Update "Tigers of Burma"

There is no doubt that it is a very strong gun.
High rate of fire and easy to control recoil.

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@James_Grove @MajorMcDonalds

could you please make the new chi-ri tank for japan available to the tanker 2 squad? I would like to be able to use both the Ho-Ri production and the Chi-Ri in my BR5 loadout, but there is not enough tanker squads for japan, thanks

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What’s wrong with the XP?

Why you reduced the amount of silver you get back when you sell a soldier?

Important:

The APC and motorbike squads can now be added to the squad loadout again as it was before without any problems.
Still not working? Update the game to version 0.6.5.72.

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they got revert back to like 20k instead of 2k

luckily my AT2 squad got 6 lvl before it happen

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And the uniqueness factor? Are the Chinese boys cool or meh?

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Game never sucked so much,
From the bots to game killing you with ghosts,players who see and shoot trought walls,to the burma map only possibility to win is from north.

Is there a list/criteria of which premium squads exactly got affected by the +1 soldier addition?

From what I’m reading so far none of mine did:

Moroccan infantry squad NO,
Volkssturm infantry squad NO,
Soviet female medics NO (btw their shamefully low quality of models is still not fixed after YEARS since release? lmao)

image

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Some other additions in this update:

  • Gerät 03 is now BR IV.
  • MP 18’s recoil was reduced by 33%, as well as having more predictable recoil.
  • Ithaca shotgun is now BR I.
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Medic squads werent touched this premium/event squad update. It was only for MG, Assault and Flamethrower squads as in writeup.

Its the few odd assaulter squads (silenced Sten/MP40) & apparently the current new Chinese/Allied Assaulter squads? that were ODDLY left out…

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Nice,hopefully the MP18 will be usable now at BR2,I was hoping it would be BR1 but this is still great,thanks!

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Only squad that dont have engis and AT already did get this treatment.
So I think this change was not aimed to buff old squad but just to give them the capability to have the additional soldier classes.
So if a squad already has AT and engie it does not qualify for the buff it seams.

Sort of.

Squads with double engineer can now have 3 engineers (Mg42 early, Federov MG squad)

All previous premium squads can now have 2 engineers as well. The no go zone apparently is no dual ATsoldiers, for whatever random reason.

Bought this up only after beta responses were closed unfortunately

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GREAT WORK!!! WOOHOO cheers, sane people

And the whole scope area is visible, neat and immersive again, without artificial handicap of having a full clear screen on zoom. I hope some oversized (cropped) tank scopes can get the same treatment in the future

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Uhh… the dispersion on Hyde is still as bad or worse than on test server. Again, prone, mounted, semi-auto only - notice the hit on the left. And this is 90m distance.

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Im free finally decided to play 2 games so I can post Great update DF nice job

The Chinese squad has weird description

image

“in for days”?

@MajorMcDonalds Just wanted to say Thanks for fixing SAS customization, Santa is real! Now if extra good, can we get something for Moroccans in Normany and Burma? :wink:

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Hey, I just baught the Chinese Thompson squad and they dont get the extra soldier???

Why? This feels like a massive dick move …

Can you guys maybe update this? even just adding a rifleman? The problem was never to have an extra specialist or not, it was the extra soldier that counted (to me at least).

(also for the future, dont do these kind of things, dont update something and then not adding it in your new squad for real money. Thats just bad expectation managment …)

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