i just had a great idea, how about we forget about “victory/defeat” model and instead look at things a bit diffrently…
picture this: an assault game mode (with 5 capture points), one team is being filled with noobs (attackers) and other with complete tryhards (defenders).
two rounds are being played, in first round, noobs dont capture a single point and just get mashed.
in second round, noobs try harder from the experience they gained and manage to capture 3 points, but still lose
in both scenarios, tryhards received full victory multiplier and noobs none, of this experience, noobs figure out they might just as well try to farm and not play the objective, hoping they get teamed with people that will do that for them.
however, if we change the rules, so the victory reward is being given depending on how much one team had won and lost, this becomes an entirely diffrent story…
imagine if instead of victory/defeat rewards are being now given depending on how many capture points were captured, so, if none point is captured, noobs get 0% multiplier and pros 100%, if one noobs get 20% and pros 80% and so on…
now, should we reset their minds and same 2 matches are being played, noobs will figure out teamwork is actually rewarding and play as a team, eventually becoming a good team, problem solved.
.
.
.
.
AND i know what you are going to say upfront! “this will make it impossible for defenders to get full 100% rewards while attackers still have chances to win”
well, then, lets change battle resources as well (and fix another problem in the process):
instead of being given 1000 troops with small reinforcement for each point captured, attackers should have always same pre-set amount of reinforcements for each point, and to make sure game keeps its flavour, resources are distribured by the following model:
-for the first point, attackers have advantage
-for the second, attackers have small advantage
-for the third, it is balanced
-for the fourth, defenders have small advantage
-for the fifth, defenders have advantage
now, tell me what you think… keep in mind i could have forgotten to write up something, so feel free to ask if something seems wrong .