As a subscriber of the mighty Phlydaily I discovered the first picture of Enlisted a long time ago on the closed beta. It’s just 2 months ago that I decided to give it a try since I was looking for a new FPS.
I discovered with joy a game with inovating mechanic, accurate gameplay, a fair free to play experience and a satisfying progression feeling.
The introduction of the squad system gives to the battle the feeling of being part of a big army. The accurate destruction of a tank and crew give a feeling of realism. The grind is just enough to have a good feeling of progression and not make it a pay to win.
As it is still in Beta and the dev pay attention to the players, I thought it was my duty to pay a tribute to the game and all this hard work by sending a full feedback of my experience so far. May it help on the dev on their path to success.
There for I present to you the Upolaf Update, a compilation of the bug, suggestion, and personal opinion I would dream to see in Enlisted :
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UPOLAF UPDATE:
GRAPHICS:
- BUG: Correction of the light effect that affect dark as coal shadows.
- The cocking animation is deleted when a bullet is already in the chamber.
- Rain is added. Night is added.
- The number of star a weapon has will impact its appearance.
- Used Panzerfaust is thrown and visible on the ground.
GUN MECHANICS:
- Anti tank grenade are less effective against infantry.
- Infantry grenades have a bigger radius.
- Semi-automatic weapon with automatic mod has the same ROF in both mods.
- The spread of semi automatic weapon is increased without aiming with iron sight. The Rate of Fire is restored as 400bpm on average.
- Deviation is now indicated in the weapon selection menu.
- Standardisation of the sniper scope. The zoom lvl corresponds to the scope power.
GAMEPLAY:
- Grenade are now launched from the center of the screen. (to avoid grenade bouncing back if you have a wall on your right)
- You can throw grenades in cushioned mod.
- Bipod can be puted on any surfaces plane surfaces. Correction of the bug that make you get out of bipod stance after small movement.
- You will not automatically lean left or right when you aim next to a wall.
- Machines guns can overheat, decreasing progressively the accuracy. You may change the canon.
- You can see the total weight your soldier carry in the menu and how it affect the speed.
AI :
- Your squad now uses the element of the environment as cover.
- The accuracy and reaction time of the squad is improve when the target is close.
- Engineer squad builds automatically structures you places. You can place multiple structure at the same time. Construction time is longer for the non player squad engineer. (there is no point for the moment to have 4+ engineer in a engineer squad, except to have always one alive)
- Correction of the bug that make members of your squad spin on themselves.
- When an order is given, your squad will go to the order before fighting back. (some time they all die because they stop to shoot instead of running with the player)
TANKS :
- X ray and Armor size is now available in the menu.
- When the player exits the tank, the crew stay inside. (For repairing without losing all its crew, or tank being destroyed one shot because empty)
- Only 2 Tank can be spawned by a player during one game.
- When shell penetrates your tank, you are deaf for few second
- Front machine gun are now usable, in addition to the actual turret machine gun.
- You can use the « View » button to look around withou turning the turret, in the same principle as plane.
PLANES:
- Training mod can show were the bomb land.
- Only 2 Planes can be spawn by player during one game.
- Infantry got a hit marker when hitting planes
- The amount of experience when shooting down a plane from another place is multiply by a large number . (there is no point to pick a fighter plane right now, it’s a waste of time)
CAMPAGN:
- Panzer 6 Tiger replace the Panther in Normandy Campagn.
- MP44 is added in Berlin campagn.
- Russian Panzerfaust are deleted. RPG-43 anti tank grenade are added.
- Panzerschreck is added.
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So this was my feedback, I took the time to wright all this suggestion and bugs to show you how much I love this game. This is my was to “help” as an open beta tester.
Thanks for your amazing work !
From Omaha Beach, with love.