Alright this needs to be addressd, i thought id get used to the delay in the controls but it needs to be updated to where aiming and looking around feels like Battlefield, Cod, every other FPS
Bipods should work in prone like in Battlefield (when prone the mounting effect should be active)
The PPSh-1940 should have extremely low recoil due to its telescoping bolt and muzzle brake.
Aircade mode if implemented should have 3rd person tank cameras.
Realistic mode should have slower movement than aircade mode if implemented.
Improved weapon animations, models, and sounds (just like MWII)
And Bomb sights on planes.
If your going to reply to this let me know what you agree and disagree with.
It’s already absolutely amazing. It has less recoil than even the StG44
anyways, what do you mean PPSh-1940?? there’s only an experimental PPSh-2 and the ordinary PPSh41
Unfortunatly, COD and Battlefield stopped to be relevant since about 5 years now.
They screw up very badly and people finaly realised that they just capitalized on a famous name and franchise for 15 years, without any serious competitor.
The game industry shouldn’t copy them anymore.
The futur is now old man!
So only bomber sight is a thing I would like to see.
Your bipod proposal can be insterresting too. But what about bipods on windows or sandbag?
Simply NO. You are playing as a grunt, not a super-soldier. That type of movement is extremely toxic to the game.
I agree that bipods could use some adjustment. There are whole threads dedicated to them.
Any weapon with a high rate of fire is going to have recoil, that is just game balancing.
I’m assuming you mean “arcade” mode. If so, I think it would impact the game negatively. Every game that implements the 3rd person view or “drone view” of vehicles begin having massive issues with balancing of the vehicles. By limiting the view that vehicles have, it makes them more susceptible to attacks and harsh terrain. This increases the “risk” of using vehicles, ensuring that the “reward” is adequately high. If that were changed, you would likely see a huge damage nerf ensue as well.
Obviously that would be nice, however, they don’t have anywhere near the size of a team as the big name companies do. Extra animations, sound, etc is mostly added polish. Once more of the major core elements are dealt with, that polish will be implemented.
I am on the fence on this one. I use aircraft a LOT. On one side of things, having bomb sites would make it easier for the pilot to land the bombs, especially if they are less experienced with it. However, I also know how powerful bombers can be as they are, only requiring more practice and teamwork to have full effect. Same issue as mentioned earlier: if they are made easier to operate, their power will be nerfed to compensate.
I will however note that I think an advancement to the practice mode needs to be added. This would be so that a pilot can see where they hit in practice mode, to learn how to adjust their aim. As far as “sights” are concerned, the current sights already act as bomber sights, if you know what you are doing. Don’t forget that your speed also effects where the bombs will hit.
I’m a person that focuses on detail and game balance. There is more than simply “agree” and “disagree”.
For the most part MGs are pretty balanced as they currently are, they aren’t super good, or really bad, just simply balanced. In the right circumstances they are definitely the best tool for the job. As far as “first shot always missing the target”, I wouldn’t say that is entirely true. The BAR, Johnson LMG, Bren, and Vickers are all fairly accurate on first shot, especially if its mounted. Most of these mentioned weapons are actually best used either in very small bursts or fired semi-auto/ slow rate of fire. Acting much like Assault Rifles, just with larger magazines.
This delay is done on purpose. It’s one of the things that sets it apart from COD and BF. As I noted in my more detailed feedback, its because COD and BF have opted to put the player into “super-soldier” or “hero” roles.
Enlisted does NOT. You play as a basic grunt that doesn’t have the “super-reflexes” most modern FPS games apply. This means that high sensitivity and reaction based play will only get you so far. A bit of strategic thinking is what will get you the rest of the way. As it should be.
That said, it’s not for everyone. If it messes with you that bad, perhaps it’s not for you.
Yeah. As oversized 2hk SMG or as decent BAR runner.
Too bad that only Western Allies have actual decent accuracy.
You also forgot M1919.
Not really. The Mkbs and StG have far worse accuray than Western Allied machine guns and AVS and AVT and Fed have better accuracy anyway because glorious reasons.
I think you are on the wrong forum. This is Enlisted, not Battlefield. So the BF1 mechanic doesn’t apply.
I may just have had a VERY different experience than you. I use LMGs quite regularly, and don’t have the issues that so many people here claim to have. Bracing the weapon and semi/ bursts do very well for me. However, I’m not trying to push into close quarters with them, as I know that’s NOT where they excel. Mid-range guarding a chokepoint or No-Man’s-Land is where they work best.
It exists but I wouldn’t say it works well by no means.
Main issues are: often the game doesn’t allow you to brace, bracing decreases accuracy, bracing limits your aiming angles by a lot, often the game kicks you out of bracing for no reason, sometimes when you brace your gun is placed inside an object.
In theory, yes.
In practise bracing gives almost only disadvantages so close combat is actually quite good alternative.