Rocket artillery was already buffed right around the event and honestly the rocket arty is just a special “Gimmick” arty that can kill tanks way easier. ( I doubt it will get buffed anymore unless people start suggesting to buff it but considering the first time it was announced people didn’t like it being a feature of the new premium squad calling it potentially p2w during it’s announcement phase when in reality it’s not too destructive and rarely seen)
They actually somewhat buffed it a week after the release of the premium squads.
Patch notes
IMPROVING ROCKET ARTILLERY
The new feature of the “Rzhev” update - rocket artillery - is already available to many of you. We’ve read your first impressions and suggestions about this feature. So here are the improvements!
Targeting now takes half as long, 7.5 seconds instead of 15, and the rocket salvo takes 6.9 seconds instead of 8.4. Additionally, the armor penetration of direct hits has increased from 35 to 45 millimeters. Also, the maximum effective range of the armor-piercing fragments has increased from 2.5 meters to 3.5.
You can already check how the rocket strike has changed by calling it with one of the new radio operator squads of Germany or the USSR. By participating in the recently started event, you can also get radio operator squads with similar mechanics for each country just by playing!
I don’t know if it’s intentional or bugged. But the rockets are always offset. So they travel a bit further than the white crosshair. It means you need to know from what direction they’re fired.
But it’s not even that simple.
I know @Cleetus_WA been experimenting a bit in practice mode with the rocket arty. And he believes the offset seems vector based. Like if I call it on the rifle range part of practice, it’s directionally different from when on tank range.
Regardless, he’s been very consistent with taking out even all the heavier tanks offsetting the marker like this.
I use event squad for low tier japan, and if I can land my rockets on marked enemy tanks they pretty much end up death, but Im not sure about high tier tanks
Rocket artillery should have never specifically be anti tank AND better and longer anti infantry barrages at the same time - instead, rocket artillery should have had a much smaller area of impact and a much faster travel time, as a quick precision anti tank strike.
It could be done, since tanks have enough time to move out of such strike anyways - however it does force them to move, which can give away their position.