We urgently need the field commander profession. Players apply to become commanders. Commanders who do not act can be impeached by players.
The field commander is located in the rear of the map and has an independent headquarters (the headquarters of the U.S. Army in the Normandy campaign is on the warship). Through the map on the table to command players and bots, the field commander can use the exclusive artillery of the camp (Katyusha company of the Soviet Union, ship artillery volley of the U.S. Army in Normandy, train artillery of the German army, 88mm artillery company and V-1 missile, etc.) And smoke barrage. The field commander can command the BOT attack or defense. The commander gives priority to controlling the BOT on the map, which can effectively alleviate the situation that the number of players is insufficient and the BOT has no target.
New mode - rescue mode
When the plane is shot down, one or more pilots parachute to the enemy occupied area. The attacking party sends a team to enter the enemy occupied area to search and rescue the pilots and send them to the evacuation point, that is, victory (the pilots can go to the evacuation point alone). The defender sends troops to search for the pilot and capture him (the pilot can be knocked down and injured by the defender’s soldiers, but HP locked and cannot be killed. The defender can use handcuffs and capture the knocked down pilot, and the captured pilot will be chained and can only follow the defender’s soldiers). The defender captures the pilot and returns it to the headquarters, which is victory. Or kill all the rescue teams on the attacking side. The attacker can rescue the pilot captured by the defender. Both sides can search through the approximate landing point. The approximate location of the pilot will be marked with a circular range on the map. Both teams can search the pilot by marking and the location of the wreckage. Both parties have unlimited access to vehicles. Maps can use planes and tanks.
New mode – escort mode
The invading party is about to invade the headquarters, and the defense party needs to escort the commander away from here, highlight the siege and send it to the evacuation point, that is, victory. The commander is randomly selected by the player. The commander’s clothes are the uniforms of camp officers, his weapons are pistols, and his blood volume is double that of ordinary five-star soldiers (double after the maximum blood volume + 35%). The invading party needs to kill the enemy commander, and the defense party needs to escort the commander to the evacuation point (for example, the commander can go to the evacuation point on his own.)
Suggestion: add a time bomb model to the blasting mode. Don’t just blow up the radio station. You can blow up the arsenal, artillery position, signal tower, substation, airport runway, etc.
I won’t really say “urgently” for this commander role, they aren’t that needed
The new mode wouldn’t work in 10v10 online match (where they could possibly more than 100 troops on the ground). They could work if enlisted have single player mode.
So commander is basicly just radio operator? Ai bot squads already attack or defend so whats point of commanding them? Also if there isnt any bots, only human controlled squads commander is just useless weight in team
One of the best parts in this game is that i can build my ‘army’. Level and select squads that i use, level soldiers in them, arm soldiers way i like…
So you suggest mode that just randomly denies all my progress from that match? No tasks for battle pass, no leveling for squads?
Not using squads i leveled and that i like to play?
Guess what? Insta quit, then team can try to escort that ai controlled body that dont move anywhere and just wait to get bombed by 250kg bomb.
Horrible idea
Again just another suggestion that almost directly copy random mechanics from other fps game while both games are totally different.
Some BOTs are like headless flies scurrying around. You can command the BOT to remove the known enemy resurrection points, suppress the enemy’s main reinforcements and let the soldiers of the second party enter the points in time. Even if you command the BOT to die in vain, you can attack or defend of teammates to gain favorable time
Unique artillery support is just one of a commander’s skills, and it’s not meaningless to have a commander who also allows completely uncooperative team members to have a common goal.