There is no reason for the russian guns to deal more damage as the firerate is the same. This game is not a milsim, so it should balance guns for gameplay, not for tiny discrepancies in the ammo used. Even if that was the case, the guns would do equal damage as that slight increase in velocity is outweighed by a larger calibre and higher mass from the German projectiles. The larger mass also means the german projectiles have a higher moment of inertia, letting them keep their velocity for longer as drag does not affect them as much.
the tracks themselves were actually pretty strong and unless you specifically hit a link pin, you wouldnt take them out. Damaging the idler or drive wheels would be pretty effective, however.
nope, you could buy only the russian premiums as well and almost all Russian mains own the premium squad so if you are facing players, you are much likely to face premium squads on germanyās side than russiaās side.
Except that tank is the Leo2A6 or the T72B3 and the only way to get those instead of the Leo2A5 or T72B is to pay for them. Perks need to be significantly weakened, or have tradeoffs, as those are what cause the issue of premium squads anyways. The guns are generally okay, but the perks have to go.
I get its not an Arma but saying its not a milsim is also wrong because it checks alot of the boxes in the milsim genre alot more so then other self proclaimed milsims.
Correct the 7.92 x 57 Mauser has the larger and (usually) a heavier bullet on average. It also has the longest case length and longest overall length. 7.62 x 54 mmR has a slightly thicker case, with more case capacity. Case capacity is a very important variable that will affect the pressure of a load and the velocity of your bullets. Also the 2 bullets are nearly identical in size with i think a 0.3mm difference so one is a sliver bigger and comes outof the gun slower and one a sliver smaller and comes out of the gun faster.
I mean in the About the game it says āThe weaponry, soldierās uniform, appearance and capabilities of the vehicles in the game are in line with historical facts.ā
I remember i couldnāt buy it on the xbox as i dont have a Xbox X but only the founders germany bundle or the founders bundle (Germany and Russia squads) was available when it was released into cbt and when i bought the game on the pc i remember there only being the same thing and i thought that this patch was when they change it around so you could chose
I mean i feel this can be debated as how long does it take to get a 5* non premium unit in the game as a 4* star only has 6 Vitality out of the 8 you need for the perk so it has to be 5* and elites only. i havent gotten one yet and ive been playing like 6 hours ish a day since cbt opened and my premium soldiers still die pretty quickly without getting kills alot of the time
As far as gun damage, itās been established that Gaijin creates those statistics by bringing their unpaid interns out back to the ādamage rating fieldā to rate the damage of historical guns.
This game is specifically stated to be ārealisticā - Not arcade, nor milsim.
Just like I said, no reason to make them do diffrent ammounts of damage. Imagine being a new player and picking germany and finding out most of your guns deal less damage than your opponents, on top of all the other issues this game has for new players - would make most just leave the game outright.
There is no hard historical fact about whether one rifle did more damage than the other. On the contrary, the mosin and kar98k have been proven to be equally lethal.
Molotovs still donāt seem to damage tanks, even straight on the engine compartment.
At least thatās the case with Panzer IIs. I set them on fire all the time and never once has it stopped one.
Also for the love of god something has to be done about squads with 3 machine gunners that just run around hipfiring at point blank. Thatās not how machine guns work.
Rifle grenades are still broken and should have their radius nerfed.
Tank HE needs its damage radius buffed so you donāt require direct hits with 45mm or 37mm HE to even do damage.
Specialists squads like Mortar or Flamethrower should be limited in quantity like vehicles are.
Problem is, what exactly could take out a KV-1 or KV-2 (except for plane bombs of course) at the time? The best tanks we could probably see at the time were Panzer IIIG and Panzer IVE. Open top tank destroyers would be hell to implement against infantry and Flak 36ās would take too much space to deploy anywhere in the map.
The only answer to this would be to implement HEAT rounds on Panzer IVās (which would still have a hard time against them when angled) or out-of-era tanks like a Panzer IV F2.
A short 50mm simply canāt compete against an L-11 gun in both anti tank and anti infantry firepower.
Edit: most advanced german tank at the time would be the Panzer IIIH.
Balancing dosnt mean anything if the game dies before that point. The basics need to be addressed first.
-Sometimes the scope isnt centered on screen
-Sometimes your model blocks your sights when aiming
-Vaulting and asset interaction is one of the worse ive ever seen in an actual game
-Bots being able to see thru foliage
-Sometimes the planes just stop responding (while still 100%)
-Getting tanks at level 1, and not getting anti tank stuff until much later DOES NOT WORK.
-Not being able to hit tab to check the score screen while waiting to respawn seems like either an over site or blatant laziness.
Infantry could take out the KV-2, pretty sure that was the case IRL too. It probably wouldnāt even see them coming because of how huge and slow it is.
The 45mm HE is fine. The 37mm HE is still terrible (as they use an historically outdated round that was replaced with a more powerful variant by the battle of moscow)
Most of the stuff you mention are bugs, the ābasicsā that need to be adressed are mainly balance and progression
You got explosive packs which can destroy tanks in a single yeet. Learn to use them they are much more common and effective than AT rifles with the exception of range.
Enjoying the game alot id love to see videos showcasing some of the dev/new content in future updates once the game goes into OBT+. so new players can get excited to looking forwards to something and older players can see what gonna be added/featured in upcoming updates
I will literally keep repeating this until we have it. Itās absolutely ridiculous that a very fast Russian tank has no problems with anti-infantry, whereas a slow and cumbersome German tank needs to use a MG that overheats within seconds and has the addition of a slow turret rotation speed (both horizontal and vertical).
The games Iāve recently played are starting to go more in favour of the Soviets in terms of absolutely cheesy weapons being used to get the victory. Donāt get me wrong; I understand that the MP-41 is still widely used by the German side as well, but the amount of times that Iāve been wiped by the Stalinium Death Squads is incomparable to the amount of times that the āround the cornerā 45mm HE and ātriple bounce and no explosive visualsā 100kg bombs have.
On that note; remove the bloody no-recoil PPD with drum mag. That thing has absolutely 0 recoil, an extreme rate of fire and an insane accuracy. I dread the day that more of the playerbase gets this gun, because it is fundamentally broken.