you don’t need the same ammount to destroy any tiger.
because the m9 can take them out perfectly fine ( as long you’re not that naive to use the tube head one. i’m afraid it’s not the m9 inadequate, but rather, your rules of engagement )
sure, the m20 could be a nice addition for along side / opposite of the panzershreck
p.s. ( the faust can’t head on an is2 and is1 either )
and since the m9 is technically on the same bracket, they can still take out panthers if aimed on the turret, or tigers from the flanks.
which even if you cannot destroy it, you can always detrack it, and shoot for the player to jump down and repair it.
or… drop a mark and let the bombs or other tanks deal with it.
dunno where you all think that anti tank class is about destroy completely tanks.
in reality, their job was to deal with tanks, or temper their mobility.
sure, there could be an argument of not always being ideal and bla bla bla.
but once again, if you do manage to get on the flanks, they can finish the job. if not, lob those rockets to the tracks and wait for the crew to jump down .
Yes, I can slightly angle my tiger and yours m9 instantly becomes worthless.
But what do I really know? I act like 102 vs 180 pene is somehow a relevant difference.
Works fine for me i can pen Panthers and Tiger E with ease, but if Panther wakes up from torturing his crew one by one he can take you out in a single hit without much aiming.
Almost certainly not, but that’s what it’s supposed to be. The M9 Bazooka fires the I believe it is the M6A1 HEAT rocket. Could be wrong on the designation
M6A3*
Also the M7A3 WP rockets which would be SO COOL TO HAVE
The Soviet Union was the only country without low-stage anti-tank rockets and grenades
it’s not fair to them
Especially when your enemy has a small pistol with a 70MM penetration capability.
The payload on these Japanese aircraft seem pretty anemic compared to american counterparts at the same BR. I hope the Japanese eventually get a BR balancing update and get some of their stuff lowered in BR.