Yeah well done you, as i said, i dont need advice on how to kill tanks, i think tanks play to large a role right now and need to be changed to better suit this mostly infantry based game.
Im not here to argue with you, im stating my opinion that you can disagree with due to your own reasoning.
What role do they play, other than glorified mobile MG nest? The HE is shit, they cannot cap inside the vehicle, etc
From my experience, they take attention away from the main objective, as in One Puma can halt the entire US army advances on Normandy, with not much option for the standard squads to deal with it.
That would be fine in itself as you would have had to deal with that kind of situation, but when you spend 15 mins trying to get up to the location of the tank, it catches a glimpse of your retarded squad running up to it, it somehow throws it into reverse and zooms away within seconds of seeing movement.
Now lets say i manage to blow it up, great, now i can return to the actual game, and continue the objectiveā¦Oh wait, theres another tank thats just spawned in, sitting up on the hill, doing the exact same thing.
Yeah i can spawn in a tank to kill their tank, I dont want to have to do that everytime someone else spawns in a tank. Planes are useless unless you fly them, if you fly them, then no one spots the tanks. Bomber squads are unlocked too late in the campaign, leaving lower levels with an essential suicide bomb to deal with the endless supply of tanks.
I will end this by saying all of these issues are mainly with the Normandy campaign, its almost too easy to destroy tanks in moscow. Edit to say: From what i remember, i dont play moscow as much anymore, it might be different now
It doesnāt carry passengers. Doesnāt make for a good IFV. Infantry riding on StuGs and T-34s does a better job.
You mean add on armor to the StuGs and T-34s yeah?
yeah, try to shoot the barells of tanks.
you will make no damage what so ever.
nedless to say that tanks can survive ats even if the bomb landed on the roof, tracks damage are still off.
the entire tank system itās compleatly wacky.
I feel tanks have too much power at the moment, moving the AT squad down a few spots on the campaign tree should fix the issue. Although maybe their damage model being fixed is the needed solution.
Who need working hitboxes?
It feels like they copied more from HnG than from WT.
Puma damage models were always broken in War Thunder as well.
Its not just the Puma. Or am I the only one who never manages to destroy the ammo of tanks?
Lol. And i just turn it orange or red with direct AP ammo hits.
Fuck I wish MY PTRD hit where I aimed it
I had the same issue on the DDAY map with a PZIIIN. I was finally able to build an AT gun in a sneaky spot but then bounced 4 rounds off this front armor and he destroyed the emplacement.
We had a P51 who apparently had no interest in bombing it while it was marked for 5 min straight.
Meanwhile I had the opposite.
While I can still land repeated direct hits on Pumas with my rockets without penning, today I just OHKed the IIIN with a single rocket through its spaced armor from my P-38.
I was literally five feet from the side of a T60 or whatever the tiny russian tanks are mag dumping my pzb into it and didnāt even manage to kill it. just kept wounding crew turning diff components y ellow.
Last saturday I managed to OHK a Puma with the HE of the M1 cannon though I aimed for the engine.
I canāt remember if it was the T-26 or the BT-7, but a while back I shot underneath a panzer III with soviet 45mm HE and actually did serious damage to it.
I heard it was doable in war thunder with 105mm HE, but wasnāt expecting that; I was aiming for a track because I wanted to switch to AP.
Thatās incredible because I havenāt even been getting explosion effects or any damage done unless i actually put the round into their chest with HE recently.
Wish it was still like what you said
As someone who pretty much prioritizes and plays the crap out of tanks, and as someone who spends the rest of his time prioritizing killing tanks when I run into one as an infantry squad, Iām tempted to just make some Enlisted tutorials on tanking.
⦠so people will quit belly aching about them and demanding that they be nerfed into the ground. IMO, some of them already underperform in certain ways, and Iām worried Gaijin is going to overly listen to quite frankly, bad players who just canāt think of anything better to do than mindlessly run through streams of coaxial gunfire at control points over and over again, or charge tanks directly down their line of sight when trying to very obviously det pack them. This happened in War Thunder too, a lot of players new to the game wanna hop into the German tank line, suck at the game because they havenāt played it long enough yet, then piss and moan when shermans get the better of them. The result is Shermans have gotten higher BRs than they actually deserve, and Tigers get lower BRs than they actually deserve. This kinda stuff is an example that players arenāt always right about whatās best for balance.
I get the impression the people who complain about tanks in Enlisted have never really spent much time in them. Personally, I spend a lot of time in them just because I like vehicle combat, and Iām pretty good at them. Believe it or not, good players have ratted me out quite often using just det packs or other simple tools. I get that the spawn on Normandy for the allies is hellish (because⦠You know⦠It kind of was IRL⦠If you want the authentic Normandy experience, this is it), but even there, there are ways to be sneaky. Itās hard to get up the beach, but itās not impossible, Iāve probably lost more Normandy games as Axis than Iāve won. In fact, I even thought it was unwinnable as Axis when I first started playing as Iād had a LOOONNGG losing streak on that map.
Anyway, in short:
1.) Grind a better tank. Yes, most tanks right now are stuarts and pumas, which make the higher tier tanks seem super OP. Give it some time, as more players unlock better tanks, youāll see tankers going on rampages just because the allies only have the sh!@#y little stuart to use. This could be you. If I have a tank spawn available, usually my first response to a tank is a tank of my own.
2.) In a weaker tank, FFS, stop plinking away at the front of a PZ III at range from the spawn. Have some trigger discipline, spawn on the opposite side, get up the beach and into cover, and start putting pressure on that tankās flank from closer range. Just because you see a tank and youāre scared of it, doesnāt mean you gotta fire at it as soon as possible with a gun you know will be useless from that position anyway. Stuart guns can go through a PZ III in the right circumstances, it is up to you to make those circumstances a reality. Believe it or not, the stuart is pretty sneaky. Iāve often seen Stuarts get well off the beach and past the first line of fortifications before anything else, often slipping right past Pumas, and that aggressive behavior is what really gets infantry out of the spawn on Normandy more often than anything else.
3.) Even as infantry, hold your fire. Iāve murdered so many squads because some frustrated player pointlessly fires small arms at my tank, where before I never wouldāve noticed them.
4.) Det packs⦠Thatās it. Only take det packs. Donāt want the enemy tank to have any reaction time? Cook them. This right here is how I hunt tanks. Doesnāt matter what infantry unit I take, they ALL are full of det packs. I will cook, launch, press y, cook, launch, press y, etc, till either the tank is dead, or Iāve run out of det packs. Usually the tank dies if I successfully land det packs, or if I miss, I often do enough damage to make them way less effective.
5.) Get to a place to USE det packs. I realize this is hard on Normandy, but itās not impossible. Infantry sneaking up on me from the side is my biggest fear in Pumas on Normandy, and believe it or not, players pull it off all the time⦠GOOD players. Iāve seen one player go out of his way to flank and sneak all the way up a hill on Normandy just to det pack me, and it worked. If you can get even one guy up to the grass, in cover, you can prone your way pretty far up Normandy. And Iāll let you in on a little hint: Tanker situational awareness is AWFUL. Most tankers are only looking down the very restrictive gunsight. Even on the PZ III, I donāt even use the commanderās cupola, I pretty much stay in the gunsight full time. So long as a tanker isnāt pointing his turret directly at you, thereās a good chance for you to sneak up on one. Get up and run if he starts turning his turret, if thatās what it takes to stay out of his line of sight.
6.) If you donāt like tanks, start specializing in other AT weapons. Players get access to engineers capable of building AT guns pretty early on. Players get access to attacker planes pretty early on. If nobody in your Normandy game thought to bring an attack plane, or an engineer capable of building an AT gun, then Iām sorry, either youāre SOL with a team full of BRAND NEW players, or youāre SOL because none of them are particularly bright or prepared. āTanks? F#$%⦠Nobody told me theyād have tanksā. The Stuart may have a weak sauce gun, but Iām pretty sure an AT gun will scare even a PZ III. Furthermore, it doesnāt take that long to get the PIAT or Sturmpistol either. After some practice, those are quite effective at at least disabling a tank from range. If the spaced armor is working as it should, a PZ III should be strong against shaped charges, but, there are still places to land hits with it. Lower plate, rear, turret ring, gun mantlet, Commanderās hatch, driverās sight, hull MG port, etc.
7.) Speaking of, learn weak spots. For example, the sherman Jumbo seems like a freaking death star until you realize the hull MG gun port is quite weak. I won a few engagements against a jumbo in my weak sauce PZ III after finding out about that weakspot. The PZ III APC is probably going to be the weakest round in the game if I had to guess, and even it can go through the weak spot of the strongest tank in the game⦠All it takes is knowing where to shoot. And, the game conveniently gives you the tools to figure that out, the colored reticle in tanks and AT guns shows you where your shells can and canāt penetrate armor.
8.) Start thinking outside the box. You can take out tanks by disabling them, and then killing their crew when they get out to repair. After some testing in the practice mode, I found out you can disable tank tracks by machine gunning them. The mounted machine guns on Normandy should be able to do that, and if you unlock the gunner, pretty sure he can do it too depending on what gun you use. Also, even the lowly 37mm Stuart gun should be able to take out the main gun on a PZ III if you shoot his barrel. Did none of your teamās tankers think to do that? You could conceivably take that PZ III out by shooting out his gun, then his track, forcing his crew to get out on the spot, and attempt a repair, where theyāre easy pickings. Iāve often lost tankers to this. And Iāve managed to pull it off against tanks as infantry before too, I used a det pack to light a stuart on fire one time, then hosed his crew with an MP-34 when he inevitably had to get out of the tank.
Point is, I get that the Normandy map is basically DESIGNED for allies to get spawn killed, and thatās rough⦠But no tank in this game is nearly as impervious as players like you make them out to be. If any of them could be, it would be the Sherman Jumbo, but my first experience against one was in a PZ III, which has really weak armor piercing ammo, and I took it out from the front twice just by not being a f#$%ing smooth brain. Iāve seen 2 kinds of players in this game, those who are really smart and make good plays against tanks, both as other tanks and as infantry⦠And players who, no offense, really suck. I had one game where it straight up got boring, I was just machine gunning the same squads over and over again. They kept trying to rush the mansion capture point on this one map by running across an open field from their spawn, while I sat on a hill on the side, and machine gun that whole area. Not even go further to the middle of the map, and just use the control point building as cover. It was like mowing down literal NPCs. I get that squads ARE mostly NPCs, but where they go is dependent on real players, and whomever was spawning there⦠was a freaking idiot, and didnt think āOh, I keep getting machine gunned by that Puma over there, maybe I should change something about my behaviorā.
⦠Over⦠and over⦠and over again⦠Not a stuart or attack plane or AT gun, or PIAT in sight⦠Never thinking to just give up on that control point, and spawn against the other 2, forcing me to move if I wanted š®š·š°šŖš°š²š·š° š°šŖš¶š®š¹šµšŖš. Occasionally one of those players would āāā£āā„āā£ā āāā¤ā”āā and actually try to go down the very obvious flanking route, a line of trees and a road leading right up to my tank while providing cover against me, straight from his spawn point, and try to take me out⦠By utterly failing to cook the one and only one det pack he carried in his entire squad, giving me plenty of time to hit the gas, turn around, and MG his squad. Those are the kinds of players I tend to think of when I read forum posts like this. There are actually a ton of anti tank options available to players. As bad as the normandy map is, you and your team failed to bring any of these, or use what few they have effectively. That team I hosed for half an hour straight apparently only brought a single det pack BETWEEN ALL OF THEM, and then failed to deploy it against me properly despite me being lackadaisical about my situational awareness, and getting the drop on me multiple times.
And if it sounds like Iām saying āget gud scrubā, well, I kinda am. And Iām not saying that to be an A-hole, I legit think most of your complaints would be solved if players like you actually developed better skill in this game. As someone whoās been on both ends of tank guns in this game, I donāt think theyāre wholely unbalanced in the favor of the tank. If you personally want more options against tanks⦠Take any of my suggestions, and start practicing them.
And Iām not saying any of this to say that tanks donāt have their own balance issues or problems that need addressing. But they ARE a mixed bag of good and bad, and if anything, there are some things they are way weaker at than they should be. I was unbelievably disappointed by the performance of the PZ III Nās 75mm howitzer. I think the highest multi kill Iāve gotten with it was 2 or 3 kills, and I had to basically land a direct hit with HE against a squad basically standing on top of each other. This is almost identical to the performance of the 50mm high velocity gun on the Puma when IT fires HE⦠I expect the pumaās gun to behave that way, itās not a good infantry support gun. However, the 75mm howitzer is SUPPOSED to be a MUCH higher explosive mass. It should be doing way more damage to infantry than it actually does. You keep pissing and moaning about the PZ III wiping out your team on Normandy⦠bro⦠The Puma is almost a better tank IMO, Iām seriously considering switching back to the Puma. If anything, you may be seeing more Pumas than PZ IIIs, not just because not many people have gotten to level 10 yet, but maybe because some players like me will be switching back to the Puma until the PZ III is more relevant. It may not have all that spaced armor, but its sloping on the front gives it almost the same thickness effective armor⦠And it accomplishes this in a smaller target, with greater mobility, and the redundancy in the wheels means youāre harder to disable mobility wise⦠If the main gun HE performs about as well as a 75mm howitzer, and the armor piercing ammo has higher penetration, then WTF is the point of the PZ III N. No man, I think maybe you have some sort of confirmation bias about just how good the PZ III N actually is. You witnessed a good player wipe out a bad team, and the tools he used are probably irrelevant. Iāve also noticed its spaced armor isnāt all its cracked up to be against piats. If anything, the PZ III N needs a serious buff, and if any vehicle needs a nerf, probably the Puma⦠A MILD one, I donāt think itās as OP as stuart drivers make it out to be. I recently started driving the Stuart a lot, and I can still get 2 or 3 Puma kills on average before dying usually, which isnāt any different than the number of stuart kills I was getting in a Puma. And that probably leads into my single biggest tip:
⦠If you wanna know how to kill something in this game⦠Go play it to learn its strengths and weaknesses inside and out. I can kill Pumas decently in my Stuart because I know whatās weak about the Puma, and take advantage of it. Similarly, I can kill tanks as infantry so often, because Iāve spent so much time in tanks. And Iāve been using mere det packs for that almost exclusively, something a brand new player has access to.
Anyway, anyone reading this upset about tank balance, hopefully you can glean something helpful from my tips, and employ them well in game. As much as I like hosing entire mindless teams of infantry, I know that will inevitably change, and Iād prefer it be because players get better at the game, and because players unlock more tools up the campaign tree, not because tanks get nerfed into the ground because bad players make so much of a ruckus. If I can take out tanks so much with just det packs, so can you. And yeah, Normandy sucks for the allies⦠Because it sucked for the allies IRL. If you wanna talk about that as a balance issue, thereās a ton of other discussion topics about just that as well.