always have uneven matches unless you introduce SBMM. depending on current event or new weapons in TT you will have veterans stacking one faction. not to mention you can be hit by uneven matches outside of faction stacking depending on number of veterans in certain faction/BR/time of day.

??? I have no clue what are you even trying to say by that.

Did I ever say you can have completely balanced teams or what? No, I did not. Thereā€™s always human factor.
Even very good player can be sometimes not bothered to build tally points. Why? Because itā€™s extremely tedious and unfun aspect of the game.
I have spent tens of hours in total by just hammering air instead of actually playing fps game.

All I have said that thereā€™s clearly not huge faction imbalance as it was before.

Itā€™s not like that in 8 out of 10 battles one particular faction is clearly dominating just because itā€™s stacked. Thatā€™s no longer a thing.

Yes, you can get into matches that are obviously one sided as hell. But in past few months, I definitely havenā€™t experienced a clear and obvious domination of one specific faction.

And I still donā€™t understand how is this a proper justification for not implementing anti desertion measures from WT. And why is better to just let people bypass the matchmaking and the system as whole.
Desertion is definitely contributing to even more one sided matches.

You have simply made up this whole meaningless debate about faction imbalance just to avoid discussion about implementation of meaningful anti desertion measures from WT.
Just because you are insecure, there is a chance that you could lose some comfort by not being allowed to bypass the matchmaking and system efficiently and without any real penalties.

idk what game you are playing cause it is regular occurrence whenever interesting event reward is awarded. last example is mg39 which made high br soviet/US little shit to play for few days.

i agree. but for me there is absolutely no difference between one sided match with little more or little less resistance.

i dont see what is hard to understand about broken MM. when you are constantly put into shit matches, deserting is only option for people to continue playing the game. they can either fix MM and implement desertion punishment or keep broken MM and have people desert as it is now.

i am not against punishment if they actually fix what is broken that is causing people to desert.

only one about insecurities is you. that is why you must constantly project them to others in posts. if they implement map selection mechanism that works, introduction of WT punishment for deserting mid match wont really affect me cause when i quit mid match it is cause i rage quit and wont be playing for hours after.

if they introduce desertion penalties before they introduce map preference mechanism i will just quit the game.

I think randomness would work itself out with large enough population, IF you couldnā€™t just get several people to select one faction and one BR and queue at the same time and be rewarded with being put against whatever scraps the ā€œmatchmakerā€ could dredge up within a minute or so