One enemy player had unlocked the PZ III N. He was sat on top of a cliff overlooking our entire approach to the next objective, massacring our troops with HE.
Our team only had Stuarts, which can barely penetrate his armour at point blank range. He just sat there and farmed us, infantry and tanks, we didn’t stand a chance.
Our only option was to get right to the back of the map, basically in their spawn area, and throw TNT. He was on top of a cliff, in the open, so approach was almost suicide. This was an almost impossible task so we suffered a stunning defeat.
I think Enlisted should be very careful about vehicle balance. What’s to stop an even worse situation, in a few months’ time? For example, a German player has grinded the Tiger, but nobody on the enemy team has any comparable tanks. It’s a disaster waiting to happen.
Tanks really need looking at in my opinion. As long as they dont stop moving, theres literally nothing infantry can do to them, no way of stopping their rampage through our spawn(without unlocking high lvl squads). I have seen 2 Pumas spend the entire game defending A point in the 2 point invasion in normandy and literally just driven round and round in circles, massacring anyone who came near.
They need to be slowed down in my opinion, in allll aspects of the word.
Reaction to your controls needs to be delayed to simulate the comms between driver and commander(unless driving)
Acceleration needs to be slowed (dont care about real world tank stats here, having tanks stop-starting all over isnt realist IMO)
Turret rotation slowed (No longer believe this is a needed change, my critic was misplaced)
And, Most importantly: Get rid of the grenade indicator for tanks! In what world does that make sense?
This is because D-Day is a badly put together map from a gameplay perspective.
I agree with this, because currently the Puma drives like a go-kart and has a completely broken damage model like all wheeled vehicles in WT and Enlisted.
God your post reeks of being bad, turret rotation is already horrid on hand crancked turrets, the only tanks that accelerate fast are litteral scout cars or light tanks, your whole post is just incredible. Not every infantry should be able to easily deal with tanks, everyone carrying detpacks is already enough, you can also use AT squads, engineers squads and build ATGs or hope your pilot is good enough to rocket/bomb/canon tanks. It’s an inter arms game.
The only issues with tanks is when they sit outside the map for you, I had this issue several time where I couldn’t flank a tank that sat in his spawn and could still cover half the map, but that’s a map design issue not a tank one.
No. That’s an awful idea. Tanks should keep their real world stats in most regards.
The Puma and Stuart driving like go-karts is because Gaijin and by extension Darkflow have a hard time properly modeling clown cars. That and the mobility on all surfaces is the same when it should be vastly different experiences driving on mud vs tarmac.
I think I know what the location you’re referring to is, and the alternative is to sneak onto one of the opposing slopes and set up an AT gun. The american one hits hard.
Never said every infantryman should be able to deal with tanks, but we are playing a game right? If theres a consistent problem in said game which i literally cannot do anything against as they can drive the speed of light away from any solution i have i should be okay with that because…why? I dont have an AT squad, what should I do? Build a AT gun?! Good idea! except they cover about 8% of an angle and tanks can speed away like its no problem. So i throw AT grenades, from a distance because you move anywhere in the open cooking a grenade and the AI lock onto you, the tank sees the marker, backs off with incredible speed, and im dead.
Honest question : have you played moscow campaign ? Because those issues (beside the map issues i talked about) don’t exist here. The only tank that might get away is the BT-7 and even then you can cook your detcharge. Your issues are 100% normandie related and that’s because the puma and stuart as first tanks are a bad idea and they are badly modeled as said above.
Yeah leaves for a while and comes straight back, does a lap of the map.
And teammates dont deal with it, so the problem comes back on your next trip from spawn to cap point. I would like to say I think I find tanks most frustrating on Conquest.
This is what I said, that shouldnt be the case, why do you get a grenade indicator when you’re in a tank? No way you would hear/see that, unless you actually see the person throw it from the vision slot you’re looking through