Hieyho, leave your feedback here! Remember to stay civil please!
here:
Also, the playerbase has been seriously divided.
Soviet never lose in lonefighters, German never* lose in squad mode.(*I only play 5 matches in squad, but 15+ in lonefighters)
Disappointed at the lack of health perks being balanced. Not found anything else aside from that.
Im enjoying the AT guns, although disappointed that the Pz III B wasnt replaced.
Absolutely love the new map and hope to see the other maps reworked to have at least some kind of verticality (mainly shaped in the way of trench tunnels)
My main concern at the moment is, that health perks are being left alone. That is issue so grave and severe for health of the game, that I must point this out.
There was long and serious discussion regarding the topic of premium squads, health perks and recoil perks. Yet this issue was not addressed and I“m beginning to be worried that it is not even acknowledged.
Also, its nice I guess⦠that axis is also defending from time to time butā¦why are we defending exact same points from the direction that axis used to start the attack? It just looks a bit⦠dumb.
I would dare to propose the ācounterattackā mode that is same as invasion, but soviets will be attacking points in reverse order than axis during āinvasionā mode.
Next thing: PZ IIIB is still in the game, that just makes my eyes and heart bleed. Eyes because I have to look at useless tank that was obsolete and out of service before invasion of USSR, and heart simply because its yet another aspectā¦(yes, there are more reasons, but since there were already few topics about these on forum already, its waste of time to write about them all over again- biased censorship to name at least one in short) that discourages players who came here for historical accuracy.
Ladders and trenches are still too clunky: sometimes its impossible to climb them, don“t even let me start about climbing DOWN that is outright impossible.
On the other hand, I fell in love with the new map, getting rid of placeholder on stock axis action bolts and MP 28 is also nice.
Awesome so far!
- Remove recoil and health perks.
- Fix the terrible ladder climbing mechanics.
- Make it so Elite squads have to be ranked up even after purchase.
- Increase the FOV slider from being capped at 90°, up to 120° (Enlisted and CRSED).
- Fix the server region selector so it doesnāt ever put you in matches outside of your selected regions.
Game will be solid if these changes are made.
Its infuriating when teammates run into you and push you when you shoot, or when youāre going down a narrow corridor, and you get shoved around. Also, the premium squadsā issues not having been looked at and changed, is very concerning.
The new map is pretty and I like it. However, itās so spacious that you donāt have time to look around the map. How about creating a map tour mode?
show āXPā income description every time we destroy a vehicle or kill an enemy
-Fix weapon responsiveness
-Fix a messy ladder mechanism
-Fix messy textures, weapons pass through an objects
-add weapon customization features (iron sight, bullet, grip, etc)
-add K / D features
-Make the lonewolf gameplay longer and more xp
thereās quite a lot to talk. so iāll go in order, and hope to not miss anything.
new weapons and equipment
iām very glad about the new models for weapons, aside from the gewehr 30/40. i donāt know, looks like a child weapon of fake wood. maybe itās just my graphic. i donāt know. because from what i saw in my country, g30/40 were more darker. ( perhaps time? i donāt know)
but still, glad to see different rifles, new materials, and different sights.
the new camos are preatty neet. very needed from a long time. i kinda wished something different for the HS 123. but itās just a minor thing. also great the camos for the enginner tools.
new belts and magazines mechanics for mgs and autocannons are much better than before. itās very satisfying.
improved animations for russian weapons are much better than before too.
Missions
the new map and missions on the monastery, are incredible well done. really good in terms of visual, paths, flanks routes and yada yada yada. iām honestly impressed. but invasion itās beatifull as unique.
i do not like the new way that now everyone will attack or defend. i prefered like it was before. exept, the monastery make it as a german defence. but on the other hand, i do understand for people that always complained about doing the same thing and not having variety.
the Additional weather options in missions that have been added itās a great touch.
Gameplay and soldier
The amount of experience in the Lone Fighters game mode has been increased, by doing so, itās a good way to level up faster and manually some soldiers.
Added resources, spent in construction by engineers. . finally, a good proper " nerf " for enginners. so that if you wanna build everything, you will need several enginners.
Added animation for resupply container, built by an engineer. If there is no ammo left in it - it closes.
a small but good detail
You will now get experience for aiding a heavily wounded soldier of another squad.
this one, itās really cool. and in my opionion, really needed. so now players can co-operate much more.
Players will not be able to occupy a seat in a vehicle if it is already occupied by an AI soldier of another player. With the exception of players playing in one group.
finally, no more vehicle stealers.
AI-soldiers will stop changing posture too often whilst shooting.
i honestly didnāt noticed much different than before.
am i blind? i do aplogize if so.
AI soldiers will now note player enemy marks and attack spotted enemies in that direction.
a good new mechanic. but needs some tweaks. meaning that i would put it as a squad order rather than on the v mark. this will only bother other players. thinking that there are some vehicles.
in the update note, thereās written: " Improved AI soldier navigation. "
iām afraid that this is not truee. AI behavior havenāt really changed that much from before. i can say that, because you just need to go in a lone fighter match, and watch the AI. they just⦠line up togheter, cap a point in the same spot. and no awareness of danger at all.
the only thing that has been improved, itās their aim. ( i believe ? )
The heavier the weapon, the greater its impact on stamina.
i noticed this factor, and i donāt really like it. i do understand that the weight is a thing, but with the player move reduction from before, it really killed the movement overhall. i find it hard to believe that you will run out of stamina after 5 seconds of running. i really hope it will be improved like in this suggestion:
Now, when aiming at an allyās mobile spawn point, it will be indicated as an allied construction, as with allied vehicles.
this feature i really liked. because with the combination of the playerās/teammates marks it makes you caution on everything. just like real life. like, you see someone but you are not sure, so you aim him. and than, you realize if itās an enemy or an ally.
Changed pilot angle of view.
i donāt like it at all. if it was harder before, now itās even worse. so at this point, is it possible to have a rearview mirror in the cockpick?
Interface
Zone capture progress now changed from a numerical to a graphical indication.
i dislike it. too arcade. just like the one from before, it tells you how many people are in the cap point, since as the devs claimed that this is a realistic game, you shouldnāt know it. but this is just my opinion.
and the others i donāt think thereās much else to say.
Conclusion
itās a cool update. but iām stil disappointed by the health perks not being balance. and this is one of the few reasons why someone will not stay for too long.
as a " big " update, i wished for new vehicles, more fixes, but i do understand limits.
otherwise, good job. and keep it up.
Cheers for everything that this game offers ^^
Definitely this, I almost never see a machine gun on Russian teams in squads, even playing as Germany.
Meanwhile everybody and their brother on German team has an MG in their squad so Russians die to mass MG hipfiring from every direction.
now we have miraculously-precise AT-gun snipers who can directly hit human targets at long range, and shoot through log walls with HE.
Its not too hard, just practice.
I definitely love the AT guns, (I made a post about them, and to see them added, so good) the stamina is clunky. The A.I.'s seem to either be elite snipers or blind, but more extreme. The health perks not having been attended to is concerning to say the least. PPKs are still MG snipers. Overall, I like the new AT guns, but dislike the lack of attention to the Health perks.
Can confirm after shooting enemies from extreme distances on the new map, to the point it took like 1 full second or longer for the bullet to arrive on the other side. Would take like 5 hits to take someone down lol
thatās how many hits pistol-calibers take to kill at point blank for me
They already did lower the recoil of ppd